Entry 41

Amongst all other matters, I am encouraged by our activities, here at the shrine of San Nicholas in Elder Pool. My sermons draw significant numbers. More, in truth, than I have ever faced before. There is a positivity in those sessions. I am thrilled by the energy of those who attend, especially the young.

Deacon Willmat introduced me to several of those who attended for the first time, this morning. Such enthusiasm and eagerness to learn and to good things.

We sat about, after the ceremony, making our way through the streets of Elder Pool, sweeping the trash from the streets and offering assistance to those poor and indigent as we might.

Our site, here in Elder Pool will never possess the grandeur of the great cathedral we are constructing in the west. But these days, amongst these assembled, lighten my heart.

Addendum to session 14

We discussed Luck Points. Specifically, transferring them from one player to another. We agreed to try out a method for this as follows:

  • The PC must exhaust their current total of any Luck Points on the roll in question. They may then be supplemented by gifts from other players.
  • PCs may gift their own Luck Points to other players using their Reaction. Obviously, a PC who has already used their reaction this round may not thus gift.
  • The use of Luck Points,  including all gifts as well as those from the PC whose roll is pending, may not exceed 5 points.

We’ll try that out and see how it goes.

The Druid of the Sacred Wood

Departure

You have driven your horse, and your associates, harder than might be safe, you know. This matter with the Druid has been pulling at you for weeks now. You’d hoped it might simply… resolve itself somehow. That was idle thinking on your part, to be sure. Yet the work that you and your allies have undertaken has seemed so important; both critical and immediate, that the matters of the Wood could be set aside for the present. Except the Druid would not allow that to happen. And come what may, you and your people serve the Druid, the Protector of the Sacred Wood.

Last evening, while your allies slumbered and recovered from the confrontation with that great shambling beast, you had a few moments to reflect on your circumstance. You had arrived precisely there, in the Carriage House on the far reaches of Darkmoor; assuming one could rightly even call this place within Darkmoor, because the Druid, so you had been informed, had selected you as one of the representatives of the Aldmaar peoples to the Installation of the Baron. Because you had been sent, you had found yourself aboard that carriage with Arthur Grey, and through your own willingness to do what was right, and some instinct of the Baron, his seeing some special spark within you, that had resulted in you becoming a member of this band. The Circle, so-called, of Darkmoor.

And then, as you contemplated, there came the call from the darkness. The out-of-place whistle of the spotted brown pheasant that you almost immediately realized was directed at you. By a ranger of Aldmaar. You discovered Merith waiting for you on the Old Port Road, bearing word from the Druid, a loaned horse and a hearty hug.

Young Henrik Mars was to take your place, here with the Circle. To assist with their assault on the Moat House. You were to return, to meet with the Druid.
“It’s serious this time, Sylvar” Merris had proclaimed. “He will not accept another delay.”

To abandon your new friends on the eve of the long-anticipated assault on this bandit stronghold seemed unthinkable. And yet, you are a Ranger of Aldmaar. And the Aldmaar peoples serve the Druid.

Merith is not to blame for you being placed in this abominable circumstance. Nor, certainly, the centaur Indira who accompanies him. As you push your horse and Merith and Indira to their limit, speeding back to the wood, to meet with the Druid, you tell yourself that. That thought does nothing to arrest your boots at stirring the cohort ever forward.

Arrival

Your arrival at Pebble Brook was met with a certain enthusiasm, though muted. The people emerged from their tents and shanties. They called your name. Some patted your back or shook your hand. The children turned out, as they often do, to see you. Clutching their toy bows and swords, those eyes in their dirty faces wide.

You and Merith and, somewhat reluctantly, Indira, were given warm food and a place around the fire. Your refusal to drink with the people was confusing to them, but something about your expression seemed to mollify any hurt feelings. You are not here for drinking and debauchery.

Fresh horses were provided and you pressed on after a too-brief respite. The girl Indira seems shattered at the pace you have kept, and still she pushes on.

Climbing the old hill, with its snaking switchbacks slows your progress. Growing in your gut is a sense of uneasy anticipation. You have endured the Druid’s acid remarks before, but something about this summons is different. You prepare yourself for the worst. Could you be exiled? You would not be the first.

Despite your determination to steel yourself for this confrontation with the great Druid, when you finally arrive at the crest of the hill, the great green wood stretching away in all its glory from horizon to horizon beneath you, the Druid’s Tree fogged in cloud before you, you feel once again like that child brought here for the first time for you confirmation as a Ranger of the Wood. Nine-year old Sylvar Norris, the youngest Ranger since Aldmaar the Great, you are told. If the Druid concurs.

