2025-04-22 Barony of Darkmoor Session 15

Session Notes

I am afraid, loyal reader, that my circumstance has changed, and not for the better. Not only is the claret exhausted, but the quality of lodging has taken a drastic turn for the worst. One of Darkmoor’s benighted noble class, in the spirit of arts benefaction, had opened their home… or at least their cellars to yours truly, but given the troubles has reluctantly withdrawn support. What times are these, friends?

It is I, Buck Headstrong, your fearless chronicler and the greatest Sage Darkmoor has ever known! I know you are eager to learn details about my unfortunate experience vis-a-vis accommodations. More of that anon, firstly I must turn things over to my correspondent Fluffy. I have heard from many of you concerns that all of this activity in the marsh might have resulted in injury to our black squirrel friend. Relax dear reader: 1) Fluffy is fine; 2) Fluffy is not a squirrel and, as I remind you time and time again, 3) Fluffy is anything but friendly. Without further ado:

The Circle encountered, on the Old Port Road, that former Dark Cloak Lucretia, hiding in the growth. She had, she reported, after hearing the death throes of the ancient Shambler, returned to the fens and recovered the mounts the Circle had left while invading the Moat House. The bandit gang had, for reasons unknown, burnt the Carriage House to the ground and, based on the plume of smoke emerging from the swamps, apparently performed the same act at the Hay Barn. Now convinced that the heroes might have a legitimate chance at defeating the Gauntlet, Larrson, the sorceress she knows as Vindurain and their murderous crew, Lucretia offered her support in making another assault on the Moat House.

The Circle, now mounted, their numbers swollen, made for the Moat House via the trail through the swamps, only to be immediately stopped by a gang of bullywug ambushers. The lizardmen in their dapper attire once again made the Circle appreciate the ferocity of the swamp-dwellers. Led by a Bully Bog Sage, the natty mudmen killed three of the horses, felled two of the Circle and very nearly closed the book on Baron Darkmoor’s attempts to reclaim the Moat House. The Bog Sage immediately unleashed his famous, feared sphere of vitriol to set the right tone. In the end, the Bog Sage had to flee (hop) for his web-toed life while the bodies of his allies were plundered. The Circle, likewise, were forced backwards, to lick their wounds north of the Old Port Road.

After recovering, they decided to release the two remaining horses to fend for themselves before re-entering the marsh. They navigated the old trail, wary of another ambush. The Circle arrived, once again, at the hidden entrance to the tunnel that connects the old Hay Barn to the Moat House. It was locked from the inside. Sir Kog hefted his trusty axe to pry the hatch open… and promptly activated the fire trap on the door. It was more than just his eyebrows that were singed, from my vantage.

The Circle entered the long tunnel and proceeded with as much stealth as they could muster. They encountered, there in the dark, beneath the marsh what appeared to be another trap: a wooden platform, bending under some apparent weight, braced by two poles. After some investigation, they discovered that a great iron sphere was perched, waiting to crush anyone who attempted to remove the poles and clear the path.

After a bit too much deliberation, the Circle settled on the simplest of plans; Sir Kog attached a rope to one of the posts and while the others cowered behind him, he flexed his mighty thews and pulled the pole free. With a great shudder and crash, the massive sphere was released, tumbling forward, the Circle in an almost perfect line in its path… then ground to a halt after rolling a meager ten feet. A marvel of impressive engineering this “trap” was not.

The Circle progressed. At length they arrived at the few steps leading up to the door which, as they had previously learned, led to a hallway inside the Moat House. Dixit examined the door and uncovered an as-yet-unseen variety of trap on the door. Using unearthly skill, she managed to disarm it. Then, using the key ring they had captured from one of the bandits in their last visit, she unlocked the door, which opened to a wooden platform blocking their progress, and from behind holes cut in the planks for this specific purpose, the bandit crossbowmen unleashed their prepared volleys.

Thus endeth the report from Fluffy. Perhaps it is merely my reading of it, here, huddled in the dark and deprived of even the middling spirits native to this backwater, friends, but do you find that Fluffy has added some rouge to his prose? Certainly he would not be so bold as to believe he might supplant myself as correspondent of choice?

In any case, we will continue to follow events at the Moat House and keep you abreast. And whatever wretch sold you this foolscap, please remind them there is only one source for your Circle updates: Buck Headstrong, chronicler extraordinaire. Accept no substitutes.

2025-04-16 Barony of Darkmoor Session 14

Session Notes

Good morning, citizens of Darkmoor! It is I, your beloved chronicler and sage, Buck Headstrong! Reports of my demise, though humorous, are unsubstantiated. I remain ensconced in my secret lair, gathering the information for which you thirst, all for mere pennies from your depleted purses.

