Entry 65

Reluctantly, I poured the cognac I had stashed in the Aldermane’s saddlebags—rescued from that tavern in Greensward where the Knight and I had received such an inhospitable welcome, now a smoldering ruin. “You,” the Sorcerer nodded at me as I proffered my steel cup,“are known as the ‘Circle?’”

I blinked at this non-sequitur.

“By some,” Lady Seralynne replied as I struggled with a response.

“You are… three. What sort of geometry is this? Surely the Triangle suits better?”

“It was Cestus who first began to use that term for us,” she replied. “Then the blatts took it up. It’s a reference—”

“To another Circle. A previous band, which also included a ranger, a member of the… clergy,” REDACTEDinterrupted, smirking and nodding as he used this term for me, “the then-Knight of Darkmoor. However, this previous Circle numbered five. There was also the Royal Inspector… and where is our contemporaneous manifestation of that role, pray tell?”

“Graqus—the Royal Investigator—is serving an assignment for the King of Eegland. Representing Darkmoor in some important matter,” Lady Seralynne replied, putting rather more conviction in her response than I knew she personally felt about the value of this mission to Mainesbury..

“Yes,” REDACTED replied, fixing that grin on his face. “Curious timing, don’t you think? That Eegland comes calling just as some grand conspiracy seems to be sweeping through Darkmoor?”

“Do you know something about the Investigator’s mission?” Aldmaar snapped. He was clearly irked by this change of topic.

The Sorcerer swung his gaze to Aldmaar. We were seated once again around the fire. REDACTED, it seemed, was not one to incline or sit, preferring to tower over us. The grin did not change. He shrugged slightly toward Aldmaar. “If not, let us return to the topic. To my question.”

REDACTED drank from my cup. “Very well. Let us continue to live in darkness about the matters of historical circularity. You want to know about the Cult of the Elemental. A not unrelated matter. What questions do you have for me, since you will not allow me to tell the tale in my own style?”

“The girls,” I said. “Why are they stealing our girls? And… the walking dead.”

“And the glasseyes,” Aldmaar added.

“The cult,” the Sorcerer of Anthracite began, “is the result of a historical oddity of this land. A natural occurrence of Darkmoor itself, you might say.”

“There’s nothing natural about this cult!” Aldmaar protested.

“You and I, son of the Wood, must assign different meanings to that term, then,” REDACTED replied darkly. “The cult—the Church of the Elemental, the followers of Zuggtmoy—return again and again throughout the history of this land. This is not the first nor the last rising of this… sentiment. It does not die once slain. It lies dormant under the soil until the conditions are ripe for it to grow again. It abhors light and feasts on decay. Do you not consider the humble fungus, Ranger, to be a natural phenomenon? Such is this cult. When it arises, you may take your spade to it, dig it out. Burn it. And yet the spores linger. And spread. And wait.”

“And what makes Darkmoor such fertile ground for this particular blight?” I asked.

“That,” the Sorcerer stabbed a bony finger in my direction with sudden energy, “is the question, Cleric of San Nicholas! Why here? And why now?”

“Do you know the answers to those questions, REDACTED?”

Before he could respond to the Knight’s question, Aldmaar broke in. “We are continuing to avoid the actual—” he uttered a profanity, “—questions I posed. What are they up to now, this cult? And how do we stop merely responding to what they have already done and intervene before they commit their next atrocity?”

“They have built an army of these blighted ones—these ‘glasseyes.’ They will march on your villages and towns. There are hidden cultists in all of these places who will ensure the doors are open when they arrive. To your Mane Hall, Ranger. To your village, Cleric. And yes, to Elder Pool. There are agents everywhere, waiting on their mistress, Targeta, to send her instructions.”

I could see the fear creeping into the faces of my associates, who I knew to be the bravest of our generation.

“These girls, as I mentioned, they take to solve their riddle. The chant which you heard from my lips only yesterday. An element of the natural recurrence of this pattern: girls are born in Darkmoor with these marks on them—the symbols that, once collected, answer the riddle of the Temple.”

The fire popped unexpectedly, and we all started. Perhaps even the Sorcerer was not immune to surprise.

“This is what she has been pursuing—Targeta. Whose real name is Anarza.”

“Anarza… Greenfinch?” The Knight nearly choked on the name.

“Yes. She is the secret deaconess of the Cult of the Elemental. You may have heard concerns regarding her…”

“From Graqus,” she replied, a light dawning in her eyes.

“Sadly, the Royal Investigator was called away before he could delve further into that matter,” the Sorcerer said, his grin returning.

