Moat House Status II

Sir,

I hope this message finds you well. I apologize for taking time away from your pressing duties with so much occurring — and so much at stake — in our Barony.

I am pleased to report that we have reached a new milestone at the Moat House. According to some recently-uncovered documents, Bristol and I have determined that the facility in its glory days was developed employing something he tells me was known as the “Tier Model.” And as the Moat House was constructed and continued to be improved, certain sets of improvements were classified collectively as belonging to a certain “Tier.” Apparently, based on our improvements, and certainly owing to your leadership, we have arrived at Tier V. I have no idea, truth to tell, what that means, Sir Kog. However, one indisputable fact remains: whether it is due to our rigorous training, our improvements to the site or some other reason, our soldiers — including new recruits — have taken a forward step in their combat readiness.

  • New recruits are now Tier II fighters. Existing Moat House soldiers are advanced to Tier III.

I am informed that a new stronghold at fabled Anthracite has been established. We now have regular courier service between Elder Pool and Anthracite. Couriers can now reach any of those three locations in a single day. We have received a small party from Anthracite, of which I pray you are aware and have authorized. They have begun work on the mystical circle in our basements.

Due to our local improvements, we can now accommodate a larger garrison.

  • Maximum garrison size has increased to 25


Most importantly, perhaps, is our ability now, given more trained leaders, to address more than one of your directives simultaneously. This is a great relief for me, as I feel we have not been able to meet the great demands placed on you.

Updated Stronghold Actions

  • Each stronghold turn, the Moat House controller may issue two orders:
  • Garrison: Recruit up to 4 Tier II defenders
  • Train: – spend training points (= Strength modifier) to increase a garrison defender’s Tier by 1; no defender may exceed the Castillion’s tier
  • Deploy
    • Deploy up to 4 defenders for income (10/defender/assignment) or
    • Deploy up to 4 defenders to another Stronghold or key location (e.g., Elder Pool)
  • Fortify: continue to improve our facilities here at the Moat House.
  • Patrol: — Deploy up to 4 defenders on a given route (e.g. between two specified locations); provides increased security on that route and defenders will respond immediately to threats at either location

I am eager to investigate these records further. There seem to be capabilities, once researched, that may make our forces more effective outside the Moat House, e.g. while in deployment or on patrol, but that would require more time in fortification, which I realize you may be loathe to approve given pressing matters in the Barony.

Look at me, Sir, presuming that I know your mind.

Please advise on how you would have us proceed.

I remain your humble servant,

Captain Lassadorn, Castillian of the Moat House of Darkmoor

Entry 65

Reluctantly, I poured the cognac I had stashed in the Aldermane’s saddlebags—rescued from that tavern in Greensward where the Knight and I had received such an inhospitable welcome, now a smoldering ruin. “You,” the Sorcerer nodded at me as I proffered my steel cup,“are known as the ‘Circle?’”

I blinked at this non-sequitur.

“By some,” Lady Seralynne replied as I struggled with a response.

“You are… three. What sort of geometry is this? Surely the Triangle suits better?”

“It was Cestus who first began to use that term for us,” she replied. “Then the blatts took it up. It’s a reference—”

“To another Circle. A previous band, which also included a ranger, a member of the… clergy,” REDACTEDinterrupted, smirking and nodding as he used this term for me, “the then-Knight of Darkmoor. However, this previous Circle numbered five. There was also the Royal Inspector… and where is our contemporaneous manifestation of that role, pray tell?”

“Graqus—the Royal Investigator—is serving an assignment for the King of Eegland. Representing Darkmoor in some important matter,” Lady Seralynne replied, putting rather more conviction in her response than I knew she personally felt about the value of this mission to Mainesbury..

“Yes,” REDACTED replied, fixing that grin on his face. “Curious timing, don’t you think? That Eegland comes calling just as some grand conspiracy seems to be sweeping through Darkmoor?”

“Do you know something about the Investigator’s mission?” Aldmaar snapped. He was clearly irked by this change of topic.

The Sorcerer swung his gaze to Aldmaar. We were seated once again around the fire. REDACTED, it seemed, was not one to incline or sit, preferring to tower over us. The grin did not change. He shrugged slightly toward Aldmaar. “If not, let us return to the topic. To my question.”

