2025-06-06 Barony of Darkmoor Session 22

Deaconess Targeta

Session Notes

Hullo, Dear Reader. It is I, Buck Headstrong the greatest sage et cetera, et cetera.

Forgive me if I do not emanate enthusiasm at this writing. I feel, as you likely do as well, a grimness growing in the night’s atmosphere. A gloom descending upon Elder Pool that I can not shake.

I have been, you may have observed, somewhat of a critic of the acts and… feebleness of the Circle, so-called, of Darkmoor. Those representatives four of the great peoples of Darkmoor, nestled in their disparate camps. Darkmoor’s, as the young Baron put it, “collection of factions” sent forth their greatest and the result, for good or ill, was this Circle.

I take no pleasure in imparting to you the news, friends, that the Circle is no more. They have only, moments hence, managed to survive the Four Elemental Challenges of the Hideout (sic) of the Cult and are now rushing to their certain doom inside the inner ceremonial chamber where the Cult conducts their evil rites, sacrifices and summonings. These four, even buttressed by the cough redeemed cough criminals that previously — and now, it seems likely — once again perch in that Moat House, will prove no match for the Cult fanatics and their elemental soldiers.

Let us drink a modest toast to these lost heroes, or, if not “heroes,” at least to those Darkmoor mutts who strove to be such.

The Cult has risen. They sacked Greensward, enslaved a dozen or so of the citizens and took, as in those long-lost dark times, their youngest girls. Now that the Circle is lost, nothing may stand in their way.

And the grain that the Circle trudged so long and so fruitlessly to track? Even now is there black bread being produced and provided to the poor and starving of the south? My sources say that is true. The history of this black bread and of the blight that swept the realm in the long-ago is tragic and despair-inducing.

I may, of course, make my way back to the Court, to idle once again amongst the nobles and guildsmen of the great cities of Eegland. But what can you, the poor commoner with scarcely enough coin to purchase these missives that I pen on your behalf do? Little, I am afraid. Hole up, as they say. Trust no one. Guard your goods and your children. And despite the privations that are surely in our future: do not eat the black bread.

I wipe away my tears, my friends, pondering the suffering that comes. I cry for your misfortunes, Dear Reader. And for my own. The journey to Eregore is long, you see, and I have run out of sherry.

Entry 60

Among the many reasons I have come to like and love Aldmaar Wynnrowan is that when he arrives, he rarely fails to bring an Aldermane that I may ride. I am no great horseman, and these great beasts all appear the same to me, but I believe the one I rode today is the same as when last Aldmaar and I rode together. I have not asked Aldmaar out of embarrassment. He has no difficulty in distinguishing one horse from another. Nor one squirrel from another, I suspect.

Lady Sparrowhawk, of course, has her own mount, “Spears,” as she calls him. No Aldermane, but fine and fearless in his own right. As the three of us approached Greensward, astride these majestic beasts, riding side-by-side, I felt that we must have appeared like something out of myth arriving at the mud-and-stone walls of the small town.

Such foolishness is pride.

As we made our way through the gates, past the mean-faced guards in their wooden towers and through the slick alleys, the eyes that turned our way showed not awe but fear. And, perhaps, hate. We arrived at the village’s tavern. No one took our horses, though there were those reclining on the shoddy porch who might have. “I will stay with the horses,” Aldmaar offered. The Knight of Darkmoor and I entered the dark establishment.

Inside were half a dozen villagers, dirty, most drunk though it was not yet noon. The sneered at the mark of San Nicholas on my armor and leered at Lady Sparrowhawk. When I asked for rooms, I was told by the innkeeper, a corpulent woman who seemed to care little for her hygiene, that no rooms were available.

“You have other visitors in this shithole town?” The Knight asked.

“Not very kind there, lady,” the innkeeper responded.

“Just turn around and go back out the way you come,” one of the drunk men shouted to laughs and acclaim from his friends.

One, unfortunately, could not refrain from making a lewd suggestion to Lady Sparrowhawk. I imagine they could put his nose back into place, after she was through with him. But what about the scattered teeth? I might have helped him, coughing and vomiting in that broken chair. I did not.

