Book I Coda — Sir Kog of Darkmoor

You and Hammond, Lucretia and Henrik settle in at the Moat House. Dixit departs, taking a horse from the stable, escorted by the Murgathen Lathrop, who returns the following day.

Ralluk of the Hundred/Thousand Tongues appears daily. His name, he suggests, doesn’t have a direct translation. The notion of a numbering system amongst the Murgathen does not extend beyond a dozen or so. When asked how many Murgathen live in the swamps of Darkmoor, he smiles that broad-lipped smile and says, invariably, “a dozen.”

Henrik keeps mostly to himself. He is eager to help out with any form of physical labor and works tirelessly when put to a task. It has become clear, however, that he is extremely uncomfortable down in the catacombs, away from the open sky and the fresh air, such as it exists, in the swamp. He says nothing about this claustrophobia, but when Lucretia points it out, you can’t fail to notice. Still, Henrik has been loyal and you see nothing within him but a spirit of service and sacrifice. He will do that which must be done.

Hammond lingers for a pair of days, helping out, cleaning, repairing. You expected him, perhaps, to lay his head in the apartment of Old Pieter of San Nicholas. Instead, he sleeps on a hard cot in the garrison space. You have seen him poke his head, warily, into the room of that lion of his faith. He does not linger, and other than the items you know he has removed: a journal and that locked box, he seems to leave that space as a museum, a tribute to what you can only assume is his hero.

Hammond spends some time, here and there, with the journal, reading it slowly, perhaps a single page at a time. He tucks it carefully away, then, and keeps it always close to hand.

Ralluk spends much time with Hammond. They speak frequently and seem to enjoy one another’s company. Lucretia, clearly, feels otherwise. Whatever her history with the Murgathen, about which she refuses to speak, it has left her unwilling to spend more than a few minutes in Ralluk’s presence, despite the niceties, flowers and compliments he would shower her with.

You offered Lucretia use of Vindurain’s rooms, which she vehemently refused. You offered her use of the Officer’s rooms. She demurred. “I sleep where you sleep,” she insisted.

Your plan to sleep in the cots of the garrison lasted all of one evening. Since then, she and you have taken up residency in the first room you and the Circle ever encountered, the room in which, until it was freed, the cleaning Caretaker was imprisoned. You have dragged cots into this room, after removing the bones within to be interred in the great Sea. Lucretia threw them into the water with no ceremony whatsoever.

She lies on your cot, with you. She wears only a narrow shift. You do not feel that she lies with you because she loves or covets you, but because she only knows that it is her duty to lie with the master of the Moat House. You have tried to explain to her that she is free to do as she wishes; she owes you nothing. She nods as if she is listening.

You will not force yourself on her. Despite her obvious willingness to satisfy your animal cravings, you lie chastely at her side, trying not to breath in the intoxicant of her scent, to brush up against her soft flesh on this narrow cot.

You drag in a larger bed, explaining that if you are to share blankets, at least let it be on a space that can accommodate the two of you. That night is no better. The following night you drag in the Gauntlet’s great bed. She balks at this, and the two of you return to the smaller bed.

Henrik and Hammond make no notice of this arrangement. Hammond makes his farewell, leaving you and Henrik and Lucretia. Ralluk’s appearances diminish. During the day, Henrik and Lathrop speak together up in the ruin, the Ranger hurling rocks into the Sea.

On the fourth evening, despite all of your promises to your self, your determination not to do so, in the night you reach out to her and she immediately sighs and rolls to meet you. From that point on, you couple frequently. She never removes that narrow shift in your presence. You feel, across her back, tracks of scars, and on her hip. She does not mind that you touch them but will not allow them to be seen.

She is a hard women, this Lucretia. She says she thinks she was nine years old when taken by the Silencers, and thus has likely lived amongst them fully half her life. She does not take your hand, except in bed. She bathes alone, with the door locked. She always, always, keeps a blade concealed. Within reach.

The Peoples of the South begin to arrive, led through the dangerous swamps by the Murgathen. Four at first, then a second group of four, men and women. Hard like Lucretia, and ready to work and to learn and to fight if they must. You and Henrik and Lucretia drill these newcomers in what they must learn to defend the Moat House. How to work as a unified force. The hidden entrances and the measures that must be repaired and reinforced to safeguard them. Henrik takes to this work and they begin to call him “Captain,” to his dismay. You they call Sir Kog, with a wet-eyed reverence.

One among them, though he strives as hard as any, and curses himself at his own lack of progress you appoint, with a high-minded bit of pageantry, as Ambassador to the Murgathen. You introduce him to Lathrop and the two immediately bond. Rarely one is seen without the other. His name is Bristol Grenville.

Bristol approaches you a week after the taking of the House, Lathrop shadowing him. “Look, Sir Kog, I’ve learned how to introduce someone new in Murgathen!” He turns to Lathrop, produces a series of guttural consonants and clicks of his tongue, while gesturing, bowing. You recognize your own name being spoken. You look to Lathrop, once Bristol turns to face you, beaming at this show. Lathrop, slowly, only so you can see, shakes his head.

“Excellent work, Bristol,” you say, with an encouraging hand on his shoulder that staggers the young man. “Keep it up!”

It is only on the fourth day of the arrival of the cohort that included Bristol Grenville, shortly before you and Lucretia are scheduled to head out for Elder Pool, that you, in a flash of recognition, realize why this enthusiastic youth seems so familiar to you. The young brigand, the first Silencer captive you took, as the Circle, who was in turn murdered by the Silencer squad that included Lucretia, his name was Norwich Grenville. Your newly-appointed Ambassador is surely the younger brother of that brigand.

“Do you recognize him?” You ask Lucretia. She replies immediately, with a shrug, “he must be kin of that Norwich, that we killed back at the Ragged Moon.”

You think to ask if she was the one who did the slaying, but you do not want to ask nor to hear the answer. She would be honest, you think. She would not blanch from the question.

That the Silencers drew from your People is not a new idea for you, but here is proof that the evil that resides throughout Darkmoor resides also with your people. Its grasping fingers reach every corner of the realm. If Arthur Grey and his sworn supporters are to make of this barony a place safe from such darkness, much work and dire sacrifice must be carried out.

We must all be hard, you think to yourself. Like Lucretia.

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