REDACTED drank from my cup. “Very well. Let us continue to live in darkness about the matters of historical circularity. You want to know about the Cult of the Elemental. A not unrelated matter. What questions do you have for me, since you will not allow me to tell the tale in my own style?”

“The girls,” I said. “Why are they stealing our girls? And… the walking dead.”

“And the glasseyes,” Aldmaar added.

“The cult,” the Sorcerer of Anthracite began, “is the result of a historical oddity of this land. A natural occurrence of Darkmoor itself, you might say.”

“There’s nothing natural about this cult!” Aldmaar protested.

“You and I, son of the Wood, must assign different meanings to that term, then,” REDACTED replied darkly. “The cult—the Church of the Elemental, the followers of Zuggtmoy—return again and again throughout the history of this land. This is not the first nor the last rising of this… sentiment. It does not die once slain. It lies dormant under the soil until the conditions are ripe for it to grow again. It abhors light and feasts on decay. Do you not consider the humble fungus, Ranger, to be a natural phenomenon? Such is this cult. When it arises, you may take your spade to it, dig it out. Burn it. And yet the spores linger. And spread. And wait.”

“And what makes Darkmoor such fertile ground for this particular blight?” I asked.

“That,” the Sorcerer stabbed a bony finger in my direction with sudden energy, “is the question, Cleric of San Nicholas! Why here? And why now?”

“Do you know the answers to those questions, REDACTED?”

Before he could respond to the Knight’s question, Aldmaar broke in. “We are continuing to avoid the actual—” he uttered a profanity, “—questions I posed. What are they up to now, this cult? And how do we stop merely responding to what they have already done and intervene before they commit their next atrocity?”

“They have built an army of these blighted ones—these ‘glasseyes.’ They will march on your villages and towns. There are hidden cultists in all of these places who will ensure the doors are open when they arrive. To your Mane Hall, Ranger. To your village, Cleric. And yes, to Elder Pool. There are agents everywhere, waiting on their mistress, Targeta, to send her instructions.”

I could see the fear creeping into the faces of my associates, who I knew to be the bravest of our generation.

“These girls, as I mentioned, they take to solve their riddle. The chant which you heard from my lips only yesterday. An element of the natural recurrence of this pattern: girls are born in Darkmoor with these marks on them—the symbols that, once collected, answer the riddle of the Temple.”

The fire popped unexpectedly, and we all started. Perhaps even the Sorcerer was not immune to surprise.

“This is what she has been pursuing—Targeta. Whose real name is Anarza.”

“Anarza… Greenfinch?” The Knight nearly choked on the name.

“Yes. She is the secret deaconess of the Cult of the Elemental. You may have heard concerns regarding her…”

“From Graqus,” she replied, a light dawning in her eyes.

“Sadly, the Royal Investigator was called away before he could delve further into that matter,” the Sorcerer said, his grin returning.

“Where will she strike next?” Aldmaar asked. “We must get word to them and depart immediately!”

“I suspect that now, finally, Targeta—Lady Greenfinch—has amassed the information she believed she needed. She has identified all of the girls of the land bearing this mark. She has taken note of the birthmarks and is even now bound for the Temple to put this information to use.”

“So we must meet her there. To stop her and end this threat.”

“That will be no small matter,” the Sorcerer replied. “She will have interposed an army between us and her. And she will likely be sending her forces word that they may take action. Everywhere. She has allies—not merely your folk in your villages and towns, but fell creatures everywhere have been promised power and flesh if they heed her call.”

“I see that we have a visitor,” he gestured into the darkness, “and I suspect they bear tidings of this exact event.”

We all peered in the direction indicated.

“A horse,” Aldmaar called, though I saw nor heard nothing. We were on our feet as a figure stumbled into our firelight. A man in the livery of the House of Grey, filthy and shattered, dragging a horse utterly spent, addressed us, unsteadily.

“Milady,” he muttered, gasping for breath. “Milady, there’s been an attack on the Manor. Somehow… assassins… they’ve found their way past our defenses.”

“What?!” I found myself shouting. “Lord Grey… what of his bodyguard?”

“I know not…” the man—Abbilar, as I finally recognized this city watchman—gasped. “There was a great struggle. The Lord has… perhaps fled. Elder Pool is overrun!”

