Stronghold – Anthracite

Magical Manufactory Stronghold: Anthracite

Overview

  • Type: Magical Manufactory
  • Location: Arcane facilities of Anthracite (near or within the ruins of the Tower or New Schoolhouse)
  • Controller: Dixit Sindarin, Royal Inspector of Darkmoor

Personnel

  • Magister: Sevrin Auguste (Level 4 Faculty member of Anthracite)
  • Artisans:
    • Tavon Wrex (Level 1): Scroll & potion scribe
    • Mir Brambletarn (Level 1): Apprentice enchanter

Artisan Options (per Stronghold Turn)

Each artisan may select one of the following options per Stronghold Turn:

  • Scribe Scroll (must be from known list)
  • Brew Potion (must be from known list)
  • Enchant Item
    • Requires masterwork base item
    • Requires residuum (1 quantum per +1 enchantment)
    • Limited to +1 enchantments initially
  • Extract Residuum (from magical sources)
  • Train Apprentice (only Magister can train apprentices initially)

Production Guidelines

  • Item Level Requirements:
    • Scrolls and potions of Level 1 can be produced by Level 1 artisans.
    • Items of Level 2 require Level 2 artisans.
    • Production time = 1 turn per item level unless multiple higher-level artisans cooperate.
  • Scroll & Potion Capabilities:
    • Scrolls and potions cannot exceed what a 9th-level wizard could produce.
    • Residuum is only required for permanent enchantments (not for scrolls/potions).

Known Scrolls

  • Feather Fall
  • Detect Magic
  • Disguise Self

Known Potions

  • Potion of Climbing
  • Potion of Healing
  • Lesser Potion of Haste (Level 2 item; requires Level 2 artisan; takes 2 turns to produce)

Enchantment Rules

  • Enchanting a masterwork item to +1 requires:
    • 1 quantum of residuum
    • One Stronghold Turn
    • Can be completed by a Level 1 artisan
  • Higher enchantments require additional quanta, turns, or artisan cooperation

Controller Benefit

The controller of this facility is granted the following sub-class feature as if they had selected the noted subclass:

Level 3: Telepathic Speech (from Aberrant Sorcery subclass)

You can form a telepathic connection between your mind and the mind of another. As a Bonus Action, choose one creature you can see within 30 feet of yourself. You and the chosen creature can communicate telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must mentally use a language the other knows.

The telepathic connection lasts for a number of minutes equal to your Sorcerer level. It ends early if you use this ability to form a connection with a different creature.

Notes

  • Production “menu” expands over time with new discoveries and options
  • Player-facing interface includes checklist-style tracking for each artisan
  • Only torches or lanterns provide light within the Old Tower—magical light fails
  • Teleportation and summoning magic does not function in these areas

This document reflects the current state of the Magical Manufactory Stronghold in Anthracite and the operational framework used across all Strongholds.

Dear Kog

I have heard from Yanush of your wish that I accompany him to the Moat House. I will comply.

I will do what I can for this girl — this Lessip, I am afraid…. I fear that I might see more in her than I can stand. I was very like her, I imagine. Taken from my home, my village of Dunhollow, family slain…

Kog, I have much to confess. I have done evil, deeds I could justify to myself given my circumstance but that in the cold light of day, surrounded by these earnest people of Elder Pool, yourself and this Baron… I feel everyone’s eyes on me. They know that I was a Silencer, that I preyed and… murdered, burned and kidnapped.

That Cult leader, that Sumner Curtis… he was our contact in Elder Pool. We were sent to silence that young fool Norwich before he could reveal Curtis’ identity as the man who coordinated our raids on the High Way, picked out our victims and took his share of the cut.

I killed him, Norwich. I am returning to the Moat House where his brother, Bristol will smile at me in his youthful innocence, having no idea.