Activity in Elder Pool continues to simmer, perhaps just below the level that you might observe it. Yet you feel it, do you not, dear reader? An undercurrent of malice that throbs and vibrates, and gnaws at your guts?

Or perhaps that is merely the magicks, surely of an evil nature, that the Circle of Darkmoor employed to bring into our midst a dozen or more tattered, filthy and undeserving prisoners of the Moat House. Reports indicate that the buzzing that we all felt occurred concurrent with the arrival of these wretches. More mouths to feed. Surely Elder Pool possesses already an abundance of poor, homeless, likely diseased refuse from other realms. Given the substantive problems that our current regime can not adequately address, can we truly afford to have these refugees in our midst?

And how did our loathsome lovable Baron respond to this new threat in our midsts? Did he castigate the Circle for bringing these escaped criminals to within our city walls? Did he punish the dark sorcerer of Anthracite who employed this disruptive spell technology to cause these peasants and worse to suddenly appear, in a way that caused our very innards to recoil? No. He preferred an ancient title, that of Inspector of Darkmoor, upon that evil warlock. This, my friends, is the state of depravity in which we find ourselves, today.

Alas, my friend Fluffy1 has grown silent in recent days. However, from the accounts of the refugees of the Moat House, I have learned that the Circle, while within the subterranean spaces of the Moat House, discovered more magicks of that dread sorcerer of Anthracite whose name has been lost to time2. Dark books of enchantment. A fearful enchantment scratched into the living rock of the Moat House. A nice comfy blanket!

Furthermore, beyond a concealed panel, the follower of that abominable St. Somethingorother, discovered that same long-deceased “cleric’s” hidden apartment at the Moat House, and may have carried away some item found there.

We face, together, dear reader, the fallout of the failed mission of the Circle to confront the bandits of the Moat House. They have brought with them only more burdens and pestilence. Have they recovered items or treasures of benefit to the Barony? Of course not. They have merely uncovered items important to their own shadowy factions, likely to be used for purposes contrary to the interests of you and I. Items that were best left buried.

We have to ask ourselves if we were not better off before this Baron and this Circle seized power. Was it a problem for Elder Pool that these so-called bandits operated on roads outside of town? Were times not better before so much turmoil, here and throughout the Barony, was caused by this whelp of a Baron?

I can only think these sad thoughts, my friends, and write them down as best I may. I sip on this unremarkable claret and think of the good days. Shouldn’t we return to them? I leave that as open question for you, my loyal friends.

  1. If something has befallen Fluffy, vile and unrepentantly murderous though he was, I shall never rest until those responsible are brought to justice. After, I hasten to add, my afternoon constitutional, of course.
    ↩︎
  2. Many incorrectly believe that this powerful mage of that time long ago was himself named “Anthracite.” I assure you, that is not the case. The grand, grim tower that he caused to be raised out of the dead soil of that region in the south of Darkmoor, his school and manufactory was named Anthracite. The sorcerer himself… no one living recalls his name. Nor what became of him. ↩︎

2025-04-09 Barony of Darkmoor Session 13

Session Notes

It is I, loyal fans, Buck Headstrong! You may have observed, given the current state of unrest in Elder Pool, that your loyal chronicler has been taken away from his preferred stool at the Gibbering Ravening Ragged Moon. Fear not! Once matters settle, you will find me once again partaking of inferior ale and subpar gossip.


Despite the troubles here in Elder Pool, our great hope, the Circle of Darkmoor continue to swat at mosquitoes far away in the swamps of the northeast.


This edition, I must turn over the narrative to one of my correspondents on the scene: my friend1 Fluffy, the black squirrel.2

The Circle of Darkmoor emerged from the filthy passage leading to the old Hay Barn and onto the flagstones of the first subterranean level of the Moat House. Dixit, the Anthracite-follower scouted the currently empty hallway. She discovered sounds emerging from two of the three doors that were revealed in this well-lighted passage. Behind the first — sounds of movement, of pacing, perhaps. Occasional metal-on-metal. Behind the second, someone was strumming at a lute.


Exploring further, Dixit identified more sounds of activity; perhaps of pans and pots beyond the final door. The passage furthermore extended east at the north and south ends. After conferring with the Circle, Dixit approached the first door. She discovered that the door was barred from the inside. Without much difficulty, she managed to pry the door open.


