Controlled By: Sir Kog
The Moat House is a reclaimed ruin now serving as a martial bastion and regional power base for Sir Kog and the Circle of Darkmoor.
Basic Structure
- Max Garrison: 20 trained defenders
- Castillion: Veteran steward appointed by Baron Grey
- Tier = Kog’s Tier – 2
- No garrison member may exceed the Castillion’s tier
Stronghold Turns
You may issue 1 Stronghold Action:
- Every 3 sessions, OR
- When granted by the GM during narrative downtime
Orders may be issued from:
- The Moat House
- Elder Pool
- Another PC’s Stronghold
Default Order: If no new order is issued, a pre-selected default order is followed
🛠️ Stronghold Actions (Moat House Specific)
⚔️ Garrison
- Recruit up to 4 new Tier 1 defenders
- Cannot exceed garrison cap (20)
Train
- Gain a pool of training points = Strength modifier (min 1)
- Spend 1 point to increase a garrison defender’s Tier by 1
- No defender may exceed the Castillion’s tier
Deploy
Option A: Mercenary Service
- Deploy up to 4 defenders for income
- Earn 5 gp per Tier per Stronghold Turn
- Contract length: 3 Stronghold Turns
- Units return automatically unless garrison is full
- If full, return on the first Turn space is available
Option B: Internal Assignment
- Deploy defenders to another Stronghold or key location (e.g., Elder Pool)
- May be commanded by that PC if assigned to another player’s stronghold
- Does not generate income, but contributes to regional security
Fortify
- Improve the Moat House’s defensive infrastructure
- Requires time and possibly gold
- Future upgrades may unlock new capabilities
Patrol
- Assign a squad of 4 defenders to roads or wilds to improve travel safety
- Mechanics TBD
Character Benefit: Veteran of the Gauntlet
Owning the Moat House allows Kog to unlock additional martial insight:
- At Level 4, select one alternate subclass feature from another Fighter archetype (level 3 feature only)
- Does not replace existing subclass
- Future upgrades may allow additional features at higher tiers
Barony Benefit
The Moat House provides:
- Trained militia for Darkmoor’s defense
- Deployable mercenaries for income
- A symbol of restored order in a formerly lawless region