Audience

As a youth, you climbed the rungs of the massive trunk of that great oak, led by Old August, chief of your tribe. Trailed by your father. The tree breathed as you rose up through the levels of the Druid’s home. And the forest likewise exhaled its perfumes of wood and cinnamon and mint and healthy brown earth. Wanting to be seen as deserving and equal to these Rangers, you strive to keep up, but to reveal no sense of effort. You suppress the signs of your heavy breathing as best you can.

When you arrive in the presence of the old, old man of the Wood, you realize that any attempts at obfuscation are folly. His eyes are shining, intense. They see all. His expression is sly, almost mocking. He reclines in the chair of yew which, perched here in the great limbs of this oak continues to produce green shoots. His white ash staff leans nearby. On the periphery of your vision you believe you spy woodland beings in the branches, watching. Sprites and pixies, here for a good show.

“Sylvar Norris,” the Great Druid said/says. “I have awaited your visit.”

You shake yourself free of the reverie. The words are the same, then and now. The Druid, however, has changed. He slumps as you stand before him, in his seat. The staff is clutched across his chest. His eyes, emerald as ever, are blood-shot and rheumy. His breathing ragged, his voice weak.

There is an odd odor here as well. The Druid, you realize, is dying.

“We have ridden without rest since I received your summons, Pater,” you say, and bow.

“You have brought a horse-woman?”

“Yes. She waits at the edge of the trail.”

The Druid nods, slowly. “Merith Emriss, this discussion is not for your ears. You may wait with the horse-woman.” He does not even glance Merith’s way. You hear your friend departing without a word.

“Why have you summoned me, Pater?”

“I have asked for you, Sylvar Norris, three times. Why have you avoided me?”

“I have been engaged, Pater, in the work of helping the Baron of Darkmoor. A work, I believed, you had selected me to fulfill.”

The Druid pulls himself up, and there is an intensity in his face that has always been there in the past. You expect a rebuke is forthcoming. Instead he asks your opinion of Arthur Grey, Baron of Darkmoor.

You state your opinion as honestly as you can. He watches you carefully as you speak.

“I believe that he is a good man, Sylvar,” the Druid says. There is a sincerity in his voice, and a softness. There is an unshielded vulnerability in these words that you have never heard from him, nor expected him capable of. “There are dark days ahead. Not because this young Baron wishes it, but because those who see him a threat know no other way to respond than with violence, lies, deceit and mischief.” He pauses, as if the effort of this honesty has caught up with him. “I fear for our people. I will not be, as you have divined…” he smiles and gestures at his form with what you see is a quavering hand, painfully thin, the skin gone the texture of worn paper, “…here to witness the outcome of this new struggle.”

You produce an effort to protest this statement which he interrupts firmly. “We need you, Sylvar…” he pauses for a second that stretches until you suspect that he has lost the thread until at length he continues, “…I need you, Sylvar, to be our voice with this young Baron. Stay at his side. Help him with your strong arm and your quick wit, to face these threats. Provide him counsel when he requires it; even if there are moments that he does not seek it. There once was a time, when I was younger, when a great threat came to this land. To my shame, I did not face it. I caused our peoples to withdraw. To allow others to be persecuted due to our inaction. Peoples who had been our friends and allies and partners, we turned away from. Out of a sense that we must preserve ourselves. The Wood and the People.”

You have no ability to respond to this admission. He continues.

“I did not act then, Sylvar. And now, at the end of my life, I no longer possess the ability to act when the opportunity arises to erase that stain. I can only place the burden for the atonement of our past betrayal on your shoulders.”

The Druid slumps again, whatever inner strength he had summoned expended.

“Merith Emriss will lead our People. He does not know this, but that day will be soon. I suspect you desired to be the Chief of Aldmaar, but that will not be. You must carry the weight of this with you. The People can never again allow ourselves to grow isolated and fearful. We must do what we can to build a stronger Darkmoor.”

He requires that you acknowledge his instruction. You acknowledge it.

“Go, now, Sylvar Norris. And do not speak of these things. The children believe you will be a great hero, to rival Aldmaar.”

He chuckles. “Let us hope you prove better than that.”

2025-04-16 Barony of Darkmoor Session 14

Session Notes

Good morning, citizens of Darkmoor! It is I, your beloved chronicler and sage, Buck Headstrong! Reports of my demise, though humorous, are unsubstantiated. I remain ensconced in my secret lair, gathering the information for which you thirst, all for mere pennies from your depleted purses.