This girl, she has found some temporary respite at the Moat House. It’s funny to think that, for her, the Moat House might feel like safety. That was never my sentiment. But, perhaps, it can be. Perhaps the Moat House can be a place for you and me… and maybe even this girl, likely orphaned by the Cult. A fire is growing in this Barony. We can all feel it. We can’t stop it, Kog. Perhaps in the Moat House we can find a refuge from it. To let the flames burn themselves out at the edge of the swamp. Let the fire turn to harmless steam.

This Cult — they are led by that witch Vindurain. The Cult ever followed her direction; though outside of the Moat House she donned the mask and the robes and called herself Targeta. That sorceress is behind this all. And she seeks to turn Darkmoor red.

She — like me and maybe like this Lessip — she is marked. I have hidden it from you, but I bear this mark that the Cult seeks. Vindurain selected me from the girls taken from Dunhollow because she saw the mark on my back. And I have seen the mark on Vindurain.

Their chant, whatever its meaning names us, each with the special mark. I am ALEMA, the Stone. Vindurain has taken from me whatever she needed, over the years. She is TALAS. The Flame. She seeks the three other girls, with their own distinctive marks. One will be LEVEL. One of the terms means The Wind. The names are hidden in the chant.

There is a girl, held somewhere else. A girl I never met nor saw. I learned that Aaron was kind to her in some way and that was why he was punished. That was why I wished him freed; the only man in that pit of vipers, and so they imprisoned him.

I know it is cowardly to give you this information this way. I lack the courage, brave Kog, to look into your face and bare all. I do not dare the reproach from you.

I understand that you will think the worst of me. I deserve for you to think the worst. For I have done the worst. And more.

But I hope you will come home, and that we can raise that bridge and put all your men on the walls and down, under the Moat House we can find safety while Vindurain and the Cult turn Elder Pool and Darkmoor back to ash, just as they did with Dunhollow.

I ride for the Moat House. Please send word when you can join me.

Entry 62

The morning was spent in slaughter. My vestments are red with blood and my heart is heavy. When we entered once again the gates of Greensward, the Sorcerer gave no warning. The guards, previously smirking now peered cautiously over their battlements. The Sorcerer with sweeps of each hand cooked them alive.

Almost immediately, the peoples were out on the streets, running at us as if a bell had signaled the arrival of dinner. Yet they found no feast. These Cultists possess some magical prowess, even the meanest of them. They have learned in their secret, underground rites witchcraft. We were beset by spells and as the fight continued, manifest elemental beings of air and earth and — yes — even the fire with which the battle had begun.

They continued to engage our horses until Aldmaar insisted we dismount and free the beasts so that they might survive. So we joined the fray afoot. The Knight of Darkmoor, as ever, waded in, her shining armor and great axe glinting in the meager morning light. Aldmaar sent volley after volley into this black host until, his quiver empty, he unsheathed his twin swords and joined the Knight, nearly back-to-back, in a knot of the Cultists.

They fought like cornered animals, these Elementalists. They asked for no quarter. They were willing, even eager, it seemed, to die. As they rushed out of homes and shops, each with curved dagger in hand, they did not hesitate, despite the growing pile of their allies in the filthy streets of Greensward.

I did what I could manage, to keep the mob at bay, disoriented, and, when necessary, I imparted healing magics to my allies. And to myself. I gave a good accounting in the rolls of the downed, though the Knight and Aldmaar stained the registers crimson.

And the Sorcerer… I have rarely seen him smile, but he was grinning like a carved harvest pumpkin throughout, hurling spells into knots of Cultists. Moving through the fray, never staying still long enough for the foe to reach him. He toyed, it seemed, with the great stone beast the Cultists had summoned, like a kitten with a ball. I could not spare the attention to track him, nor did I take any joy in observing the glee he took in his wholesale butchery.

The Cultist throng dwindled. Aldmaar and the Knight, exhausted, unrecognizable in their gore-spattered state, cast about for any new foes. I fell to my knees, hoping for a moment’s respite.

“Where is the Sorcerer?” I heard Aldmaar call. I could only shake my head, not glancing up. I heard a final, crunching blow from the Knight on the Cultist before her, who, just as I, was on his knees, unable to rise. My pulse was a roar in my ears. I feared that my breathing would never compensate for the deficit of air in my blood. My vision had collapsed into a narrow tunnel directly in front of my nose.