Entry 64

“Tell me, REDACTED” Aldmaar began as the campfire died. Simply hearing his use of the Sorcerer’s full name charged the air in an indescribable way. “Just what the bloody hell is really going on?”

The Sorcerer had arrived at our camp unexpectedly after the previous day’s activities in Greensward. Lady Seralyne had predicted that the man would likely return to Anthracite without another word with us. And yet here he was, tall and thin and pale, dim as always as if he were a mirror for darkness.

“What mean you?” he turned that hairless, planed head toward Aldmaar, and there was a note of menace in his tone.

“He means,” the Knight of Darkmoor interceded, interposing herself between the two men, but in no way shrinking from the Sorcerer’s stiffened posture, “that you have informed us little on your intentions here. You know more than you have let on…”

“As ever,” Aldmaar muttered.

“… and this fell work of the Cult bears on all of us. Even you and your school. REDACTED, help us to understand what is happening in our realm so that we can best pool our efforts to confront it.”

The Sorcerer showed a feral grin, the skin stretched taut over the heavy bones of his angular face. “This Cult,” he said, after a pause, during which I managed to convince my companions to take a seat once again. I stoked the fire, though a dense layer of cloud and an accompanying oppressive warmth had settled over Greensward and its environs. The Thalass Engine continued to glow and spit sparks into the sky, even now. “This Cult means to free the Carrion Queen from her imprisonment and bring her to the Temple of Elemental Evil.”

“Zuggtmoy,” I said, unnecessarily.

He nodded, and crouched. He reached his bony hand into the fire, extracted a glowing ember, the flames ignoring him. The Sorcerer closed his palm on this red-hot object. For a moment, the smell of spitted lamb came to our nostrils. Then he opened his hand. There, glistening in soot-blackened skin was a diamond, finely cut. It threw multi-colored darts of light like a prism. “Inside the Temple is a gem.” The “diamond” pulsed… it… throbbed, growing and shrinking minutely. It bulged in places as if blood coursed through veins just beneath the surface. “This gem is known to them as the Heart of Darkness. The Cult believes that the Heart is linked to the Queen herself, in whatever hell she resides. They believe that, if they can locate the Temple, solve its riddles and enter the Chamber of Darkness, that they can extract the Heart from its confinement and then bring the Queen to our world.”

The “diamond” glowed and pulsed and thrummed until the light emerging from the Sorcerer’s palm made it impossible to look at. There was a flash — a shuddering of the earth and the air around us — and, still dazzled and blinking, I managed to return my gaze to REDACTED. In his hand now was merely a bit of black-grey charcoal. He inverted his hand. For a moment, the dark thing seemed to cling to him. Then it fell into the fire which hissed and enveloped it.

“And what of this riddle? And the girls?” Aldmaar was the first to regain his composure.

“And the Engine,” the Knight added.

The Sorcerer rose. “You would hear all of it, then?”

“All of it,” Seralyne said, with a firmness tinged with a note of regret.

“Very well,” the Sorcerer replied. “Firstly though, have you no cognac?”

I set about pouring the Sorcerer of Anthracite a drink.

Stronghold – Anthracite

Magical Manufactory Stronghold: Anthracite

Overview

  • Type: Magical Manufactory
  • Location: Arcane facilities of Anthracite (near or within the ruins of the Tower or New Schoolhouse)
  • Controller: Dixit Sindarin, Royal Inspector of Darkmoor

Personnel

  • Magister: Sevrin Auguste (Level 4 Faculty member of Anthracite)
  • Artisans:
    • Tavon Wrex (Level 1): Scroll & potion scribe
    • Mir Brambletarn (Level 1): Apprentice enchanter

Artisan Options (per Stronghold Turn)

Each artisan may select one of the following options per Stronghold Turn:

  • Scribe Scroll (must be from known list)
  • Brew Potion (must be from known list)
  • Enchant Item
    • Requires masterwork base item
    • Requires residuum (1 quantum per +1 enchantment)
    • Limited to +1 enchantments initially
  • Extract Residuum (from magical sources)
  • Train Apprentice (only Magister can train apprentices initially)

Production Guidelines

  • Item Level Requirements:
    • Scrolls and potions of Level 1 can be produced by Level 1 artisans.
    • Items of Level 2 require Level 2 artisans.
    • Production time = 1 turn per item level unless multiple higher-level artisans cooperate.
  • Scroll & Potion Capabilities:
    • Scrolls and potions cannot exceed what a 9th-level wizard could produce.
    • Residuum is only required for permanent enchantments (not for scrolls/potions).