The Circle rushed in, prepared for combat. Inside, they found a being, fully armored, visor low, gleaming in contrast to the mud and mire that coated themselves and that had been all they have witnessed in many days. And the narrow room inside; just as pristine. The armored being attempted to push past, armed… with a mop. The Circle began to combat this creature but quickly realized it was intent merely on escaping the room and setting about making clean the hallway.


Inside, as well, was a neatly-organized pile of remains of some unlucky individual. As the Circle entered, it flared, briefly, to un-life, only to have its skull unceremoniously crushed by Sir Kog.


Why was this armored maid here? How was it trapped by a lock that it could easily have opened from the inside? And what about the arrival of the Circle caused the previously harmless stack of bones to attempt to reknit itself and rise once again? The Circle put these questions aside and imprisoned the being of plate and scale once again.
Returning to the entry hallway, there came to the heroes the sounds of shouts, of activity. Of horses, it seemed, from further inside the complex.


The ranger from Aldmaar had by this time determined that the passage at the north end of the hallway lea to stairs descending further. Reasoning that the foe that they sought — the supposed leader of these Dark Cloaks — the Gauntlet, would likely reside at a lower level, they moved in that direction.


As the Circle reached the second subterranean level, they were met at once by sounds of sparring from nearby. Not actual combat, it seemed, but training of some sort. The stairs opened onto a hallway that bent immediately right (southwards) before terminating in a passage stretching away to the east. To the west: a yawning drop to some space below. Quick scouting determined that there was a sort of cavern below with tiny cave-like cells and what appeared to be ragged prisoners toiling in the earth. This pit was overseen by a wall of glass. Torches were arrayed around this recessed space so that those below could be observed at all times.


Unfortunately, a guard in this panopticon noticed the Circle and a rolling battle began. Bandit troops began to attack from beyond the bend in the as-yet unexplored passage , and one even sprang through a shattered window to leap onto the narrow passage above the gaol space to meet the Circle head-on. Another bounded atop the half-wall of an otherwise open expanse littered with wooden swords and shields and blunted spears.


Sir Kog moved quickly ahead once he might and engaged waves of bandits by himself, while the remaining Circle held their place and fought a more thoughtful, tactical fight in the narrow hallway.


As the passage to the east bent again to the south, two new foes emerged from the doors lining this hallway. Another bandit leader, it seemed, and a sorcerous female. The bandits fought with their crossbows and swords and javelins. The female attempted an ensorcelment upon Kog, which he shrugged off. She then retreated beyond a stout door. The epithets hurled her way by her bandit associate did little to slow her retreat.


There was give and take. Cut and thrust. The bandits fought well, but they were no match for the Circle. Sir Kog slew two of the bandits and when two more approached, he slew them in turn.


Near the finale of the battle, two more bandits emerged from the panopticon, to target Sir Kog with their crossbows, only to be overwhelmed by escaped prisoners from below. A figure Kog identified as Aaron, filthy and wretched from his imprisonment responded to Kog’s questions and set about attempting to organize those amongst his fellows who could fight. However, he asserted, there were others below, sick and injured, who could not travel. He further identified the door beyond which the sorceress, Vindurain, had escaped, was in fact the apartments of the castillian; the Gauntlet. A stairway, he asserted, lead upwards from inside those rooms.

That, my friends, is the report from the marsh. As to its veracity, I can not attest. The recounting of such deeds of heroism and alacrity by Sir Kog, this humble narrator finds… unlikely.


In any case, as the Greatest Living Sage of Darkmoor, I can confirm that the Moat House of old, in times when Darkmoor was led by nobles of an actual noble sort, was favored by the lost magician of Anthracite and a number of powerful enchantments were to be found inside. Amongst them were the Caretakers, a number of objects animated to serve the castillian of the Moat House in all the mundane ways one might wish: preparing meals, maintaining and keeping kempt the grounds. Indeed, mopping the floors and tending to the laundry. were included in their charge. They were, according to legend, utterly incapable of aggressive action. Some reports indicate that they tended to an obsessive commitment to their obligations, sweeping away a glass of wine, for example, so that it might be cleaned, never mind that it was merely half-drunk.


An overabundance of fastidiousness, I need not tell you, dear reader, is not something one has to fear in Elder Pool.


I now must dash off to place this missive in the hands of the craven youths who distribute it, keeping my head down and my location secret. Hoping this message finds you… well, hoping that it finds anyone, at this point.

  1. He is anything but friendly. ↩︎
  2. He is not a squirrel, but some kind of fell beast. ↩︎

2025-04-01 Barony of Darkmoor Session 12

Session Notes

Oh, beloved reader, does your humble chronicler have news for you!