There was a rumble — distant but surely loud — and I found myself on my side. For a moment or more, I suppose, I lost consciousness. Then Seralayne was there, stirring me gently. She looked ghastly, but concerned. “Pieter?”

“Was there… an explosion?” I managed after a second, able to rise on one elbow, the world oddly canted as if I were perched on its very edge.

She nodded. “The Sorcerer. The Thalass Engine.”

I just stared, uncomprehending.

“He destroyed it,” Aldmaar said, just entering the limited scope of my vision. “I suspect that’s what this was all about. For him.”

Moat House Status

Sir,

I hope this message finds you well. I have a number of updates for you and then request your guidance.

Regarding the repairs that you ordered on the Moat House, I can report that we have prioritized defensive positions. The walls surrounding the perimeter are completely repaired as is the gate and we have secured the two tunnel entrances at the far and near end. The interior is coming together well, though we have destroyed all of the Silencer and Cult furnishings… we all found them too unsettling so it is even more sparse than you last saw it. The automatons… the Caretakers are a wonder! They keep this place humming as you have observed. They… can become a bit of a nuisance if you let them… claiming your half-finished plate from beneath your chin. We’ve come to lock the doors when we want a respite, which they entirely respect.

Bristol, under Lathrop’s tutelage has gained more facility with the Murgathen tongue than we had any right to expect. I know that I was not as enthusiastic with your intent to dedicate one of our precious few recruits to such a duty, but your plan is coming to fruition. I will endeavor to put more trust in your instincts in the future.

There have been a number of ships that have moored out on the water and sent a rowboat envoy to see what we might barter — I gather the Silencers often had stolen goods they would sell to these lot. At first, we ran them off… we have repaired the ballista at the foredock as one of our first matters… however ships continue to arrive. There used to be a substantial dock and warehousing operation at the end of the Old Port Road, so Ralluk tells me. I imagine when the Baron finds time to turn his attentions in this direction he will consider rebuilding that capacity.

The Murgathen are a good ally, I must say. Their knowledge and willingness to help… I have to keep my heart hardened against hidden treachery which our times have so prepared me to expect, but thus far we have seen only good-hearted sincerity. Ralluk has proposed that we might, once again, seek to bolster the Moat House’s defenses by employing the Shambler… the adolescent monster that still prowls the swamps. He states that rather than terrorize it into submission, he might be able to serve as go-between to attempt to strike a bargain with the beast. I am not at all sure this is a good idea. However, one way or the other we are going to have to come to grips with this beast in our own, so to say, back yard.

Some unabashed good news: one of our joint Moat House — Murgathen patrols managed to find a young girl, Lessip, who had escaped, so she says, the Cult’s clutches. The Cult’s assault on Greensward resulted in a group of Cultists skirting the swamps on their way to the Old Port Road, it seems, and one of their young captives managed to escape into the swamps and survive for days before we found her. She is a young girl, far from home and even our female recruits are not… motherly, I confide with all honesty. Lessip is tough and as well take care of as we can muster, but she needs a touch that our gauntlets preclude if you will forgive the flowery language.

Regarding your priorities, please advise on how you would have us proceed.

  1. Continue Fortifications. The towers have not really been addressed at all, I’m afraid. They stand… but are in the same state you last saw them. The gaol has been entirely ignored to this point, if we are to serve as the Royal Goal as in days past, that will require much improvement.
  2. Add to the Garrison. Shall we recruit more men-at arms? We are not yet at capacity, as you well know. I’m certain our People are more than willing to send us capable men and women.
  3. Establish routine Patrols.  If the Barony would focus on making the possibility of improved commerce between settlements approach what it might be, we stand ready to clear the roads to facilitate this crucial activity.
  4. Train our cadre. I could use a few corporals to oversee our shifts. I have my eye on those most suited for this responsibility.
  5. Deploy a squad for duty, either as a) Mercenaries to serve in other lands and thus produce much-needed coin for the Baron’s coffers or b) Guard a location that you designate, where the locals might lack the ability to manage Cultist or other threats. I hear reports of significant activity at Anthracite and in the region of the Twisty Wood.