“Where will she strike next?” Aldmaar asked. “We must get word to them and depart immediately!”

“I suspect that now, finally, Targeta—Lady Greenfinch—has amassed the information she believed she needed. She has identified all of the girls of the land bearing this mark. She has taken note of the birthmarks and is even now bound for the Temple to put this information to use.”

“So we must meet her there. To stop her and end this threat.”

“That will be no small matter,” the Sorcerer replied. “She will have interposed an army between us and her. And she will likely be sending her forces word that they may take action. Everywhere. She has allies—not merely your folk in your villages and towns, but fell creatures everywhere have been promised power and flesh if they heed her call.”

“I see that we have a visitor,” he gestured into the darkness, “and I suspect they bear tidings of this exact event.”

We all peered in the direction indicated.

“A horse,” Aldmaar called, though I saw nor heard nothing. We were on our feet as a figure stumbled into our firelight. A man in the livery of the House of Grey, filthy and shattered, dragging a horse utterly spent, addressed us, unsteadily.

“Milady,” he muttered, gasping for breath. “Milady, there’s been an attack on the Manor. Somehow… assassins… they’ve found their way past our defenses.”

“What?!” I found myself shouting. “Lord Grey… what of his bodyguard?”

“I know not…” the man—Abbilar, as I finally recognized this city watchman—gasped. “There was a great struggle. The Lord has… perhaps fled. Elder Pool is overrun!”

The Druid of the Sacred Wood

Departure

You have driven your horse, and your associates, harder than might be safe, you know. This matter with the Druid has been pulling at you for weeks now. You’d hoped it might simply… resolve itself somehow. That was idle thinking on your part, to be sure. Yet the work that you and your allies have undertaken has seemed so important; both critical and immediate, that the matters of the Wood could be set aside for the present. Except the Druid would not allow that to happen. And come what may, you and your people serve the Druid, the Protector of the Sacred Wood.

Last evening, while your allies slumbered and recovered from the confrontation with that great shambling beast, you had a few moments to reflect on your circumstance. You had arrived precisely there, in the Carriage House on the far reaches of Darkmoor; assuming one could rightly even call this place within Darkmoor, because the Druid, so you had been informed, had selected you as one of the representatives of the Aldmaar peoples to the Installation of the Baron. Because you had been sent, you had found yourself aboard that carriage with Arthur Grey, and through your own willingness to do what was right, and some instinct of the Baron, his seeing some special spark within you, that had resulted in you becoming a member of this band. The Circle, so-called, of Darkmoor.

And then, as you contemplated, there came the call from the darkness. The out-of-place whistle of the spotted brown pheasant that you almost immediately realized was directed at you. By a ranger of Aldmaar. You discovered Merith waiting for you on the Old Port Road, bearing word from the Druid, a loaned horse and a hearty hug.

Young Henrik Mars was to take your place, here with the Circle. To assist with their assault on the Moat House. You were to return, to meet with the Druid.
“It’s serious this time, Sylvar” Merris had proclaimed. “He will not accept another delay.”

To abandon your new friends on the eve of the long-anticipated assault on this bandit stronghold seemed unthinkable. And yet, you are a Ranger of Aldmaar. And the Aldmaar peoples serve the Druid.

Merith is not to blame for you being placed in this abominable circumstance. Nor, certainly, the centaur Indira who accompanies him. As you push your horse and Merith and Indira to their limit, speeding back to the wood, to meet with the Druid, you tell yourself that. That thought does nothing to arrest your boots at stirring the cohort ever forward.

Arrival

Your arrival at Pebble Brook was met with a certain enthusiasm, though muted. The people emerged from their tents and shanties. They called your name. Some patted your back or shook your hand. The children turned out, as they often do, to see you. Clutching their toy bows and swords, those eyes in their dirty faces wide.

You and Merith and, somewhat reluctantly, Indira, were given warm food and a place around the fire. Your refusal to drink with the people was confusing to them, but something about your expression seemed to mollify any hurt feelings. You are not here for drinking and debauchery.

Fresh horses were provided and you pressed on after a too-brief respite. The girl Indira seems shattered at the pace you have kept, and still she pushes on.

Climbing the old hill, with its snaking switchbacks slows your progress. Growing in your gut is a sense of uneasy anticipation. You have endured the Druid’s acid remarks before, but something about this summons is different. You prepare yourself for the worst. Could you be exiled? You would not be the first.