Our heroes, the Circle of Darkmoor continue their rampage through the marshes of far eastern Darkmoor. Or is it the Earldom of Eegland at that point? Accounts vary.

Since last I put pen to parchment the Circle, as recounted in my previous missive, having ventured into a muddy trail studded with wicker men, finally, finally realized that the thatch-roofed structure looming before them must surely be the Hay Barn. A location about which they had been warned numerous times to assiduously avoid. Avoiding threats despite repeated forewarnings is not, as you have doubtless observed, a characteristic highly prized by our heroes.

The famous, feared shambler was only a few feet away, feeding on the one dark cloak who had escaped them.

You, or certainly I, dear reader, might have used the brief opportunity to tiptoe away while the great beast was focused on its prey. Not our heroes. No. They proceeded, led by Sir Kog the fearless!

Naturally, a great clash ensued, between this legendary monster and our heroes. Were there great deeds? Of course. Setbacks? Perhaps. Sir Kog fleeing like a frightened girl, orcish tail tucked between his thick, chafing legs? Who can say?

They were aided, so the reports, by the spirit of the long-deceased Inspector of Darkmoor, Honaldo. What is it about this group that causes the dead to walk again? Whatever fell magics are at work, the Circle with their bony companion defeated the shambler. The great beast is dead.

Within the now-liberated Hay Barn they discovered the lost documents of Honaldo, including the only surviving record that could answer the territoriality question regarding that corner of the map. Perhaps they will live to see it brought to light.

Amongst those papers was some hint that there might be a secret tunnel leading from the Moat House to the Hay Barn. Or, most usefully from their perspective, the reverse.

The heroes, at the latest reporting, are making their way along the tunnel, past the vaunted defenses of the Moat House.

Muddied, bloodied, approaching a viper’s nest of cruel enemies in the dark, what chance have our heroes? Return to whatever street urchin you purchased this report from for the next edition to discover for yourself.

2025-03-18 Barony of Darkmoor Session 11

Field reporter

Session Notes

And now the latest from the far reaches of the Port Road1:


The Circle of Darkmoor, having in last weeks’ missive (mostly) defeated a Dark Cloak patrol at the old Carriage House, set out to hunt down the one surviving criminal who had fled into the depths of the swamps. Three of the Circle proceeded through the mire, whereas the follower of that Nick fellow took a more circuitous, less scenic and far less dangerous tack via the road. I do not mean to impute cowardice, of course. I declare it forthright.

The Aldmaar, the Anthracite and the orc — this is not the setup for one of my famous jests, I promise, gentle reader — pushed their way through the muck, trailing the fleeing Dark Cloak until, having arrived at a rare patch of higher ground, found themselves surrounded and outnumbered by a pack of upright frog men dressed in mossy finery the like of which has not been seen since the most recent Grey family wedding. The horrible creatures — bullywugs, I’m told — leapt into the fray and engaged the heroes. The frog-beings proved doughty foes, particularly for a group of heroes already partially exhausted from previous combat and with one of their crew off literally chasing swamp lights!

I was not there, of course. While I would love to accompany the Circle and document their activities in person, my duties here in Elder Pool require so much of me it is simply not possible. Also, the mud would absolutely ruin my new purple loafers with the brass buckles! Nonetheless, a certain black squirrel2 informs me that the fight eventually came down to the chubby wand-twirler and the last of the bug-eyed, warty dandies. “Did the Circle survive?” Of course they did. “Oh, you mean that unattractive Anthracite woman defeated the… big… toad?” Yes. In the same way that you defeat the baker every time you wrest a bit of cheesed cake from his clutches by overpowering him with bits of copper from your purse.

Meanwhile, literally high on his horse, the Great White Pope tired of chasing lights and discovered that a passage leading north off of the main trail through the swamp was lined not just with the remnant of the wicker man from which the Circle had freed the tart Dark Cloak, but a series of them. What of that?

My research, dear readers, tells me that these wicker men date back at least a hundred years. Perhaps several hundred years in this depressing duchy. In particular, there is a perambulation of these wicker men stories that may prove pertinent. This story involves a terrible beast of the swamp known as the shambler. This shambler, the legends recount, was literally lured to the edge of the old Moat House as the smelliest possible guard dog. Perhaps, more likely, the shambler found itself at a structure — the old Hay Barn — and set up shop, so to speak, and the occupant of the Moat House realized that there was some possible benefit from having a murderous pile of garbage camping on the front lawn. In any case, this shambler is as afraid of these burning wicker men as the San Nicholite is of wandering brightly-colored swamp gas. So, the master of the Moat House deployed these wicker men to keep the shambler at bay, but to also discourage it from moving along. Supplemented with occasional live offerings, one assumes.