I remain your humble servant,

Captain Lassadorn, Castillian of the Moat House of Darkmoor

Entry 61

“It is one thing to wish you had powerful allies nearby,” Aldmaar told me this morning. “It is quite something else to have the Sorcerer of Anthracite poke his pale head inside your tent.” I laughed. Aldmaar did not even smile.

It was quite a surprise to all of us that REDACTED, the taciturn master of that dark tower joined us outside of Greensward on the morning. Although… I must say that my slumber had been restless. I had attributed that to our time spent within that unwelcoming community. Now, I wonder…

We met together, us four around the meager fire that Aldmaar had quickly stoked while the Knight and I had tended to the horses after quitting Greensward. The Sorcerer welcomed hot water for his tea, but eschewed our offers of bread and cheeses. “And if the bread comes from Harrowfen,” he said, blowing the steam from his rather too-ornate-for-travel cup, “I shouldn’t eat it either, were I you.”

I eyed the chunk of bread in my hand, a conspicuous bite missing from it. Aldmaar began to cough and sputter. I shot a look at the Knight of Darkmoor who merely smiled. “I bought this in Anthracite, as I’m sure our new companion knew at a glance.”

The Sorcerer explained that the Cultists here at Greensward and in other hidden locales throughout the Barony were working together to solve a riddle. “They know it as the Sator chant,” he said. “For reasons they don’t understand.” Then he stood up from the fire, gathering his dark-purple cloaks around him and in a surprisingly fine voice, sang:

Talas verum, dronum malas
Alema sero, luna lema
Level credo, noxa revel…

His voice had turned slightly guttural, issuing these strange syllables. “I’ll spare you the rest. Singing it… unsettles things.”

And we had felt that, as he sang. Perhaps some enchantment he had knowingly or otherwise imbued the chant with… or something about speaking these words… I had felt the hair on my arms rise and there was an uncomfortable knot that had started to thicken in my stomach. The bread, despite Seralyne’s reassurance, no longer appealed. I saw a paleness, a strickeness in the countenance of my friends.

“What does it mean?” Lady Sparrowhawk asked at length.

“What’s important is what the Cult believes,” the Sorcerer respond in his typically elliptical fashion. “And they believe that it means that they must abduct the young girls of the Barony and search for hidden birthmarks that will give them the access they require. They do not know it, but that song tells them where to look. Fools.”

“And to what do they seek access, REDACTED?” said the Knight, the only one of us brave enough to call him by his rightful name.

He seemed to take no offense. “The Temple of the Elemental,” he replied with a brief pause. Then he threw the remnants of his beverage into the fire with a hiss and a pop, and a blue-black puff of smoke. “Now, let us enter Harrowfen and deal with the filth that have made of it their lair.”

“How do we tell the fair from the foul inside?” I asked, meekly.

“The fair will cry for mercy when we slay them,” the Sorcerer of Anthracite replied. “The foul will retain a bit more dignity in death.”

2025-06-06 Barony of Darkmoor Session 22

Deaconess Targeta

Session Notes

Hullo, Dear Reader. It is I, Buck Headstrong the greatest sage et cetera, et cetera.

Forgive me if I do not emanate enthusiasm at this writing. I feel, as you likely do as well, a grimness growing in the night’s atmosphere. A gloom descending upon Elder Pool that I can not shake.

I have been, you may have observed, somewhat of a critic of the acts and… feebleness of the Circle, so-called, of Darkmoor. Those representatives four of the great peoples of Darkmoor, nestled in their disparate camps. Darkmoor’s, as the young Baron put it, “collection of factions” sent forth their greatest and the result, for good or ill, was this Circle.