Known Scrolls

  • Feather Fall
  • Detect Magic
  • Disguise Self

Known Potions

  • Potion of Climbing
  • Potion of Healing
  • Lesser Potion of Haste (Level 2 item; requires Level 2 artisan; takes 2 turns to produce)

Enchantment Rules

  • Enchanting a masterwork item to +1 requires:
    • 1 quantum of residuum
    • One Stronghold Turn
    • Can be completed by a Level 1 artisan
  • Higher enchantments require additional quanta, turns, or artisan cooperation

Controller Benefit

The controller of this facility is granted the following sub-class feature as if they had selected the noted subclass:

Level 3: Telepathic Speech (from Aberrant Sorcery subclass)

You can form a telepathic connection between your mind and the mind of another. As a Bonus Action, choose one creature you can see within 30 feet of yourself. You and the chosen creature can communicate telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must mentally use a language the other knows.

The telepathic connection lasts for a number of minutes equal to your Sorcerer level. It ends early if you use this ability to form a connection with a different creature.

Notes

  • Production “menu” expands over time with new discoveries and options
  • Player-facing interface includes checklist-style tracking for each artisan
  • Only torches or lanterns provide light within the Old Tower—magical light fails
  • Teleportation and summoning magic does not function in these areas

This document reflects the current state of the Magical Manufactory Stronghold in Anthracite and the operational framework used across all Strongholds.

Dear Kog

I have heard from Yanush of your wish that I accompany him to the Moat House. I will comply.

I will do what I can for this girl — this Lessip, I am afraid…. I fear that I might see more in her than I can stand. I was very like her, I imagine. Taken from my home, my village of Dunhollow, family slain…

Kog, I have much to confess. I have done evil, deeds I could justify to myself given my circumstance but that in the cold light of day, surrounded by these earnest people of Elder Pool, yourself and this Baron… I feel everyone’s eyes on me. They know that I was a Silencer, that I preyed and… murdered, burned and kidnapped.

That Cult leader, that Sumner Curtis… he was our contact in Elder Pool. We were sent to silence that young fool Norwich before he could reveal Curtis’ identity as the man who coordinated our raids on the High Way, picked out our victims and took his share of the cut.

I killed him, Norwich. I am returning to the Moat House where his brother, Bristol will smile at me in his youthful innocence, having no idea.

This girl, she has found some temporary respite at the Moat House. It’s funny to think that, for her, the Moat House might feel like safety. That was never my sentiment. But, perhaps, it can be. Perhaps the Moat House can be a place for you and me… and maybe even this girl, likely orphaned by the Cult. A fire is growing in this Barony. We can all feel it. We can’t stop it, Kog. Perhaps in the Moat House we can find a refuge from it. To let the flames burn themselves out at the edge of the swamp. Let the fire turn to harmless steam.

This Cult — they are led by that witch Vindurain. The Cult ever followed her direction; though outside of the Moat House she donned the mask and the robes and called herself Targeta. That sorceress is behind this all. And she seeks to turn Darkmoor red.

She — like me and maybe like this Lessip — she is marked. I have hidden it from you, but I bear this mark that the Cult seeks. Vindurain selected me from the girls taken from Dunhollow because she saw the mark on my back. And I have seen the mark on Vindurain.

Their chant, whatever its meaning names us, each with the special mark. I am ALEMA, the Stone. Vindurain has taken from me whatever she needed, over the years. She is TALAS. The Flame. She seeks the three other girls, with their own distinctive marks. One will be LEVEL. One of the terms means The Wind. The names are hidden in the chant.

There is a girl, held somewhere else. A girl I never met nor saw. I learned that Aaron was kind to her in some way and that was why he was punished. That was why I wished him freed; the only man in that pit of vipers, and so they imprisoned him.

I know it is cowardly to give you this information this way. I lack the courage, brave Kog, to look into your face and bare all. I do not dare the reproach from you.