Activity in Elder Pool continues to simmer, perhaps just below the level that you might observe it. Yet you feel it, do you not, dear reader? An undercurrent of malice that throbs and vibrates, and gnaws at your guts?

Or perhaps that is merely the magicks, surely of an evil nature, that the Circle of Darkmoor employed to bring into our midst a dozen or more tattered, filthy and undeserving prisoners of the Moat House. Reports indicate that the buzzing that we all felt occurred concurrent with the arrival of these wretches. More mouths to feed. Surely Elder Pool possesses already an abundance of poor, homeless, likely diseased refuse from other realms. Given the substantive problems that our current regime can not adequately address, can we truly afford to have these refugees in our midst?

And how did our loathsome lovable Baron respond to this new threat in our midsts? Did he castigate the Circle for bringing these escaped criminals to within our city walls? Did he punish the dark sorcerer of Anthracite who employed this disruptive spell technology to cause these peasants and worse to suddenly appear, in a way that caused our very innards to recoil? No. He preferred an ancient title, that of Inspector of Darkmoor, upon that evil warlock. This, my friends, is the state of depravity in which we find ourselves, today.

Alas, my friend Fluffy1 has grown silent in recent days. However, from the accounts of the refugees of the Moat House, I have learned that the Circle, while within the subterranean spaces of the Moat House, discovered more magicks of that dread sorcerer of Anthracite whose name has been lost to time2. Dark books of enchantment. A fearful enchantment scratched into the living rock of the Moat House. A nice comfy blanket!

Furthermore, beyond a concealed panel, the follower of that abominable St. Somethingorother, discovered that same long-deceased “cleric’s” hidden apartment at the Moat House, and may have carried away some item found there.

We face, together, dear reader, the fallout of the failed mission of the Circle to confront the bandits of the Moat House. They have brought with them only more burdens and pestilence. Have they recovered items or treasures of benefit to the Barony? Of course not. They have merely uncovered items important to their own shadowy factions, likely to be used for purposes contrary to the interests of you and I. Items that were best left buried.

We have to ask ourselves if we were not better off before this Baron and this Circle seized power. Was it a problem for Elder Pool that these so-called bandits operated on roads outside of town? Were times not better before so much turmoil, here and throughout the Barony, was caused by this whelp of a Baron?

I can only think these sad thoughts, my friends, and write them down as best I may. I sip on this unremarkable claret and think of the good days. Shouldn’t we return to them? I leave that as open question for you, my loyal friends.

  1. If something has befallen Fluffy, vile and unrepentantly murderous though he was, I shall never rest until those responsible are brought to justice. After, I hasten to add, my afternoon constitutional, of course.
    ↩︎
  2. Many incorrectly believe that this powerful mage of that time long ago was himself named “Anthracite.” I assure you, that is not the case. The grand, grim tower that he caused to be raised out of the dead soil of that region in the south of Darkmoor, his school and manufactory was named Anthracite. The sorcerer himself… no one living recalls his name. Nor what became of him. ↩︎

2025-04-09 Barony of Darkmoor Session 13

Session Notes

It is I, loyal fans, Buck Headstrong! You may have observed, given the current state of unrest in Elder Pool, that your loyal chronicler has been taken away from his preferred stool at the Gibbering Ravening Ragged Moon. Fear not! Once matters settle, you will find me once again partaking of inferior ale and subpar gossip.


Despite the troubles here in Elder Pool, our great hope, the Circle of Darkmoor continue to swat at mosquitoes far away in the swamps of the northeast.


This edition, I must turn over the narrative to one of my correspondents on the scene: my friend1 Fluffy, the black squirrel.2

The Circle of Darkmoor emerged from the filthy passage leading to the old Hay Barn and onto the flagstones of the first subterranean level of the Moat House. Dixit, the Anthracite-follower scouted the currently empty hallway. She discovered sounds emerging from two of the three doors that were revealed in this well-lighted passage. Behind the first — sounds of movement, of pacing, perhaps. Occasional metal-on-metal. Behind the second, someone was strumming at a lute.


Exploring further, Dixit identified more sounds of activity; perhaps of pans and pots beyond the final door. The passage furthermore extended east at the north and south ends. After conferring with the Circle, Dixit approached the first door. She discovered that the door was barred from the inside. Without much difficulty, she managed to pry the door open.