Despite your determination to steel yourself for this confrontation with the great Druid, when you finally arrive at the crest of the hill, the great green wood stretching away in all its glory from horizon to horizon beneath you, the Druid’s Tree fogged in cloud before you, you feel once again like that child brought here for the first time for you confirmation as a Ranger of the Wood. Nine-year old Sylvar Norris, the youngest Ranger since Aldmaar the Great, you are told. If the Druid concurs.

Audience

As a youth, you climbed the rungs of the massive trunk of that great oak, led by Old August, chief of your tribe. Trailed by your father. The tree breathed as you rose up through the levels of the Druid’s home. And the forest likewise exhaled its perfumes of wood and cinnamon and mint and healthy brown earth. Wanting to be seen as deserving and equal to these Rangers, you strive to keep up, but to reveal no sense of effort. You suppress the signs of your heavy breathing as best you can.

When you arrive in the presence of the old, old man of the Wood, you realize that any attempts at obfuscation are folly. His eyes are shining, intense. They see all. His expression is sly, almost mocking. He reclines in the chair of yew which, perched here in the great limbs of this oak continues to produce green shoots. His white ash staff leans nearby. On the periphery of your vision you believe you spy woodland beings in the branches, watching. Sprites and pixies, here for a good show.

“Sylvar Norris,” the Great Druid said/says. “I have awaited your visit.”

You shake yourself free of the reverie. The words are the same, then and now. The Druid, however, has changed. He slumps as you stand before him, in his seat. The staff is clutched across his chest. His eyes, emerald as ever, are blood-shot and rheumy. His breathing ragged, his voice weak.

There is an odd odor here as well. The Druid, you realize, is dying.

“We have ridden without rest since I received your summons, Pater,” you say, and bow.

“You have brought a horse-woman?”

“Yes. She waits at the edge of the trail.”

The Druid nods, slowly. “Merith Emriss, this discussion is not for your ears. You may wait with the horse-woman.” He does not even glance Merith’s way. You hear your friend departing without a word.

“Why have you summoned me, Pater?”

“I have asked for you, Sylvar Norris, three times. Why have you avoided me?”

“I have been engaged, Pater, in the work of helping the Baron of Darkmoor. A work, I believed, you had selected me to fulfill.”

The Druid pulls himself up, and there is an intensity in his face that has always been there in the past. You expect a rebuke is forthcoming. Instead he asks your opinion of Arthur Grey, Baron of Darkmoor.

You state your opinion as honestly as you can. He watches you carefully as you speak.

“I believe that he is a good man, Sylvar,” the Druid says. There is a sincerity in his voice, and a softness. There is an unshielded vulnerability in these words that you have never heard from him, nor expected him capable of. “There are dark days ahead. Not because this young Baron wishes it, but because those who see him a threat know no other way to respond than with violence, lies, deceit and mischief.” He pauses, as if the effort of this honesty has caught up with him. “I fear for our people. I will not be, as you have divined…” he smiles and gestures at his form with what you see is a quavering hand, painfully thin, the skin gone the texture of worn paper, “…here to witness the outcome of this new struggle.”

You produce an effort to protest this statement which he interrupts firmly. “We need you, Sylvar…” he pauses for a second that stretches until you suspect that he has lost the thread until at length he continues, “…I need you, Sylvar, to be our voice with this young Baron. Stay at his side. Help him with your strong arm and your quick wit, to face these threats. Provide him counsel when he requires it; even if there are moments that he does not seek it. There once was a time, when I was younger, when a great threat came to this land. To my shame, I did not face it. I caused our peoples to withdraw. To allow others to be persecuted due to our inaction. Peoples who had been our friends and allies and partners, we turned away from. Out of a sense that we must preserve ourselves. The Wood and the People.”

You have no ability to respond to this admission. He continues.

“I did not act then, Sylvar. And now, at the end of my life, I no longer possess the ability to act when the opportunity arises to erase that stain. I can only place the burden for the atonement of our past betrayal on your shoulders.”

The Druid slumps again, whatever inner strength he had summoned expended.

“Merith Emriss will lead our People. He does not know this, but that day will be soon. I suspect you desired to be the Chief of Aldmaar, but that will not be. You must carry the weight of this with you. The People can never again allow ourselves to grow isolated and fearful. We must do what we can to build a stronger Darkmoor.”

He requires that you acknowledge his instruction. You acknowledge it.

“Go, now, Sylvar Norris. And do not speak of these things. The children believe you will be a great hero, to rival Aldmaar.”

He chuckles. “Let us hope you prove better than that.”