Royal Investigator, I bring you tidings from your magic manufactory. We are continuing to recover our full operations from the Cult invasion. Per your instruction we produced the following:
1 potion of Healing
1 scroll of Feather Fall
The courier bearing this message should be in possession of these items.
I am continuing, as instructed, to develop a Lesser Potion of Haste which will be complete and shipped via courier with my next update.
Please advise on what you would have me direct my artisans to focus on for this period while I continue to focus on the potion.
I hope this update meets with your satisfaction.
Sevrin Auguste, Magister.
Artisan Options (per Stronghold Turn)
Each artisan may select one of the following options per Stronghold Turn:
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Scribe Scroll (must be from known list)
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Brew Potion (must be from known list)
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Enchant Item
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Requires masterwork base item
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Requires residuum (1 quantum per +1 enchantment)
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Limited to +1 enchantments initially
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Extract Residuum (from magical sources)
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Train Apprentice (only Magister can train apprentices initially)
Production Guidelines
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Item Level Requirements:
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Scrolls and potions of Level 1 can be produced by Level 1 artisans.
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Items of Level 2 require Level 2 artisans.
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Production time = 1 turn per item level unless multiple higher-level artisans cooperate.
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Scroll & Potion Capabilities:
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Scrolls and potions cannot exceed what a 9th-level wizard could produce.
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Residuum is only required for permanent enchantments (not for scrolls/potions).
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Known Scrolls
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Feather Fall
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Detect Magic
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Disguise Self
Known Potions
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Potion of Climbing
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Potion of Healing
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Lesser Potion of Haste (Level 2 item; requires Level 2 artisan; takes 2 turns to produce)
Enchantment Rules
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Enchanting a masterwork item to +1 requires:
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1 quantum of residuum
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One Stronghold Turn
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Can be completed by a Level 1 artisan
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Higher enchantments require additional quanta, turns, or artisan cooperation