The Circle rushed in, prepared for combat. Inside, they found a being, fully armored, visor low, gleaming in contrast to the mud and mire that coated themselves and that had been all they have witnessed in many days. And the narrow room inside; just as pristine. The armored being attempted to push past, armed… with a mop. The Circle began to combat this creature but quickly realized it was intent merely on escaping the room and setting about making clean the hallway.


Inside, as well, was a neatly-organized pile of remains of some unlucky individual. As the Circle entered, it flared, briefly, to un-life, only to have its skull unceremoniously crushed by Sir Kog.


Why was this armored maid here? How was it trapped by a lock that it could easily have opened from the inside? And what about the arrival of the Circle caused the previously harmless stack of bones to attempt to reknit itself and rise once again? The Circle put these questions aside and imprisoned the being of plate and scale once again.
Returning to the entry hallway, there came to the heroes the sounds of shouts, of activity. Of horses, it seemed, from further inside the complex.


The ranger from Aldmaar had by this time determined that the passage at the north end of the hallway lea to stairs descending further. Reasoning that the foe that they sought — the supposed leader of these Dark Cloaks — the Gauntlet, would likely reside at a lower level, they moved in that direction.


As the Circle reached the second subterranean level, they were met at once by sounds of sparring from nearby. Not actual combat, it seemed, but training of some sort. The stairs opened onto a hallway that bent immediately right (southwards) before terminating in a passage stretching away to the east. To the west: a yawning drop to some space below. Quick scouting determined that there was a sort of cavern below with tiny cave-like cells and what appeared to be ragged prisoners toiling in the earth. This pit was overseen by a wall of glass. Torches were arrayed around this recessed space so that those below could be observed at all times.


Unfortunately, a guard in this panopticon noticed the Circle and a rolling battle began. Bandit troops began to attack from beyond the bend in the as-yet unexplored passage , and one even sprang through a shattered window to leap onto the narrow passage above the gaol space to meet the Circle head-on. Another bounded atop the half-wall of an otherwise open expanse littered with wooden swords and shields and blunted spears.


Sir Kog moved quickly ahead once he might and engaged waves of bandits by himself, while the remaining Circle held their place and fought a more thoughtful, tactical fight in the narrow hallway.


As the passage to the east bent again to the south, two new foes emerged from the doors lining this hallway. Another bandit leader, it seemed, and a sorcerous female. The bandits fought with their crossbows and swords and javelins. The female attempted an ensorcelment upon Kog, which he shrugged off. She then retreated beyond a stout door. The epithets hurled her way by her bandit associate did little to slow her retreat.


There was give and take. Cut and thrust. The bandits fought well, but they were no match for the Circle. Sir Kog slew two of the bandits and when two more approached, he slew them in turn.


Near the finale of the battle, two more bandits emerged from the panopticon, to target Sir Kog with their crossbows, only to be overwhelmed by escaped prisoners from below. A figure Kog identified as Aaron, filthy and wretched from his imprisonment responded to Kog’s questions and set about attempting to organize those amongst his fellows who could fight. However, he asserted, there were others below, sick and injured, who could not travel. He further identified the door beyond which the sorceress, Vindurain, had escaped, was in fact the apartments of the castillian; the Gauntlet. A stairway, he asserted, lead upwards from inside those rooms.

That, my friends, is the report from the marsh. As to its veracity, I can not attest. The recounting of such deeds of heroism and alacrity by Sir Kog, this humble narrator finds… unlikely.


In any case, as the Greatest Living Sage of Darkmoor, I can confirm that the Moat House of old, in times when Darkmoor was led by nobles of an actual noble sort, was favored by the lost magician of Anthracite and a number of powerful enchantments were to be found inside. Amongst them were the Caretakers, a number of objects animated to serve the castillian of the Moat House in all the mundane ways one might wish: preparing meals, maintaining and keeping kempt the grounds. Indeed, mopping the floors and tending to the laundry. were included in their charge. They were, according to legend, utterly incapable of aggressive action. Some reports indicate that they tended to an obsessive commitment to their obligations, sweeping away a glass of wine, for example, so that it might be cleaned, never mind that it was merely half-drunk.


An overabundance of fastidiousness, I need not tell you, dear reader, is not something one has to fear in Elder Pool.


I now must dash off to place this missive in the hands of the craven youths who distribute it, keeping my head down and my location secret. Hoping this message finds you… well, hoping that it finds anyone, at this point.

  1. He is anything but friendly. ↩︎
  2. He is not a squirrel, but some kind of fell beast. ↩︎

2025-04-01 Barony of Darkmoor Session 12

Session Notes

Oh, beloved reader, does your humble chronicler have news for you!