I understand that you will think the worst of me. I deserve for you to think the worst. For I have done the worst. And more.

But I hope you will come home, and that we can raise that bridge and put all your men on the walls and down, under the Moat House we can find safety while Vindurain and the Cult turn Elder Pool and Darkmoor back to ash, just as they did with Dunhollow.

I ride for the Moat House. Please send word when you can join me.

Entry 62

The morning was spent in slaughter. My vestments are red with blood and my heart is heavy. When we entered once again the gates of Greensward, the Sorcerer gave no warning. The guards, previously smirking now peered cautiously over their battlements. The Sorcerer with sweeps of each hand cooked them alive.

Almost immediately, the peoples were out on the streets, running at us as if a bell had signaled the arrival of dinner. Yet they found no feast. These Cultists possess some magical prowess, even the meanest of them. They have learned in their secret, underground rites witchcraft. We were beset by spells and as the fight continued, manifest elemental beings of air and earth and — yes — even the fire with which the battle had begun.

They continued to engage our horses until Aldmaar insisted we dismount and free the beasts so that they might survive. So we joined the fray afoot. The Knight of Darkmoor, as ever, waded in, her shining armor and great axe glinting in the meager morning light. Aldmaar sent volley after volley into this black host until, his quiver empty, he unsheathed his twin swords and joined the Knight, nearly back-to-back, in a knot of the Cultists.

They fought like cornered animals, these Elementalists. They asked for no quarter. They were willing, even eager, it seemed, to die. As they rushed out of homes and shops, each with curved dagger in hand, they did not hesitate, despite the growing pile of their allies in the filthy streets of Greensward.

I did what I could manage, to keep the mob at bay, disoriented, and, when necessary, I imparted healing magics to my allies. And to myself. I gave a good accounting in the rolls of the downed, though the Knight and Aldmaar stained the registers crimson.

And the Sorcerer… I have rarely seen him smile, but he was grinning like a carved harvest pumpkin throughout, hurling spells into knots of Cultists. Moving through the fray, never staying still long enough for the foe to reach him. He toyed, it seemed, with the great stone beast the Cultists had summoned, like a kitten with a ball. I could not spare the attention to track him, nor did I take any joy in observing the glee he took in his wholesale butchery.

The Cultist throng dwindled. Aldmaar and the Knight, exhausted, unrecognizable in their gore-spattered state, cast about for any new foes. I fell to my knees, hoping for a moment’s respite.

“Where is the Sorcerer?” I heard Aldmaar call. I could only shake my head, not glancing up. I heard a final, crunching blow from the Knight on the Cultist before her, who, just as I, was on his knees, unable to rise. My pulse was a roar in my ears. I feared that my breathing would never compensate for the deficit of air in my blood. My vision had collapsed into a narrow tunnel directly in front of my nose.

There was a rumble — distant but surely loud — and I found myself on my side. For a moment or more, I suppose, I lost consciousness. Then Seralayne was there, stirring me gently. She looked ghastly, but concerned. “Pieter?”

“Was there… an explosion?” I managed after a second, able to rise on one elbow, the world oddly canted as if I were perched on its very edge.

She nodded. “The Sorcerer. The Thalass Engine.”

I just stared, uncomprehending.

“He destroyed it,” Aldmaar said, just entering the limited scope of my vision. “I suspect that’s what this was all about. For him.”

Moat House Status

Sir,

I hope this message finds you well. I have a number of updates for you and then request your guidance.

Regarding the repairs that you ordered on the Moat House, I can report that we have prioritized defensive positions. The walls surrounding the perimeter are completely repaired as is the gate and we have secured the two tunnel entrances at the far and near end. The interior is coming together well, though we have destroyed all of the Silencer and Cult furnishings… we all found them too unsettling so it is even more sparse than you last saw it. The automatons… the Caretakers are a wonder! They keep this place humming as you have observed. They… can become a bit of a nuisance if you let them… claiming your half-finished plate from beneath your chin. We’ve come to lock the doors when we want a respite, which they entirely respect.

Bristol, under Lathrop’s tutelage has gained more facility with the Murgathen tongue than we had any right to expect. I know that I was not as enthusiastic with your intent to dedicate one of our precious few recruits to such a duty, but your plan is coming to fruition. I will endeavor to put more trust in your instincts in the future.