I take no pleasure in imparting to you the news, friends, that the Circle is no more. They have only, moments hence, managed to survive the Four Elemental Challenges of the Hideout (sic) of the Cult and are now rushing to their certain doom inside the inner ceremonial chamber where the Cult conducts their evil rites, sacrifices and summonings. These four, even buttressed by the cough redeemed cough criminals that previously — and now, it seems likely — once again perch in that Moat House, will prove no match for the Cult fanatics and their elemental soldiers.

Let us drink a modest toast to these lost heroes, or, if not “heroes,” at least to those Darkmoor mutts who strove to be such.

The Cult has risen. They sacked Greensward, enslaved a dozen or so of the citizens and took, as in those long-lost dark times, their youngest girls. Now that the Circle is lost, nothing may stand in their way.

And the grain that the Circle trudged so long and so fruitlessly to track? Even now is there black bread being produced and provided to the poor and starving of the south? My sources say that is true. The history of this black bread and of the blight that swept the realm in the long-ago is tragic and despair-inducing.

I may, of course, make my way back to the Court, to idle once again amongst the nobles and guildsmen of the great cities of Eegland. But what can you, the poor commoner with scarcely enough coin to purchase these missives that I pen on your behalf do? Little, I am afraid. Hole up, as they say. Trust no one. Guard your goods and your children. And despite the privations that are surely in our future: do not eat the black bread.

I wipe away my tears, my friends, pondering the suffering that comes. I cry for your misfortunes, Dear Reader. And for my own. The journey to Eregore is long, you see, and I have run out of sherry.

Entry 60

Among the many reasons I have come to like and love Aldmaar Wynnrowan is that when he arrives, he rarely fails to bring an Aldermane that I may ride. I am no great horseman, and these great beasts all appear the same to me, but I believe the one I rode today is the same as when last Aldmaar and I rode together. I have not asked Aldmaar out of embarrassment. He has no difficulty in distinguishing one horse from another. Nor one squirrel from another, I suspect.

Lady Sparrowhawk, of course, has her own mount, “Spears,” as she calls him. No Aldermane, but fine and fearless in his own right. As the three of us approached Greensward, astride these majestic beasts, riding side-by-side, I felt that we must have appeared like something out of myth arriving at the mud-and-stone walls of the small town.

Such foolishness is pride.

As we made our way through the gates, past the mean-faced guards in their wooden towers and through the slick alleys, the eyes that turned our way showed not awe but fear. And, perhaps, hate. We arrived at the village’s tavern. No one took our horses, though there were those reclining on the shoddy porch who might have. “I will stay with the horses,” Aldmaar offered. The Knight of Darkmoor and I entered the dark establishment.

Inside were half a dozen villagers, dirty, most drunk though it was not yet noon. They sneered at the mark of San Nicholas on my armor and leered at Lady Sparrowhawk. When I asked for rooms, I was told by the innkeeper, a corpulent woman who seemed to care little for her hygiene, that no rooms were available.

“You have other visitors in this shithole town?” the Knight asked.

“Not very kind there, lady,” the innkeeper responded.

“Just turn around and go back out the way you come,” one of the drunk men shouted to laughs and acclaim from his friends.

One, unfortunately, could not refrain from making a lewd suggestion to Lady Sparrowhawk. I imagine they could put his nose back into place, after she was through with him. But what about the scattered teeth? I might have helped him, coughing and vomiting in that broken chair. I did not.

When we returned to Aldmaar, it was to watch him firing arrow after arrow into the earth, inches behind the retreating heels of a young, shirtless man. The man, running for all he was worth skewed in the mud, and slid face-first. Aldmaar laughed with that whole-body mirth that so rarely makes an appearance.

“What did he do?” I asked.

“Thought I wouldn’t notice him slipping a hand in your saddlebag.”

“Goodness. What did he take?”

Aldmaar shrugged. I followed the line of fine-feathered missiles while the youth struggled to his feet. As he attempted to flee, I commanded that he stop. Weak of mind, he could not resist my order. I pulled the fingers of his right hand open while his eyes alone moved to follow my actions. Clutched in his filthy hand, still rolled up in a stout leaf for freshness, was a golden apple I had purchased from a vendor at Anthracite.