Thus, the wicker men, at least in times of old, were deployed by the Moat House to control the shambler. One imagines that whatever the veracity of these tales in olden days, that the shambler menace has long ago faded into the moors and any on-going occurrence of wicker men can be put down to modern superstitions no longer grounded in purpose other than inertia.

So there it is, dear reader. The history of the wicker man and the crucial role it has played in the historicity of Darkmoor. Supposedly.

The Circle returned to the Carriage House, battered, covered with frog gore and swamp mud. Except for the fine priest, who if he had soiled his clothing at all, it was at the thought of lights in the swamp. They rested. Recovered. And, as the sun once again climbed into the sky, a local approached, trailing the horses that had been lacking from the Carriage House on their return. It inspires me that so many want to participate in what many are calling the resurrection of Darkmoor. The Circle have created the perception that some positive change is possible. I don’t, dear reader, scoff at these ideas. I understand that matters in Darkmoor are terrible. And that the common man desires to play some role improving matters, that warms even the chilly heart of your narrator. That the Circle are certain to fail and disappoint the masses, well that seems as inevitable to me as the rising of the full moon and the concealed implications of that phenomenon upon a certain noble.

I digress. Now armed with a full handful of steeds, the Circle, after some significant debate, set out once again on the road and down the muddy path. They arrived, as had the Nicholite, at that intersection of the well-carved wagon path and that narrow, mostly overgrown trail. The one, you will recall, lined with wicker men. Except now, as the heroes discovered, the wicker had been set ablaze.

The heroes moved up this trail, the Aldmaar man alone clever enough to hang back — to safeguard the horses, you understand. The others proceeded up this trail, investigating the still smoldering wicker men. As the passed one installation after another, each more recently set alight than the last, they began to notice that:

  • a body had recently been dragged up this trail
  • that body left blood and gore in its wake
  • a spot off the trail to the left was recently tamped down and the line of evidence of the body seemed to originate from that area
    And, most importantly:
  • the tall thatched roof of a structure seemed to lie at the end of this muddy trail.

The Circle had been warned a number of time, my friends, to do whatever they must to avoid the Hay Barn. That some dire threat resided therein. And yet, here are they, within a few short strides of that site, mouths agape and unmentionables freshly sodden.

And that is where I must leave the tale, dear reader. Until next time.

  1. There is the question as to where specifically on the Port Road the heroes find themselves. There is, as you may know, a dispute as to whether the Circle of Darkmoor has any legal or jurisdictional basis to be operating on this stretch of land, given that the Port Road east of the Third Stage Road lies within the Earldom of Eregore. We will return to that question at some future point, I am certain. ↩︎
  2. These are not squirrels. Do not, patient reader, interact with the “black squirrels,” I implore you. ↩︎

2025-03-11 Barony of Darkmoor Session 10

Session Notes

Word reaches us, dear reader, of the exploits of the Circle of Darkmoor, now firmly ensconced in the East. Praise the Unburning Tree. Or that Nicholas fellow. Or whomever else we can credit for their absence. The young Lord, one supposes.

The heroes ventured forth and discovered more misdeeds of the Dark Cloaks, in the form of a ravaged coach, its draughthorses slaughtered and likewise its crew and passengers. These thugs are truly animals. One wonders whether the Circle really comprehends the difficulty into which they are so confidently striding.

They continued to follow a map that they previously wrested from the Dark Cloaks in that ill-fated assault on the Baron’s purse which now seems years agone, which led them away from the road and onto an overgrown path in what had become a verdant, muddy fen. They traced the furrows of wagons through the mire. Despite the obvious indications that traffic had split at a certain point, some bending away to the left, some to the right, before rejoining up the path, the Elf of Anthracite, a wand-twirler of a clumsy sort, proceeded straight ahead. Ignoring the signs, evident even to an overfed, ink-stained scrivener such as your loyal narrator, this man walked without hesitation directly into the quagmire before him and had to be rescued by his associates. I suspect that some of you, dear readers, believe that I fabricate these misdeeds. Trust me. I recount merely what transpires. In an inimitable style, I daresay.

They continued, the Athracitizen now fully bedraggled in what had become a freezing night air. Discovering another trail heading more northerly (their current bearing primarily easterly) which they took to lead towards the “Hay Barn” identified on their map, about which they had received multiple warnings was the lair of some fell beast, when suddenly nearby: a wicker man.