Our heroes, the Circle of Darkmoor continue their rampage through the marshes of far eastern Darkmoor. Or is it the Earldom of Eegland at that point? Accounts vary.

Since last I put pen to parchment the Circle, as recounted in my previous missive, having ventured into a muddy trail studded with wicker men, finally, finally realized that the thatch-roofed structure looming before them must surely be the Hay Barn. A location about which they had been warned numerous times to assiduously avoid. Avoiding threats despite repeated forewarnings is not, as you have doubtless observed, a characteristic highly prized by our heroes.

The famous, feared shambler was only a few feet away, feeding on the one dark cloak who had escaped them.

You, or certainly I, dear reader, might have used the brief opportunity to tiptoe away while the great beast was focused on its prey. Not our heroes. No. They proceeded, led by Sir Kog the fearless!

Naturally, a great clash ensued, between this legendary monster and our heroes. Were there great deeds? Of course. Setbacks? Perhaps. Sir Kog fleeing like a frightened girl, orcish tail tucked between his thick, chafing legs? Who can say?

They were aided, so the reports, by the spirit of the long-deceased Inspector of Darkmoor, Honaldo. What is it about this group that causes the dead to walk again? Whatever fell magics are at work, the Circle with their bony companion defeated the shambler. The great beast is dead.

Within the now-liberated Hay Barn they discovered the lost documents of Honaldo, including the only surviving record that could answer the territoriality question regarding that corner of the map. Perhaps they will live to see it brought to light.

Amongst those papers was some hint that there might be a secret tunnel leading from the Moat House to the Hay Barn. Or, most usefully from their perspective, the reverse.

The heroes, at the latest reporting, are making their way along the tunnel, past the vaunted defenses of the Moat House.

Muddied, bloodied, approaching a viper’s nest of cruel enemies in the dark, what chance have our heroes? Return to whatever street urchin you purchased this report from for the next edition to discover for yourself.

2025-03-18 Barony of Darkmoor Session 11

Field reporter

Session Notes

And now the latest from the far reaches of the Port Road1:


The Circle of Darkmoor, having in last weeks’ missive (mostly) defeated a Dark Cloak patrol at the old Carriage House, set out to hunt down the one surviving criminal who had fled into the depths of the swamps. Three of the Circle proceeded through the mire, whereas the follower of that Nick fellow took a more circuitous, less scenic and far less dangerous tack via the road. I do not mean to impute cowardice, of course. I declare it forthright.

The Aldmaar, the Anthracite and the orc — this is not the setup for one of my famous jests, I promise, gentle reader — pushed their way through the muck, trailing the fleeing Dark Cloak until, having arrived at a rare patch of higher ground, found themselves surrounded and outnumbered by a pack of upright frog men dressed in mossy finery the like of which has not been seen since the most recent Grey family wedding. The horrible creatures — bullywugs, I’m told — leapt into the fray and engaged the heroes. The frog-beings proved doughty foes, particularly for a group of heroes already partially exhausted from previous combat and with one of their crew off literally chasing swamp lights!

I was not there, of course. While I would love to accompany the Circle and document their activities in person, my duties here in Elder Pool require so much of me it is simply not possible. Also, the mud would absolutely ruin my new purple loafers with the brass buckles! Nonetheless, a certain black squirrel2 informs me that the fight eventually came down to the chubby wand-twirler and the last of the bug-eyed, warty dandies. “Did the Circle survive?” Of course they did. “Oh, you mean that unattractive Anthracite woman defeated the… big… toad?” Yes. In the same way that you defeat the baker every time you wrest a bit of cheesed cake from his clutches by overpowering him with bits of copper from your purse.

Meanwhile, literally high on his horse, the Great White Pope tired of chasing lights and discovered that a passage leading north off of the main trail through the swamp was lined not just with the remnant of the wicker man from which the Circle had freed the tart Dark Cloak, but a series of them. What of that?

My research, dear readers, tells me that these wicker men date back at least a hundred years. Perhaps several hundred years in this depressing duchy. In particular, there is a perambulation of these wicker men stories that may prove pertinent. This story involves a terrible beast of the swamp known as the shambler. This shambler, the legends recount, was literally lured to the edge of the old Moat House as the smelliest possible guard dog. Perhaps, more likely, the shambler found itself at a structure — the old Hay Barn — and set up shop, so to speak, and the occupant of the Moat House realized that there was some possible benefit from having a murderous pile of garbage camping on the front lawn. In any case, this shambler is as afraid of these burning wicker men as the San Nicholite is of wandering brightly-colored swamp gas. So, the master of the Moat House deployed these wicker men to keep the shambler at bay, but to also discourage it from moving along. Supplemented with occasional live offerings, one assumes.

