Aldermane Stronghold
Overview
- Type: Aldermane breeding and specialty equestrian item manufactory
Location is Tier III Stronghold - Location: Arcane facilities of Anthracite (near or within the ruins of the Tower or New Schoolhouse)
- Controller: Sylvar Norris, special envoy to the Baron of Aldmaar
The Aldermane stronghold is more than just a breeding ground. It is a sanctuary of craft, lore, and spirit. Each stronghold turn, the Breaker and their Wranglers can craft or awaken unique items or traits drawn from the deep connection between Aldermane and the land of Darkmoor.
Personnel
- Breaker: Torren Vexleaf
- Tier = Controller’s Tier – 2
- Wranglers Pixley Poneyherd: Tier 1 Wrangler
Bend Raindancer: Tier 1 Wrangler - No stronghold member may exceed the Breaker’s tier
Below are four specialized outputs. Each item or process has three tiers of benefit depending on the quality of the mount:
- Standard: Common riding horses, draft horses.
- Quality: High-bloodline, military-trained, or noble stock.
- Aldermane: Legendary steeds of the Wood, sacred to Aldmaar.
1. Aldermane Training (Mount Breeding & Bonding)
Production Time: 1 stronghold turn per Aldermane
Required: Breaker must oversee personally
The Aldermane is trained and spiritually bonded with a chosen rider. This is more than taming; it is a pact. Using this action one Aldermane can be produced every 3 stronghold turns, trained and accustomed to the designated rider.
2. Ranger’s Reins
Production Time: 1 stronghold turn
Crafted by: Any Wrangler
Reins braided from Aldermane hair and infused with sap from the Singing Tree of Mosswood. They heighten communication between rider and mount.
- Standard: Rider gains +2 on Animal Handling; can reroll failed attempt to control mount once per day.
- Quality: As above, plus advantage on mounted Dexterity saves.
- Aldermane: Rider and mount ignore non-magical difficult terrain when moving together; can communicate via short-range telepathy.
3. Saddle of Security
Production Time: 2 stronghold turns
Crafted by: Any Wrangler
These saddles are etched with liquified silver and the pommel is crafted from crystalline basalt. It is designed to align with a mount’s gait and protect against danger.
- Standard: Rider may not fall prone from the saddle unless unconscious.
- Quality: Mount gains +1 AC when saddled and moving.
- Aldermane: Once per long rest, saddle casts Absorb Elements on rider or mount when struck by elemental damage.
4. Mark of the Verdant Will
(Aldermane only)
Production Time: 2 stronghold turns
Requires: Breaker must focus fully for both turns
A ritual branding that awakens dormant power in a single veteran Aldermane. The process must not be interrupted.
- Effect:
- Mount gains an Intelligence of 10 and understands one language (usually Sylvan or Common)
- Once per day, can cast Misty Step or Entangle (choose at branding)
- Bonded rider gains advantage on initiative rolls while mounted
Would you like to assign costs or incorporate these into the existing stronghold rules for turn sequencing and resource tracking?