TSM Update: Knock Knock

IN OUR LAST SESSION….

…just as our heroes were settling into the Purple Dragon’s fortress in the forest, albeit after poor Garl had an unfortunate stumble off the roof of a two story building, some new friends showed up.

The fortress is mostly made up of a high stone wall with a “front door” facing the road and a large main gate facing east, anchored by towers in each cardinal corner, and a single large keep in the center of the enclosed court. There’s also a stable, a small office building, an outhouse, a small door in the western wall, and various storage areas. A heavy hoist is mounted to the wall on the northern end. The northern wall overlooks a great pit or something hundreds of feet below. The ground along the western and (especially) the eastern walls has eroded over time and is precarious and unpredictable. There is little to no walkway left outside the northern wall.

The main keep inside the fortifications seems to serve as a garrison, mess hall and defense-of-last-resort for some previous soldiery. Atop the keep’s roof, a great ballista was found, alongside a stack of huge wooden bolts topped with hammered steel bolt heads. As is the case with each of the 4 towers, large barrels of oil stand here, next to an iron cauldron, and small barrels of arrows are deployed across the surface.

A catwalk ties the four towers together at the top of the crenelated fortress wall. Each tower is made up of a 2-story circular staircase, with barrels of spears and arrows at the intermediate landing and a trap door at each level, secured from above. A trap door and staircase inside a bulge in the wall separates the inner and outer doors in the western wall and allows access to the catwalk.

The office building in the northwest corner of the fortress is comprised of a single windowless room featuring a desk scattered with papers and a few books, and a single bed and footlocker.

Along the back (northern wall) are an outhouse privy, the hoist, and a pile of coal and firewood. From atop the northern wall, Tovlakov spotted a ledge a hundred or so feet below, and the remnants of a rope ladder descending from it. There was no obvious way to reach the ledge short of a dismayingly difficult climb. The privy at the back of the fortress is literally just three walls, a door and a large hole in the ground with a great drop beneath it.

As the morning wore on, two groups seemed to be converging on the road. One made mostly of elves, dressed in leathers and carrying axes from the west, another, mostly dwarves with hammers and heavy axes from the east. Here and there were individuals in armor, and the occasional torch-bearing Man. Keeping the peace and seemingly in charge of these two mobs was a human, bald-headed and robed. He brazenly approached the front gate and began to bang on it and call within. He was not welcomed inside. As the two mobs gathered together to form a single fighting force, the bald man revealed himself to be a wizard of some stripe, and caused the front door to be unbarred and opened. The heroes inside set about defending the fortress, mostly working from the battlements, casting spells, firing arrows and holding the southwest tower from those who made it inside and attempted to storm upwards. A ladder was employed, mostly unsuccessfully. Small groups attacked the eastern and western doors, those on the east quite unsuccessfully, given the pit trap uncovered there. Those doors though, were shattered under axe blows. One attacker made it through the western gate and pounded the trap door open leading to the catwalk there.

At one point the rival wizard instantiated a green glowing hound which assaulted Norm, but which eventually disapparated.

By the end of the session, the initial attack had been smashed. The rival wizard had faded back to his mob, which had been diminished by approximately one-third. The enemy was still encamped outside the fortress, seemingly gathering their collective breath and considering the next assault.

Morning is still a few hours away.

TSM Update: A Thieve’s Guild? In Rankford?

IN OUR LAST SESSION…

…it appears that the Purple Dragons are coming to town, which news seemed to have stirred Eeger, finally, from his perch.

Garl is pretty tough, it turns out, and fights dirty.  And his cell sits atop the entrance to a subterranean training area for local thieves, with it’s own tunnel exit leading north of town, and perhaps somewhere south as well.

After borrowing Hugo’s wagon under the ruse of taking supplies out to the ‘Dragons outpost west of town, our heroes stashed Garl, in chains, aboard it and headed to the outpost as a remote location for his interrogation.  Along the way, they passed the wood mill, sawing away in the middle of the night and arrived at the fortress outpost.  And just across the Road , so the heroes were told, slumped Count Segur’s residence, a mansion in the woods, though one perhaps not up to the standards — viewed from a distance, that one might expect from the Lord Regent of an ancient empire.

After falling and nearly falling off the cliff atop which squats the fortress, our heroes made their way inside the outpost, bringing with them the horse and Garl, and barred the entrance behind them, secure in the knowledge (?) that the Purple Dragons are due in 2 days.