I bade him keep it.

I prised one arrow after another from the earth on my return and handed them to the ranger. “No rooms,” I reported.

“Just as well,” he responded. “But let us have a look about town before we seek lodging elsewhere. The Sorcerer said there was some secret here, did he not Lady Sparrowhawk?”

She nodded. We continued. We walked the horses through the small community, past the cemetery on the hill, past the several mills powered by a great machine that, with its promise of consistent work must have drawn many of these residents here. We made our way, almost to the shore itself, entering at last that great barn-like structure with steel tentacles snaking down into the water and a massive chute emerging from the front where torrents of water extracted from the depths fed the network of aqueducts known as the Seaspill.

The Engine itself is a mechanical wonder — awesome and terrible. It belches smoke and produces a noisome ooze like niter infused with lampblack. The racket of its many spinning wheels and clashing cogs is unbearable. Without a word — at least that I could make out, Aldmaar stopped in his approach. He would go no further. We entrusted our horses to him and the Lady and I continued.

We spoke to the Engine-master, a clever fellow from Anthracite name of Thoren Calthex. We shouted to each other, truth be told, over the clatter. Lady Sparrowhawk wasted no time with niceties. “We have spoken to REDACTED. We are investigating cult activity in this region. What can you tell us of this village?”

The man’s eyes narrowed and he cast about him. I nearly laughed from the theatrics. “You mean the Temple,” he replied. There was no hint of a question.

“What have you seen?”

He gestured back into town, in the direction of the cemetery. “There’s a shack, yonder. Past the gravedigger’s. Looks like the others but has this symbol cut into one of the posts..”

I described the symbol. His eyes widened again. Nodded. “Down inside, they do their… rituals. Used to keep it secret, months ago. Now they don’t seem to care who sees. Their robes and their masks. Their chants.”

“Mela torum, vena sela…” I recounted.

He hissed at me, made a slashing motion with his hand. “Don’t want to hear that! Stop it, I say!”

Lady Sparrowhawk calmed him. “You’ve seen them? The cultists? Do you know which of the villagers might be participating?”

He made a broad sweep with that self-same hand. He took in the entire town with that gesture.

The Knight of Darkmoor and I could only lock eyes.

2025-06-05 Barony of Darkmoor Session 21

Farrier of Elder Pool

Session Notes

A joke that I have recently heard in the streets of Elder Pool: What goes into one of Gilda’s brambleberry scones? Answer: Sir Kog’s fist!

It is I, Dear Reader, Buck Headstrong! The greatest Sage and Chronicler of this or any age. Vellan, do you hear me? I am the greatest Sage and Chronicler!

The joke, I admit, is a sad one, and no more sad than the truth that underlies it. Whilst the supposed cult continues to go about its filthy business undeterred, the great Circle of Darkmoor is spending their time upsetting the small local shops and eateries that are the lifeblood, such as it is, of Elder Pool. When it comes to halting murder and naked aggression, my friends, the Circle excels at arresting suspect grain.

The Circle discovered, I am told, the cult hideout at the Grain Records office about which many of you, please do not deny it, were already well aware. Inside, however, they were quickly thwarted, after having narrowly survived a cut-and-thrust encounter with a pile of rocks, by a series of damp stairs. Rather throws some suspicion on the recounting of that fell squirrel1 Fluffy that this group managed to defeat the famed Shambler of the Swamp, doesn’t it?

Now, at least, the Circle has departed. Off tilting, it seems. at windmills. Leaving us to our own devices. Which may simply be for the best.

I did foreshadow in a previous missive a discussion of the great beasts, the Aldermane, did I not? I arrived here at Elder Pool for the first time, my friends, young and full of vim, knees still shaking from a journey in the fantastic carriage of the Earl of Eregore, that great noble of this region. I have witnessed for myself the uncanny speed that can be achieved by such an enchanted vehicle pulled by a team of Aldermane upon the legendary High Way. If you ever manage to experience it, Dear Reader, you will have lived a very full life. Let us not, however, delude ourselves. You never will.