There have been a number of ships that have moored out on the water and sent a rowboat envoy to see what we might barter — I gather the Silencers often had stolen goods they would sell to these lot. At first, we ran them off… we have repaired the ballista at the foredock as one of our first matters… however ships continue to arrive. There used to be a substantial dock and warehousing operation at the end of the Old Port Road, so Ralluk tells me. I imagine when the Baron finds time to turn his attentions in this direction he will consider rebuilding that capacity.

The Murgathen are a good ally, I must say. Their knowledge and willingness to help… I have to keep my heart hardened against hidden treachery which our times have so prepared me to expect, but thus far we have seen only good-hearted sincerity. Ralluk has proposed that we might, once again, seek to bolster the Moat House’s defenses by employing the Shambler… the adolescent monster that still prowls the swamps. He states that rather than terrorize it into submission, he might be able to serve as go-between to attempt to strike a bargain with the beast. I am not at all sure this is a good idea. However, one way or the other we are going to have to come to grips with this beast in our own, so to say, back yard.

Some unabashed good news: one of our joint Moat House — Murgathen patrols managed to find a young girl, Lessip, who had escaped, so she says, the Cult’s clutches. The Cult’s assault on Greensward resulted in a group of Cultists skirting the swamps on their way to the Old Port Road, it seems, and one of their young captives managed to escape into the swamps and survive for days before we found her. She is a young girl, far from home and even our female recruits are not… motherly, I confide with all honesty. Lessip is tough and as well take care of as we can muster, but she needs a touch that our gauntlets preclude if you will forgive the flowery language.

Regarding your priorities, please advise on how you would have us proceed.

  1. Continue Fortifications. The towers have not really been addressed at all, I’m afraid. They stand… but are in the same state you last saw them. The gaol has been entirely ignored to this point, if we are to serve as the Royal Goal as in days past, that will require much improvement.
  2. Add to the Garrison. Shall we recruit more men-at arms? We are not yet at capacity, as you well know. I’m certain our People are more than willing to send us capable men and women.
  3. Establish routine Patrols.  If the Barony would focus on making the possibility of improved commerce between settlements approach what it might be, we stand ready to clear the roads to facilitate this crucial activity.
  4. Train our cadre. I could use a few corporals to oversee our shifts. I have my eye on those most suited for this responsibility.
  5. Deploy a squad for duty, either as a) Mercenaries to serve in other lands and thus produce much-needed coin for the Baron’s coffers or b) Guard a location that you designate, where the locals might lack the ability to manage Cultist or other threats. I hear reports of significant activity at Anthracite and in the region of the Twisty Wood.

I remain your humble servant,

Captain Lassadorn, Castillian of the Moat House of Darkmoor

Entry 61

“It is one thing to wish you had powerful allies nearby,” Aldmaar told me this morning. “It is quite something else to have the Sorcerer of Anthracite poke his pale head inside your tent.” I laughed. Aldmaar did not even smile.

It was quite a surprise to all of us that REDACTED, the taciturn master of that dark tower joined us outside of Greensward on the morning. Although… I must say that my slumber had been restless. I had attributed that to our time spent within that unwelcoming community. Now, I wonder…

We met together, us four around the meager fire that Aldmaar had quickly stoked while the Knight and I had tended to the horses after quitting Greensward. The Sorcerer welcomed hot water for his tea, but eschewed our offers of bread and cheeses. “And if the bread comes from Harrowfen,” he said, blowing the steam from his rather too-ornate-for-travel cup, “I shouldn’t eat it either, were I you.”

I eyed the chunk of bread in my hand, a conspicuous bite missing from it. Aldmaar began to cough and sputter. I shot a look at the Knight of Darkmoor who merely smiled. “I bought this in Anthracite, as I’m sure our new companion knew at a glance.”

The Sorcerer explained that the Cultists here at Greensward and in other hidden locales throughout the Barony were working together to solve a riddle. “They know it as the Sator chant,” he said. “For reasons they don’t understand.” Then he stood up from the fire, gathering his dark-purple cloaks around him and in a surprisingly fine voice, sang:

Talas verum, dronum malas
Alema sero, luna lema
Level credo, noxa revel…

His voice had turned slightly guttural, issuing these strange syllables. “I’ll spare you the rest. Singing it… unsettles things.”

