Stronghold – Anthracite

Magical Manufactory Stronghold: Anthracite

Overview

  • Type: Magical Manufactory
  • Location: Arcane facilities of Anthracite (near or within the ruins of the Tower or New Schoolhouse)
  • Controller: Dixit Sindarin, Royal Inspector of Darkmoor

Personnel

  • Magister: Sevrin Auguste (Level 4 Faculty member of Anthracite)
  • Artisans:
    • Tavon Wrex (Level 1): Scroll & potion scribe
    • Mir Brambletarn (Level 1): Apprentice enchanter

Artisan Options (per Stronghold Turn)

Each artisan may select one of the following options per Stronghold Turn:

  • Scribe Scroll (must be from known list)
  • Brew Potion (must be from known list)
  • Enchant Item
    • Requires masterwork base item
    • Requires residuum (1 quantum per +1 enchantment)
    • Limited to +1 enchantments initially
  • Extract Residuum (from magical sources)
  • Train Apprentice (only Magister can train apprentices initially)

Production Guidelines

  • Item Level Requirements:
    • Scrolls and potions of Level 1 can be produced by Level 1 artisans.
    • Items of Level 2 require Level 2 artisans.
    • Production time = 1 turn per item level unless multiple higher-level artisans cooperate.
  • Scroll & Potion Capabilities:
    • Scrolls and potions cannot exceed what a 9th-level wizard could produce.
    • Residuum is only required for permanent enchantments (not for scrolls/potions).

Known Scrolls

  • Feather Fall
  • Detect Magic
  • Disguise Self

Known Potions

  • Potion of Climbing
  • Potion of Healing
  • Lesser Potion of Haste (Level 2 item; requires Level 2 artisan; takes 2 turns to produce)

Enchantment Rules

  • Enchanting a masterwork item to +1 requires:
    • 1 quantum of residuum
    • One Stronghold Turn
    • Can be completed by a Level 1 artisan
  • Higher enchantments require additional quanta, turns, or artisan cooperation

Controller Benefit

The controller of this facility is granted the following sub-class feature as if they had selected the noted subclass:

Level 3: Telepathic Speech (from Aberrant Sorcery subclass)

You can form a telepathic connection between your mind and the mind of another. As a Bonus Action, choose one creature you can see within 30 feet of yourself. You and the chosen creature can communicate telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must mentally use a language the other knows.

The telepathic connection lasts for a number of minutes equal to your Sorcerer level. It ends early if you use this ability to form a connection with a different creature.

Notes

  • Production “menu” expands over time with new discoveries and options
  • Player-facing interface includes checklist-style tracking for each artisan
  • Only torches or lanterns provide light within the Old Tower—magical light fails
  • Teleportation and summoning magic does not function in these areas

This document reflects the current state of the Magical Manufactory Stronghold in Anthracite and the operational framework used across all Strongholds.

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