Thus, the wicker men, at least in times of old, were deployed by the Moat House to control the shambler. One imagines that whatever the veracity of these tales in olden days, that the shambler menace has long ago faded into the moors and any on-going occurrence of wicker men can be put down to modern superstitions no longer grounded in purpose other than inertia.

So there it is, dear reader. The history of the wicker man and the crucial role it has played in the historicity of Darkmoor. Supposedly.

The Circle returned to the Carriage House, battered, covered with frog gore and swamp mud. Except for the fine priest, who if he had soiled his clothing at all, it was at the thought of lights in the swamp. They rested. Recovered. And, as the sun once again climbed into the sky, a local approached, trailing the horses that had been lacking from the Carriage House on their return. It inspires me that so many want to participate in what many are calling the resurrection of Darkmoor. The Circle have created the perception that some positive change is possible. I don’t, dear reader, scoff at these ideas. I understand that matters in Darkmoor are terrible. And that the common man desires to play some role improving matters, that warms even the chilly heart of your narrator. That the Circle are certain to fail and disappoint the masses, well that seems as inevitable to me as the rising of the full moon and the concealed implications of that phenomenon upon a certain noble.

I digress. Now armed with a full handful of steeds, the Circle, after some significant debate, set out once again on the road and down the muddy path. They arrived, as had the Nicholite, at that intersection of the well-carved wagon path and that narrow, mostly overgrown trail. The one, you will recall, lined with wicker men. Except now, as the heroes discovered, the wicker had been set ablaze.

The heroes moved up this trail, the Aldmaar man alone clever enough to hang back — to safeguard the horses, you understand. The others proceeded up this trail, investigating the still smoldering wicker men. As the passed one installation after another, each more recently set alight than the last, they began to notice that:

  • a body had recently been dragged up this trail
  • that body left blood and gore in its wake
  • a spot off the trail to the left was recently tamped down and the line of evidence of the body seemed to originate from that area
    And, most importantly:
  • the tall thatched roof of a structure seemed to lie at the end of this muddy trail.

The Circle had been warned a number of time, my friends, to do whatever they must to avoid the Hay Barn. That some dire threat resided therein. And yet, here are they, within a few short strides of that site, mouths agape and unmentionables freshly sodden.

And that is where I must leave the tale, dear reader. Until next time.

  1. There is the question as to where specifically on the Port Road the heroes find themselves. There is, as you may know, a dispute as to whether the Circle of Darkmoor has any legal or jurisdictional basis to be operating on this stretch of land, given that the Port Road east of the Third Stage Road lies within the Earldom of Eregore. We will return to that question at some future point, I am certain. ↩︎
  2. These are not squirrels. Do not, patient reader, interact with the “black squirrels,” I implore you. ↩︎

2025-03-11 Barony of Darkmoor Session 10

Session Notes

Word reaches us, dear reader, of the exploits of the Circle of Darkmoor, now firmly ensconced in the East. Praise the Unburning Tree. Or that Nicholas fellow. Or whomever else we can credit for their absence. The young Lord, one supposes.

The heroes ventured forth and discovered more misdeeds of the Dark Cloaks, in the form of a ravaged coach, its draughthorses slaughtered and likewise its crew and passengers. These thugs are truly animals. One wonders whether the Circle really comprehends the difficulty into which they are so confidently striding.

They continued to follow a map that they previously wrested from the Dark Cloaks in that ill-fated assault on the Baron’s purse which now seems years agone, which led them away from the road and onto an overgrown path in what had become a verdant, muddy fen. They traced the furrows of wagons through the mire. Despite the obvious indications that traffic had split at a certain point, some bending away to the left, some to the right, before rejoining up the path, the Elf of Anthracite, a wand-twirler of a clumsy sort, proceeded straight ahead. Ignoring the signs, evident even to an overfed, ink-stained scrivener such as your loyal narrator, this man walked without hesitation directly into the quagmire before him and had to be rescued by his associates. I suspect that some of you, dear readers, believe that I fabricate these misdeeds. Trust me. I recount merely what transpires. In an inimitable style, I daresay.

They continued, the Athracitizen now fully bedraggled in what had become a freezing night air. Discovering another trail heading more northerly (their current bearing primarily easterly) which they took to lead towards the “Hay Barn” identified on their map, about which they had received multiple warnings was the lair of some fell beast, when suddenly nearby: a wicker man.