And we had felt that, as he sang. Perhaps some enchantment he had knowingly or otherwise imbued the chant with… or something about speaking these words… I had felt the hair on my arms rise and there was an uncomfortable knot that had started to thicken in my stomach. The bread, despite Seralyne’s reassurance, no longer appealed. I saw a paleness, a strickeness in the countenance of my friends.

“What does it mean?” Lady Sparrowhawk asked at length.

“What’s important is what the Cult believes,” the Sorcerer respond in his typically elliptical fashion. “And they believe that it means that they must abduct the young girls of the Barony and search for hidden birthmarks that will give them the access they require. They do not know it, but that song tells them where to look. Fools.”

“And to what do they seek access, REDACTED?” said the Knight, the only one of us brave enough to call him by his rightful name.

He seemed to take no offense. “The Temple of the Elemental,” he replied with a brief pause. Then he threw the remnants of his beverage into the fire with a hiss and a pop, and a blue-black puff of smoke. “Now, let us enter Harrowfen and deal with the filth that have made of it their lair.”

“How do we tell the fair from the foul inside?” I asked, meekly.

“The fair will cry for mercy when we slay them,” the Sorcerer of Anthracite replied. “The foul will retain a bit more dignity in death.”

2025-06-06 Barony of Darkmoor Session 22

Deaconess Targeta

Session Notes

Hullo, Dear Reader. It is I, Buck Headstrong the greatest sage et cetera, et cetera.

Forgive me if I do not emanate enthusiasm at this writing. I feel, as you likely do as well, a grimness growing in the night’s atmosphere. A gloom descending upon Elder Pool that I can not shake.

I have been, you may have observed, somewhat of a critic of the acts and… feebleness of the Circle, so-called, of Darkmoor. Those representatives four of the great peoples of Darkmoor, nestled in their disparate camps. Darkmoor’s, as the young Baron put it, “collection of factions” sent forth their greatest and the result, for good or ill, was this Circle.

I take no pleasure in imparting to you the news, friends, that the Circle is no more. They have only, moments hence, managed to survive the Four Elemental Challenges of the Hideout (sic) of the Cult and are now rushing to their certain doom inside the inner ceremonial chamber where the Cult conducts their evil rites, sacrifices and summonings. These four, even buttressed by the cough redeemed cough criminals that previously — and now, it seems likely — once again perch in that Moat House, will prove no match for the Cult fanatics and their elemental soldiers.

Let us drink a modest toast to these lost heroes, or, if not “heroes,” at least to those Darkmoor mutts who strove to be such.

The Cult has risen. They sacked Greensward, enslaved a dozen or so of the citizens and took, as in those long-lost dark times, their youngest girls. Now that the Circle is lost, nothing may stand in their way.

And the grain that the Circle trudged so long and so fruitlessly to track? Even now is there black bread being produced and provided to the poor and starving of the south? My sources say that is true. The history of this black bread and of the blight that swept the realm in the long-ago is tragic and despair-inducing.

I may, of course, make my way back to the Court, to idle once again amongst the nobles and guildsmen of the great cities of Eegland. But what can you, the poor commoner with scarcely enough coin to purchase these missives that I pen on your behalf do? Little, I am afraid. Hole up, as they say. Trust no one. Guard your goods and your children. And despite the privations that are surely in our future: do not eat the black bread.

I wipe away my tears, my friends, pondering the suffering that comes. I cry for your misfortunes, Dear Reader. And for my own. The journey to Eregore is long, you see, and I have run out of sherry.

Entry 60

Among the many reasons I have come to like and love Aldmaar Wynnrowan is that when he arrives, he rarely fails to bring an Aldermane that I may ride. I am no great horseman, and these great beasts all appear the same to me, but I believe the one I rode today is the same as when last Aldmaar and I rode together. I have not asked Aldmaar out of embarrassment. He has no difficulty in distinguishing one horse from another. Nor one squirrel from another, I suspect.

Lady Sparrowhawk, of course, has her own mount, “Spears,” as she calls him. No Aldermane, but fine and fearless in his own right. As the three of us approached Greensward, astride these majestic beasts, riding side-by-side, I felt that we must have appeared like something out of myth arriving at the mud-and-stone walls of the small town.