Along the way, they heard from Garl, not at all reluctant, at least initially, to spill what he knew of the conspiracy.  It involves Eeger, the head of the thieves guild, Count Segur who seems to have some unknown sway over Ruddiger the Druid, and Marver the Warden.  They have some associates according to Garl: Mons Millmaster of the mill, and some “ogre,” supposedly.  Skank, he claims, worked for Eeger as a member of the thieves until he made some misstep.  Garl suggested that the Taledos must have likewise acted against the conspirators’ wishes in some way.

Garl said that the conspirators are simply involved in an effort to smuggle mithral from “a hole in the ground” through Rankford and ultimately to Immersea for sale.  It’s about money.  He said that he works for Eeger now, though he used to work for Millmaster until Eeger arrived on the scene.

Garl, perhaps bluffing, seemed very little concerned with his own death, but was enthusiastic in describing how the heroes were now certain to meet theirs, once the conspirators got a hold of them.  Towards the end of the session, though, Garl seemed more withdrawn.

TSM Update: Tunnel of Love

IN OUR LAST SESSION…

… our heroes (Tovlakov and Tia, anyway) explored the mysterious, previously hidden,  basement of the Taledo Transport shipping house.  The basement contained a series of now empty boxes, all bearing the mysterious symbol that we now associate with Count Segur.  And a tunnel heading north.  There was also a knot of rats fleeing the approaching heroes, as well as one dog-sized rat with red eyes.

T&T headed north, and after creeping along for a few hours, and discovering latent tracks of a heavy wagon previously pushed along the passage, they found that the tunnel met up with a much larger, smoother subterranean avenue heading generally east-west.  The uniformity of this larger tunnel led the heroes to believe that it had been bored by an ankheg.  The fact that there was wagon tread leading up to the ankheg tunnel and reappearing on the far side, but no such tracks of a wagon in the larger, smoother passage, seemed to indicate that the ankheg tunnel was newer than the last use of the wagon.

Eventually, after growing generally more damp, the passage from the Taledo shipping house led to a stairway that let out into a closet with a concealed door inside the Taledo office and residence.  T&T managed to slip out, unnoticed.

The entire group of heroes met up an their new hideout, an abandoned structure that Tia seemed to recall was some sort of ill-fated, low-reputation business from her youth.  The party members hid a number of the mithril ingot here.  There was a general planning session then, due to the extremely late hour, the heroes retreated to the Watchtower.

The following morning, Dain and Tovlakov headed to the House of Gond and met up with Pearl.  They convinced her that there might be memories, perhaps involving prominent individuals that she had lost due to the involvement of the satyr Lytus and that it might be important to regain.  She eventually committed to taking the memory restorative tea herself.

Dain had previously drawn a card from the Deck of Many Wondrous Things. He drew the Star card, and as a result became more wise.

Tovlakov confirmed, while Garl was sleeping, that his boots were muddied and covered with recent ash.

As the session began to wrap up, the heroes plotting what to do next, with Lord Segur presumably returning to town on the morning, an oddly-rapt rat, redolent with rare rationality, realizing the role-players recognition, fled, following the facility’s fragments to freedom.  Tia attempted an arrow assault and attained anticlimax.

There seemed to be some concern that the rat might be a servant of Ruddiger.

TSM Update: How long has this been going on?

IN OUR LAST SESSION…

… Tia and Tovlakov made their way, without incident, to gather more flowers for Pearl to use in preparing the memory restoration elixir.  They both eventually drank it, and relived some uncomfortable memories.

Dain spent some time talking to Marg about Count Segur’s schedule.  According to his typical practice, Segur should be in town in less than 48 hours.

The party visited the Oakstrong Brewery.  Hugo has brewed an oaked brown ale as a celebration of the life of his lost brother.

The party identified most of the items that the Mephit “Mike” had put in their goody bag: arrows of Troll and Wyvern Slaying, a Potion of Heroism and a Deck of Many Things, whatever that is.  There are still a few items (a potion, an oil, a few crystal spheres and books) yet to be identified.

There was a particular jay that the party felt was spying on them.  Tia felled it with a single arrow.

There was a late night fire at the Taledo dock, and it was fully burnt to the ground.  Amongst the ashes, the party found an intact shipping container, marked with a familiar, vaguely triangular symbol.  Having retrieved it, the party found it contained six ingots of what they believe to be mithril.

There is a basement space at Taledo’s, apparently still intact.

Tia is considering pulling one of the cards from the Deck.

It’s the militia versus the mithril conspiracy.

Isn’t it?