I delved into this matter, my friends, the “wicker man.” There has been in these parts the phenomenon of constructing these effigies, often from reeds, wicker, straw, and other dried vegetation. These man-shaped — though often quite large — objects are then set alight, sometimes as part of a ceremony or associated with a funeral.

However, there is a barbarous aspect to these wicker men, in addition to their more festive uses. Some horrible personages encase their pathetic victims in wicker, my friends, and then set these miserable packages alight. It is said of these wretches that they have been “candled.”

There is some historical record, furthermore, involving the use of wicker men by the Church of Elemental Evil. Additional research into this matter continues.

To return to our narrative of the Circle: inside this particular wicker man they discovered a victim, bruised, battered, beaten and naked: Lucretia, the Dark Cloak they “rescued” from her life of crime. Freed from her reedy confines, she recounted yet another tale of woe, having been captured in her attempt to depart Darkmoor for northern climes, she was brought back to the marsh and left to rot amongst the rot in the fetid swamp.

She reported that a group of Dark Cloaks had taken up post at the abandoned Carriage House back on the road. She suggested that the Circle might have to face this crew at some point, perhaps at a less advantageous time. But if the Circle struck first… they might steal the brutes’ garments and disguise themselves, perhaps making entry to the Moat House a simpler matter.

Seeing wisdom in this approach, they set about it. A battle ensued at the Carriage House, which for a time seemed poised on the edge of a blade. The tide turned when the Badit captain was brought down. The Circle defeated the remaining minions with little difficulty. However, one escaped into the marsh. Fearing that he might alert the Moat House, the Circle is, at this very moment, in pursuit, if my sources can be trusted.

I promise to keep you, gentle reader, informed as this situation unravels.

2025-03-03 Barony of Darkmoor Session 9

Session Notes
Dear reader, it is I, your humble chronicler. I have for you today the latest (mis-)deeds of the now-famed Circle of Darkmoor. I can not count how many mugs of inferior ale that have been slung my way since I began narrating these acts of the Circle. Truly. I can no longer count them. Nor find the door. Another round, good barkeep!

In the previous edition, still available via our growing network of street buskers, industrious young lads as like to pick your pocket as sell you a new edition, I recounted the investigations being carried out by the Circle. This edition — I promise — contains fewer references to feces.

The Circle, having found their way to the residence of the local Guildsman who had been apparently bankrolling the despicable atrocities at the cemetery, and having rather soundly clonked said Guildsman, bound hand and foot as he was such that, as it has been reported to me, the unsavory fellow can now observe you both coming and going without the effort of moving his neck, pursued the man’s rather fetching female guest down into a subterranean passage, hidden in a wardrobe.

The follower of that faith which we should not name, Hammond, immediately made the way safe for his fellows by throwing himself onto the spikes of a pit trap so that they may proceed unharmed. Beyond this snare the Circle found a great bronze and wood door, the envy of any banker. From the far side of the door a voice addressed them, warning that there was no way forward for them. Interpreting that this meant that the speaker was trapped — a fact that when I heard it, I promise you, I sprayed ale all over my newest velvet trousers — they set about laboriously beating on the door with an axe. So if you were awakened by the sound of thunder, rest assured that it was only the vassals of Baron Darkmoor knocking about underground. Better to lay down the axe and use their skulls next time and let us all slumber peaceably.

Eventunally… eventually, they made their way through the great door to be confronted by an even greater beast chained as a sort of guard dog, to block their path. And another door further on, made of even sterner stuff. Most, at this point, I think we can all agree, seeing that the terrible monstrosity was chained in place,  might have backed away and reconsidered. Not our Circle! There is only one way, when one is a hero! Forward! No matter how many traps and doors and shocking monsters lie between us and… the furniture shop. For this is where they emerged, inside Alder Appointments, the local furnishing storefront. After hours. No sign of the fleeing lady nor of the rather rude gentleman who spoke to them through the door.

And what, I can hear your upraised voice, gentle reader, of the Guildsman? What account did he give of his role in all of this? What name did he give of the damsel who escaped the powerful Circle? I extend my closed hand in response and then, revealing that it is empty, you receive your answer. The Guildsman had been spirited away in all the pounding and hacking and ogre slaying. What then? What essential activities do they then take up, our glorious saviors?
Sawing away at the poor creature they slayed to remove his head as some sort of gruesome keepsake.