Such foolishness is pride.

As we made our way through the gates, past the mean-faced guards in their wooden towers and through the slick alleys, the eyes that turned our way showed not awe but fear. And, perhaps, hate. We arrived at the village’s tavern. No one took our horses, though there were those reclining on the shoddy porch who might have. “I will stay with the horses,” Aldmaar offered. The Knight of Darkmoor and I entered the dark establishment.

Inside were half a dozen villagers, dirty, most drunk though it was not yet noon. They sneered at the mark of San Nicholas on my armor and leered at Lady Sparrowhawk. When I asked for rooms, I was told by the innkeeper, a corpulent woman who seemed to care little for her hygiene, that no rooms were available.

“You have other visitors in this shithole town?” the Knight asked.

“Not very kind there, lady,” the innkeeper responded.

“Just turn around and go back out the way you come,” one of the drunk men shouted to laughs and acclaim from his friends.

One, unfortunately, could not refrain from making a lewd suggestion to Lady Sparrowhawk. I imagine they could put his nose back into place, after she was through with him. But what about the scattered teeth? I might have helped him, coughing and vomiting in that broken chair. I did not.

When we returned to Aldmaar, it was to watch him firing arrow after arrow into the earth, inches behind the retreating heels of a young, shirtless man. The man, running for all he was worth skewed in the mud, and slid face-first. Aldmaar laughed with that whole-body mirth that so rarely makes an appearance.

“What did he do?” I asked.

“Thought I wouldn’t notice him slipping a hand in your saddlebag.”

“Goodness. What did he take?”

Aldmaar shrugged. I followed the line of fine-feathered missiles while the youth struggled to his feet. As he attempted to flee, I commanded that he stop. Weak of mind, he could not resist my order. I pulled the fingers of his right hand open while his eyes alone moved to follow my actions. Clutched in his filthy hand, still rolled up in a stout leaf for freshness, was a golden apple I had purchased from a vendor at Anthracite.

I bade him keep it.

I prised one arrow after another from the earth on my return and handed them to the ranger. “No rooms,” I reported.

“Just as well,” he responded. “But let us have a look about town before we seek lodging elsewhere. The Sorcerer said there was some secret here, did he not Lady Sparrowhawk?”

She nodded. We continued. We walked the horses through the small community, past the cemetery on the hill, past the several mills powered by a great machine that, with its promise of consistent work must have drawn many of these residents here. We made our way, almost to the shore itself, entering at last that great barn-like structure with steel tentacles snaking down into the water and a massive chute emerging from the front where torrents of water extracted from the depths fed the network of aqueducts known as the Seaspill.

The Engine itself is a mechanical wonder — awesome and terrible. It belches smoke and produces a noisome ooze like niter infused with lampblack. The racket of its many spinning wheels and clashing cogs is unbearable. Without a word — at least that I could make out, Aldmaar stopped in his approach. He would go no further. We entrusted our horses to him and the Lady and I continued.

We spoke to the Engine-master, a clever fellow from Anthracite name of Thoren Calthex. We shouted to each other, truth be told, over the clatter. Lady Sparrowhawk wasted no time with niceties. “We have spoken to REDACTED. We are investigating cult activity in this region. What can you tell us of this village?”

The man’s eyes narrowed and he cast about him. I nearly laughed from the theatrics. “You mean the Temple,” he replied. There was no hint of a question.

“What have you seen?”

He gestured back into town, in the direction of the cemetery. “There’s a shack, yonder. Past the gravedigger’s. Looks like the others but has this symbol cut into one of the posts..”

I described the symbol. His eyes widened again. Nodded. “Down inside, they do their… rituals. Used to keep it secret, months ago. Now they don’t seem to care who sees. Their robes and their masks. Their chants.”

“Mela torum, vena sela…” I recounted.

He hissed at me, made a slashing motion with his hand. “Don’t want to hear that! Stop it, I say!”

Lady Sparrowhawk calmed him. “You’ve seen them? The cultists? Do you know which of the villagers might be participating?”

He made a broad sweep with that self-same hand. He took in the entire town with that gesture.

The Knight of Darkmoor and I could only lock eyes.