The Aldermane were once bred here in Darkmoor, by the Seldan family, under charter of the sixth Lord Grey. Yes, Brannick Seldan, who today toils with more mundane horseflesh at the family farrier trade in Elder Pool is descended from the family who alone possessed the knowlege of breeding these fantastic beasts. At the end of the Great War, however, as with so many once-booming industries in Darkmoor, that enterprise collapsed.

The Aldermane live on, wild, in the Twisty Wood. The King’s horsebreakers, with their cruel magics, impress the great horses of Darkmoor into servitude. They are, I understand, short-lived and temperamental in this forced labor.

The carriages themselves are a wonder, and also, in the bright days, produced here in collaboration with black Anthracite. As well, that business has fled this benighted land.

It is a dismal business, recounting the wonders of a gilded age long past, when our present is one of squalor and our future looks no brighter. And yet that is why you have parted with a hard-earned copper in the cup of that filthy ragamuffin who has carried this letter to you. To escape from these Grey Days and to dream of a time the likes of which none of us shall ever see again.

I salute you, brave reader. Except you, Vellan. May you choke on a brambleberry scone.

  1. Surely, by now, you no longer require this footnote. ↩︎

To Sir Kog

Captain Everett Lassadorn

Some matters have come to my attention about which I though you would urgently want to hear. I apologize for the delay in getting this letter to you; I imagine you will be reading this, at best, two days’ hence. The courier, Yanush Metz is, as you doubtless recall, one of our newer recruits, but I trust in his resourcefulness in locating you.

I was awakened last evening by Bristol Grenville who had been alerted by the swamp-man Lathrop. The swamp-men… I apologize, I have no idea how to write the name by which these people prefer to be called… had captured an individual on the edges of the swamp. He put up quite a fight, it seems, but the… our allies managed to subdue him and brought him to us for questioning. Ralluk turned him promptly over to me, ensuring that we had no qualms with how this person had been treated and also, that they would be given full credit for having done the right thing. I assured him of our gratitude and of our concurrence in how they had gone about this matter.

The man that they turned over was, without a doubt, a member of the cult that you had warned me of ere your departure. He wore modest travel garb but had in his possession dark robes and an ornate mask embroidered with symbols of the four elements. Ralluk indicated that the man had been searching for someone in the swamps when they found him.

The man was already in rough shape by the time we received him, and I must confess that our questioning of him was rather more intense than we might have wished. He expired in the early hours of this morning. Here is everything that we gleaned from this person, incorporating what we also heard from Ralluk and Lathrop:

He was involved with other cultists on a raid of Greensward — known by locals, I gather, as “Harrowfen.” I understand that this is a small community just south of the marshes, or perhaps on the very edge. I admit that I have never seen this village. The cultist invaded the town and killed some number. Their objective, originally, was to capture the young girls of the community. While there, they apparently learned of a hidden shrine of old, underground in Greensward, to the Temple of the Elemental.

They made off, according to this man, in two directions. He and his cohort with three of the young girls, a separate group with three other girls and with nine adults they had also abducted. These nine he said were to be the “walking dead.” He did not have a chance to disclose the meaning of this cryptic phrase.

The cult found, it seems, something unexpected in that shrine. He was most evasive on this topic, and drawing this information out of him, ultimately, led to his demise. But it appears that they found ‘some” stone tablets. How many total, I do not know but it appears they made off with one of these tablets.

This cultist had been left by the others to search for one of the young girls who had escaped into the swamps. If she lives, I can not say. I have asked Ralluk to do what he might to attempt to find this girl and bring her — unharmed if at all possible — to me. I hope I have not overstretched my authority in promising him a significant reward if he is successful.

The cultist would only say that he followed “the Wind that Listens.” That whole thing is what he called his leader. I thought he was kidding. The leader of the second cult group which seemed bound for Elder Pool, at least initially, he called “the Stone Beneath.” I thought he was referring to the tablets for the longest time. This cultist fellow I now prefer to think of “Breakfast for Thalgruun,” which Bristol tells me is the name for the great moat beast.