In the morning the Circle returned to the furnishing shop. Alder Appointments is, as it turns out, owned by the selfsame Guildsman — I see recognition dawning on your otherwise placid features, dear reader. Yes, that Guildsman! The shop is operated, however, by a man known as Clinton. Clinton, as we all know is that rather dry gentleman’s name. Clinton it is and has always been. Clinton, under questioning, admitted that he knew about the recent excavations under the shop — those leading to the Guildsman’s private abode, but he understood that it was in his best interest not to notice or to ask questions.

A brief aside:

I, as the newly self-appointed Great Sage of Darkmoor was requested to look into a matter that might be of some interest to all my readers. That of the identify of the “fountain girl” in the middle of Elder Pool.

I have to say, having arrived here some weeks ago, the shabby fountain, broken-down and useless, did not strike me as being of interest. Nor did it occur to me that it might be intended to represent an actual person. In that, I was mistaken.

Lisle Whiteberry, “Lil” to her friends, was a rather unassuming local girl who worked at the cheese shop that at one time occupied the space where the tiny draper sells his wares today. She was, by most accounts, pleasant enough. Plain and unmannered and often done poorly by men of the rough sort. But with a certain pluck and determination. And little did her detractors know what an important role she  was to play in the history of the governance of Darkmoor.

On that fateful night, some three or four days after the last full moon of harvest, when the traitorous Barnabus Rey allowed the cultists into the catacombs, they would have succeeded at reaching Lord Grey and, one assumes, murdering him and his family, had little Lil not seen the group entering the sewers and ascending that hidden column at Rey’s behest.

Legend tells us that she made her way to the manor house and managed through persistence and some amount of shin-kicking to reach the Lord’s man-at-arms, who finally, convinced of the threat, managed to spirit Lord Grey and his family away to safety with only seconds to spare.

What became of that young, brave little girl? That exemplar of bravery in the face of brutality?

The cultists –naturally– captured, tortured and murdered her and left her corpse hanging in the town square as a warning to others.

But the citizens of Elder Pool, may years later, erected that fountain in her honor. You know the one I mean: moss-covered and broken, forgotten to time.

Thus: the story of fountain girl.

Our heroes, the Circle of Darkmoor then carried their investigations to the cemetery where they met with the care-taker. That lanky figure shared a similar story to that they had previously heard from Clinton; whose name, as I have already stated, is, was and always will be Clinton: that he was paid to look away and not ask questions, despite the horrific acts being carried out within his area of responsibility.

The Circle then met with a figure of some high-standing and wide authority who we shall not name. As a result of this significant conference, the Circle now is committed to stomping out the dark cloak threat that we have all anticipated them taking up so long ago.

I applaud this new focus. Let our heroes carry the fight to where it belongs: far and away where those of who have had perhaps one ale too many can get a decent night’s sleep, undisturbed by door-smashing and free of horrible amateur taxidermy.

2025-02-25 Barony of Darkmoor Session 8

Session Notes

Our heroes, the Circle of Darkmoor, never individuals to venture into the sewers a single time when multiple visits are at their… disposal, returned to the stinking depths, investigating a figure your humble chronicler helped them identify: Barnabus Rey.

According to my extensive research, I can report that Barnabus Rey was the one-time Captain of the Watch, entrusted to safeguard the nobles. The history recounts that Rey, at midnight, opened a hidden door that allowed the assassins of the church of Zuggtmoy to climb from the sewers into the catacombs beneath the manor house and… nearly…. to pluck the ruler of Old Darkmoor from his throne. The nobles fled, but that was the end of their rule, though the war against the Elementals continued for some years in their absence.

The Circle discovered a shadowy figure at the western extent of the sewers who, being discovered, dumped his burden into the waste stream. The heroes pursued and ran down their prey. The story that was told to me, dear reader, you will scarcely believe.

The youth they captured, a miscreant who calls himself “Timmer,” reported that he and others have for some time been serving an evil master known as Loch, who has paid them handsomely for unearthing the deceased of Darkmoor and dumping their decaying forms in piles in the sewers.

This Loch creature supposedly, is a well-dressed resident of Elder Pool who frequents a certain downtown tavern.

After further investigations the Circle traced this “Loch” to the Guild Hall, where he is reputed to be a prominent member, under a different name which I shan’t at this time reveal.

The Circle found their way to the residence of this Loch where they were met with a less than contrite welcome. During their bootless attempts to extract a confession from this dandy, Loch’s female companion slipped away through a concealed passage down into, once again, an underground complex.

Hammond, the Nicholite friar disappeared in her wake, and the others followed suit.
What happened next, you ask, eager reader? I promise to tell.

Next week.