I delved into this matter, my friends, the “wicker man.” There has been in these parts the phenomenon of constructing these effigies, often from reeds, wicker, straw, and other dried vegetation. These man-shaped — though often quite large — objects are then set alight, sometimes as part of a ceremony or associated with a funeral.

However, there is a barbarous aspect to these wicker men, in addition to their more festive uses. Some horrible personages encase their pathetic victims in wicker, my friends, and then set these miserable packages alight. It is said of these wretches that they have been “candled.”

There is some historical record, furthermore, involving the use of wicker men by the Church of Elemental Evil. Additional research into this matter continues.

To return to our narrative of the Circle: inside this particular wicker man they discovered a victim, bruised, battered, beaten and naked: Lucretia, the Dark Cloak they “rescued” from her life of crime. Freed from her reedy confines, she recounted yet another tale of woe, having been captured in her attempt to depart Darkmoor for northern climes, she was brought back to the marsh and left to rot amongst the rot in the fetid swamp.

She reported that a group of Dark Cloaks had taken up post at the abandoned Carriage House back on the road. She suggested that the Circle might have to face this crew at some point, perhaps at a less advantageous time. But if the Circle struck first… they might steal the brutes’ garments and disguise themselves, perhaps making entry to the Moat House a simpler matter.

Seeing wisdom in this approach, they set about it. A battle ensued at the Carriage House, which for a time seemed poised on the edge of a blade. The tide turned when the Badit captain was brought down. The Circle defeated the remaining minions with little difficulty. However, one escaped into the marsh. Fearing that he might alert the Moat House, the Circle is, at this very moment, in pursuit, if my sources can be trusted.

I promise to keep you, gentle reader, informed as this situation unravels.

2025-03-03 Barony of Darkmoor Session 9

Session Notes
Dear reader, it is I, your humble chronicler. I have for you today the latest (mis-)deeds of the now-famed Circle of Darkmoor. I can not count how many mugs of inferior ale that have been slung my way since I began narrating these acts of the Circle. Truly. I can no longer count them. Nor find the door. Another round, good barkeep!

In the previous edition, still available via our growing network of street buskers, industrious young lads as like to pick your pocket as sell you a new edition, I recounted the investigations being carried out by the Circle. This edition — I promise — contains fewer references to feces.

The Circle, having found their way to the residence of the local Guildsman who had been apparently bankrolling the despicable atrocities at the cemetery, and having rather soundly clonked said Guildsman, bound hand and foot as he was such that, as it has been reported to me, the unsavory fellow can now observe you both coming and going without the effort of moving his neck, pursued the man’s rather fetching female guest down into a subterranean passage, hidden in a wardrobe.

The follower of that faith which we should not name, Hammond, immediately made the way safe for his fellows by throwing himself onto the spikes of a pit trap so that they may proceed unharmed. Beyond this snare the Circle found a great bronze and wood door, the envy of any banker. From the far side of the door a voice addressed them, warning that there was no way forward for them. Interpreting that this meant that the speaker was trapped — a fact that when I heard it, I promise you, I sprayed ale all over my newest velvet trousers — they set about laboriously beating on the door with an axe. So if you were awakened by the sound of thunder, rest assured that it was only the vassals of Baron Darkmoor knocking about underground. Better to lay down the axe and use their skulls next time and let us all slumber peaceably.

Eventunally… eventually, they made their way through the great door to be confronted by an even greater beast chained as a sort of guard dog, to block their path. And another door further on, made of even sterner stuff. Most, at this point, I think we can all agree, seeing that the terrible monstrosity was chained in place,  might have backed away and reconsidered. Not our Circle! There is only one way, when one is a hero! Forward! No matter how many traps and doors and shocking monsters lie between us and… the furniture shop. For this is where they emerged, inside Alder Appointments, the local furnishing storefront. After hours. No sign of the fleeing lady nor of the rather rude gentleman who spoke to them through the door.

And what, I can hear your upraised voice, gentle reader, of the Guildsman? What account did he give of his role in all of this? What name did he give of the damsel who escaped the powerful Circle? I extend my closed hand in response and then, revealing that it is empty, you receive your answer. The Guildsman had been spirited away in all the pounding and hacking and ogre slaying. What then? What essential activities do they then take up, our glorious saviors?
Sawing away at the poor creature they slayed to remove his head as some sort of gruesome keepsake.

