You gathered before sunrise two days ago, just east of Elder Pool, where the High Way turns finally east. Horses and carriages had been sent by the Court. Each of you presented the wax-sealed summons that was your passport to Mainesbury and the “celebration.”
Lord Grey approaches you, an embarrassed smile on his face as he stretches out his hand. “I’m sorry,” he says. To you, the Baron of Darkmoor apologizes in his fine voice. “I did not catch your name.”
- Session 4 Addendum
by Paul G.
Rules notes: we discussed “weapon juggling” and how the rules explicitly support stowing and drawing a weapon as part of the Attack action, plus stowing a weapon as a Free Action, meaning that a PC with 2 weapons drawn could stow both weapons and still draw another as long as they are taking the Attack …
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- 2025-02-05 Barony of Darkmoor Session 4
by Buck Headstrong
Session Notes The heroes, who I’ve come to think of as the Circle of Darkmoor, set about questioning their captive, a dark cloak who had attempted to rob the Barony of its riches. And, as a separate matter, murder one of the Circle. Kog, of the Peoples, set about asking questions of this young miscreant. …
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- 2025-01-28 Barony of Darkmoor Session 3
by Buck Headstrong
This week: horse-girls, ogres, goats, rapiers and peasants.
- 2025-01-21 Barony of Darkmoor Session 2
by Buck Headstrong
This week: streams, goblins, bugs and glue!
- 2025-01-14 Barony of Darkmoor Session Notes
by Buck Headstrong
Things kick off with: ale, bacon and bones. And bones. And bones.