If there is any update, I will do what I can to get it to you. Which brings up a modest request: the Circle have entirely bereft the Moat House of any horses. I might have been able to get this message to more timely if I had been able to dispatch Yanush on horseback. Would it be possible to send back with Yanush one or two of the steeds your allies borrowed so that we might have access to them for patrols, dispatches and the like?

I remain your humble servant,
Captain Lassadorn, Castillian of the Moat House of Darkmoor

2025-05-28 Barony of Darkmoor Session 20

Session Notes

Where does our water come from? There are crumbling ruins of an ancient aqueduct system that stretch across the landscape that carry …not a drop of water. And yet we have fresh water, all of us, available from the fountains (at least those remaining intact) and cisterns wherever one seeks it.

It is I, Dear Reader, your chum and the Greatest Sage Darkmoor has ever known, Buck Headstrong! I return with your much-needed quantum of news, charm and history for your delectation. Don’t forget to tip the ragged wretch of a newsboy from whom you received this gilt-edged missive. Or, at minimum, try not to kick him with the sharp toe of your boot.

I realize that many expect me to recount the (mis-)deeds of the Circle of Darkmoor, in particular given their return to our bedraggled beloved Elder Pool. I sigh, Dear Reader, sip at my sherry and take up this burden entirely for your sake.

We have all seen the Circle in recent days as they tromp through the midst of our outpost village town city, seemingly full of purpose and noble intent and then, hours later, often filthy and forlorn, seemingly having accomplished nothing, back again. They make demands and issue directives out of a sense of authority that clearly they lack. They insult, infuriate and impugn our citizens and those with real purpose and clear authority… and to what end? Has the discord related to those attacks on the Guild been resolved? No. If anything, the Circle have simply sought to bring discredit to the Guilds, who, let us not forget, are the victims of the crimes the Circle and their “Royal Inspector” are assigned to investigate!

The Circle did manage to, so it is claimed, discover the corpse of one of those missing stevedores you may have heard about. Or not. A misplaced porter or two does not lend itself to the kind of report that your favorite Sage is likely to take up. And of the second stevedore supposedly stolen and surreptitiously strong-armed into subterranean subjugation? Were there reports of one of those Dark Cloaks formerly of that criminal band who has now joined the Circle (but I repeat myself) sneaking a figure into the Ragged Moon, a sad fellow in an oversized robe? I do not traffic in gossip, my friends, and thus will not repeat such scurrilous speculations.

The Circle in their perambulations were seen over hill and under dale, particularly at the old stables which have their own history I may come to in the future. And amongst (and within!) the ruins of the aqueducts!

Our bespattered beloved Elder Pool, founded a thousand years ago or more, was so named due to its proximity to that body west of town, fed by the once-mighty Eglantine, roaring out of the mountains and Twisty Wood to the north and west. Who has not, on a summer’s day, rented a raft and splashed joyously in the cool waters of the Pool? I certainly have not, friends, and if you are reading and this and are currently not an eldritch being beyond death, neither have you. The days of pleasant visits to a flourishing water-side attraction are long past us in these grimmer nights of the current regime.

Despite this smallish lake having long out-lived its glory days, it is the pool that, through its artesian meanderings, feeds our fountains, wells and cisterns.

The aqueducts brought water from the Sea in times past, it’s true. The water, though, was not really fit for drinking; and drinking water was not in short supply, even in those days of boom and prosperity. The water brought power. Mills of all sort, throughout the realms were powered by the water brought to them by the aqueducts. As well, the water was used in irrigation, but I find no romance in the spilling of water on the ground. The machines, however, the engines that crafted the goods that made Darkmoor an economic powerhouse, these are something worth contemplating. Contemplating with a sigh and a bit of sherry amidst an oppressive cloud of nostalgia. Those idyllic advancements are gone, Dear Reader, in these Grey Days. We can only huddle indoors and hope that the Circle do not bang on our doors with their threats and accusations.

I remain, as always, your faithful fellow traveler on our shared journey of misery.