Magic Manufactory Status II

Royal Investigator, herewith the requested update regarding our progress here at your magic manufactory. Per your instruction we produced the following:
The item: Greataxe of the Steadfast, delivered, as I understand, by Faculty Thaira Dewen. I was deeply involved in this matter, particularly due to the complexity and limited available time. As a result, I was unable to take the time to train a third Apprentice. I did direct our current staff to focus on producing potions — they benefit from the repetition. As a result, alongside this missive please find 1) Lesser Potion of Haste with which I also worked and 1 each: Potion of Healing, Potion of Climbing. Normally the Haste potion could not have been manufactured in such short order, but I had begun work on it, as I believe I mentioned before I received your directive related to the axe, therefore it is done with unusual (ahem) haste.
The courier bearing this message should be in possession of these items except for the axe. I hope it was not an error to allow Faculty Dewen to bring that item herself — she insisted. I am under no apprehension who rules in this manufactory, Royal Investigator. If you would not wish that I allow such things as her involvement in the future, please make your intentions known to me and I will obey.

Please advise on what you would have myself and my artisans devote our time to until my next update.

Your loyal servant,

Sevrin Auguste, Magister.

Artisan Options (per Stronghold Turn)

Each artisan may select one of the following options per Stronghold Turn:

  • Scribe Scroll (must be from known list)

  • Brew Potion (must be from known list)

  • Enchant Item

    • Requires masterwork base item

    • Requires residuum (1 quantum per +1 enchantment)

    • Limited to +1 enchantments initially

  • Extract Residuum (from magical sources)

  • Train Apprentice (only Magister can train apprentices initially)

Production Guidelines

  • Item Level Requirements:

    • Scrolls and potions of Level 1 can be produced by Level 1 artisans.

    • Items of Level 2 require Level 2 artisans.

    • Production time = 1 turn per item level unless multiple higher-level artisans cooperate.

  • Scroll & Potion Capabilities:

    • Scrolls and potions cannot exceed what a 9th-level wizard could produce.

    • Residuum is only required for permanent enchantments (not for scrolls/potions).

Known Scrolls

  • Feather Fall

  • Detect Magic

  • Disguise Self

Known Potions

  • Potion of Climbing

  • Potion of Healing

  • Lesser Potion of Haste (Level 2 item; requires Level 2 artisan; takes 2 turns to produce)

Enchantment Rules

  • Enchanting a masterwork item to +1 requires:

    • 1 quantum of residuum

    • One Stronghold Turn

    • Can be completed by a Level 1 artisan

  • Higher enchantments require additional quanta, turns, or artisan cooperation