2025-02-18 Barony of Darkmoor Session 7

Session Notes

The heroes, the Circle of Darkmoor, returned from the Lord Baron’s speech to his peoples, which was met with wide-spread acclaim, to discover that their captive, a member of the highwaymen who apparently call themselves the “Silencers,” and who reportedly had professed contrition and a turning over of a new leaf, retreating from his life of crime, had been murdered in cold blood, alongside his gaoler, Anker of Aldmaar.

The Circle pursued the attackers, who they saw fleeing on the High Road. The pursued fled as long as they might, but eventually the heroes overcame them, once again demonstrating mercy in taking a captive rather than to cut the murderers down like dogs in the street.
Is there no end to these murderous onslaughts? How can the baby-faced Baron implement his far-reaching policies if at every turn the criminal element outflanks him?

After Baron Grey’s magnificent speech, the heroes were alerted, having returned to the Ragged Moon for a communal libation, that there was trouble upstairs. Juttah, the northern ranger informed them that their captive, Norwich, the former dark cloak as well as his ranger guard Anker, had been assassinated in the immediate aftermath of the speech. They raced up to the common room to discover a bloody scene, and through the window, another group of dark cloaks fleeing on the High Way.

After defeating this group of assassins, they took a captive, a creature who called herself Lucretia. She shared a typically dismal history for this type of depressing woman which had led to her joining the group of dark cloaks — the so-called Silencers. She answered the questions put to her with enough seeming sincerity that the Circle allowed her to escape, unpunished.

The party, rather unceremoniously and by most accounts, alarmingly, returned, with the blood-soaked armor and weapons of the slain assassins decorating their shoulders.

They reported what they had learned from the assassin Lucretia and put the Baron into a state of alarm that he might be the subject of additional murderous escapades. With little enough evidence, I amend parenthetically.

The Circle then returned to the matter of the mysterious waste pit discovered behind a hidden door in the catacombs having first secured a hastily-constructed rope ladder fit for purpose.

They descended the 75 or so feet down into the noisome space beneath even the catacombs. And thereby discovering an underground river of shit. Directly beneath the vertical column they had just precariously traversed, a collection of rotting or long-past rotting corpses.

From the narrow walk space alongside the slow-moving turd torrent, the heroes could see a sewer passage heading both east and west. And, dimly in the dark in each direction, light, perhaps streaming down from above.

The Circle moved east, upstream of the crap creek, with the presumption that moving towards the center of Elder Pool might yield a better result than away. After some travel on that narrow shelf adjacent to the feces flood they found themselves in a circle of diminishing daylight, from some sort of exposed grate a few score of feet above, occasionally dripping down into this space. They discerned the remnants of iron handholds in this vertical shaft, but the party, having experienced more adventure with the rope ladder than anyone had hoped, they eschewed the opportunity to ascend.

As they continued along the passage east, the waste wave accompanying them, they began to believe that the passage was trending generally upwards. And then, to their considerable surprise, they discovered a woman to the left, a door opened above a climb of shitty stairs, hurling her reeking chamber pot their direction.

Recovering admirably, they climbed the steps coated with soil of the night and after maneuvering through a cellar crowded with coal and firewood, they emerged into the ruin of an Elder Pool home, to startle the older woman squatting in this abandoned space.
And that is where we find ourselves, gentle reader. In a state of affairs where one dark cloak, intended to serve a penance has been slaughtered while under house arrest. Another who participated in this murder in the center of Elder Pool, released to perform whatever foul deeds a tramp of the meanest sort might contrive. The Baron confined to his apartments, shaking in fear. And the great heroic hope of Elder Pool playing at seek-and-hide amongst the excrement.

Every day in Darkmoor is an adventure, I must say, gentle reader.

2025-02-12 Barony of Darkmoor Session 5

The once-contrite former Dark Cloak, Norwich

Session Notes

The heroes, the Circle of Darkmoor, returned from the Lord Baron’s speech to his peoples, which was met with wide-spread acclaim, to discover that their captive, a member of the highwaymen who apparently call themselves the “Silencers,” and who reportedly had professed contrition and a turning over of a new leaf, retreating from his life of crime, had been murdered in cold blood, alongside his gaoler, Anker of Aldmaar.
The Circle pursued the attackers, who they saw fleeing on the High Road. The pursued fled as long as they might, but eventually the heroes overcame them, once again demonstrating mercy in taking a captive rather than to cut the murderers down like downs in the street.
Is there no end to these murderous onslaughts? How can the baby-faced Baron implement his far-reaching policies if at every turn the criminal element outflanks him?