In the morning the Circle returned to the furnishing shop. Alder Appointments is, as it turns out, owned by the selfsame Guildsman — I see recognition dawning on your otherwise placid features, dear reader. Yes, that Guildsman! The shop is operated, however, by a man known as Clinton. Clinton, as we all know is that rather dry gentleman’s name. Clinton it is and has always been. Clinton, under questioning, admitted that he knew about the recent excavations under the shop — those leading to the Guildsman’s private abode, but he understood that it was in his best interest not to notice or to ask questions.

A brief aside:

I, as the newly self-appointed Great Sage of Darkmoor was requested to look into a matter that might be of some interest to all my readers. That of the identify of the “fountain girl” in the middle of Elder Pool.

I have to say, having arrived here some weeks ago, the shabby fountain, broken-down and useless, did not strike me as being of interest. Nor did it occur to me that it might be intended to represent an actual person. In that, I was mistaken.

Lisle Whiteberry, “Lil” to her friends, was a rather unassuming local girl who worked at the cheese shop that at one time occupied the space where the tiny draper sells his wares today. She was, by most accounts, pleasant enough. Plain and unmannered and often done poorly by men of the rough sort. But with a certain pluck and determination. And little did her detractors know what an important role she  was to play in the history of the governance of Darkmoor.

On that fateful night, some three or four days after the last full moon of harvest, when the traitorous Barnabus Rey allowed the cultists into the catacombs, they would have succeeded at reaching Lord Grey and, one assumes, murdering him and his family, had little Lil not seen the group entering the sewers and ascending that hidden column at Rey’s behest.

Legend tells us that she made her way to the manor house and managed through persistence and some amount of shin-kicking to reach the Lord’s man-at-arms, who finally, convinced of the threat, managed to spirit Lord Grey and his family away to safety with only seconds to spare.

What became of that young, brave little girl? That exemplar of bravery in the face of brutality?

The cultists –naturally– captured, tortured and murdered her and left her corpse hanging in the town square as a warning to others.

But the citizens of Elder Pool, may years later, erected that fountain in her honor. You know the one I mean: moss-covered and broken, forgotten to time.

Thus: the story of fountain girl.

Our heroes, the Circle of Darkmoor then carried their investigations to the cemetery where they met with the care-taker. That lanky figure shared a similar story to that they had previously heard from Clinton; whose name, as I have already stated, is, was and always will be Clinton: that he was paid to look away and not ask questions, despite the horrific acts being carried out within his area of responsibility.

The Circle then met with a figure of some high-standing and wide authority who we shall not name. As a result of this significant conference, the Circle now is committed to stomping out the dark cloak threat that we have all anticipated them taking up so long ago.

I applaud this new focus. Let our heroes carry the fight to where it belongs: far and away where those of who have had perhaps one ale too many can get a decent night’s sleep, undisturbed by door-smashing and free of horrible amateur taxidermy.

2025-02-25 Barony of Darkmoor Session 8

Session Notes

Our heroes, the Circle of Darkmoor, never individuals to venture into the sewers a single time when multiple visits are at their… disposal, returned to the stinking depths, investigating a figure your humble chronicler helped them identify: Barnabus Rey.

According to my extensive research, I can report that Barnabus Rey was the one-time Captain of the Watch, entrusted to safeguard the nobles. The history recounts that Rey, at midnight, opened a hidden door that allowed the assassins of the church of Zuggtmoy to climb from the sewers into the catacombs beneath the manor house and… nearly…. to pluck the ruler of Old Darkmoor from his throne. The nobles fled, but that was the end of their rule, though the war against the Elementals continued for some years in their absence.

The Circle discovered a shadowy figure at the western extent of the sewers who, being discovered, dumped his burden into the waste stream. The heroes pursued and ran down their prey. The story that was told to me, dear reader, you will scarcely believe.

The youth they captured, a miscreant who calls himself “Timmer,” reported that he and others have for some time been serving an evil master known as Loch, who has paid them handsomely for unearthing the deceased of Darkmoor and dumping their decaying forms in piles in the sewers.

This Loch creature supposedly, is a well-dressed resident of Elder Pool who frequents a certain downtown tavern.

After further investigations the Circle traced this “Loch” to the Guild Hall, where he is reputed to be a prominent member, under a different name which I shan’t at this time reveal.

The Circle found their way to the residence of this Loch where they were met with a less than contrite welcome. During their bootless attempts to extract a confession from this dandy, Loch’s female companion slipped away through a concealed passage down into, once again, an underground complex.

Hammond, the Nicholite friar disappeared in her wake, and the others followed suit.
What happened next, you ask, eager reader? I promise to tell.

Next week.