When we returned to Aldmaar, it was to watch him firing arrow after arrow into the earth, inches behind the retreating heels of a young, shirtless man. The man, running for all he was worth skewed in the mud, and slid face-first. Aldmaar laughed with that whole-body mirth that so rarely makes an appearance.

“What did he do?” I asked.

“Thought I wouldn’t notice him slipping a hand in your saddlebag.”

“Goodness. What did he take?”

Aldmaar shrugged. I followed the line of fine-feathered missiles while the youth struggled to his feet. As he attempted to flee, I commanded that he stop. Weak of mind, he could not resist my order. I pulled the fingers of his right hand open while his eyes along moved to follow my actions. Clutched in his filthy hand, still rolled up in a stout leaf for freshness, was a golden apple I had purchased from a vendor at Anthracite.

I bade him keep it.

I prised one arrow after another from the earth on my return and handed them to the ranger. “No rooms,” I reported.

“Just as well,” he responded. “But let us have a look about town before we seek lodging elsewhere. The Sorcerer said there was some secret here, did he not Lady Sparrowhawk?”

She nodded. We continued. We walked the horse through the small community, past the cemetery on the hill, past the several mills powered by great machine that, with its promise of consistent work must have drawn many of these residents here. We made our way, almost to the shore itself, entering at last that great barn-like structure with steel tentacles snaking down into the water and a massive chute emerging from the front where torrents of water extracted from the depths fed the network of aqueducts known as the Seaspill.

The Engine itself is a mechanical wonder — awesome and terrible. It belches smoke and produces a noisome ooze like niter infused with lampblack. The racket of its many spinning wheels and clashing cogs is unbearable. Without a word — at least that I could make out, Aldmaar stopped in his approach. He would go no further. We entrusted our horses to him and the Lady and I continued.

We spoke to the Engine-master, a clever fellow from Anthracite name of Thoren Calthex. We shouted to each other, truth be told, over the clatter. Lady Sparrowhawk wasted no time with niceties. “We have spoken to [the Sorcerer’s name]. We are investigating cult activity in this region. What can you tell us of this village?”

The man’s eyes narrowed and he cast about him. I nearly laughed from the theatrics. “You mean the Temple,” he replied. There was no hint of a question.

“What have you seen?”

He gestured back into town, in the direction of the cemetery. “There’s a shack, yonder. Past the gravedigger’s. Looks like the others but has this symbol cut into one of the posts..”

I described the symbol. His eyes widened again. Nodded. “Down inside, they do their… rituals. Used to keep it secret, months ago. Now they don’t seem to care who sees. Their robes and their masks. Their chants.”

“Mela torum, vena sela…” I recounted.

He hissed at me, made a slashing motion with his hand. “Don’t want to hear that! Stop it, I say!”

Lady Sparrowhawk calmed him. “You’ve seen them? The cultists? Do you know which of the villagers might be participating.

He made a broad sweep with that self-same hand. He took in the entire town with that gesture.

The Knight of Darkmoor and I could only lock eyes.

2025-06-05 Barony of Darkmoor Session 21

Farrier of Elder Pool

Session Notes

A joke that I have recently heard in the streets of Elder Pool: What goes into one of Gilda’s brambleberry scones? Answer: Sir Kog’s fist!

It is I, Dear Reader, Buck Headstrong! The greatest Sage and Chronicler of this or any age. Vellan, do you hear me? I am the greatest Sage and Chronicler!

The joke, I admit, is a sad one, and no more sad than the truth that underlies it. Whilst the supposed cult continues to go about its filthy business undeterred, the great Circle of Darkmoor is spending their time upsetting the small local shops and eateries that are the lifeblood, such as it is, of Elder Pool. When it comes to halting murder and naked aggression, my friends, the Circle excels at arresting suspect grain.

The Circle discovered, I am told, the cult hideout at the Grain Records office about which many of you, please do not deny it, were already well aware. Inside, however, they were quickly thwarted, after having narrowly survived a cut-and-thrust encounter with a pile of rocks, by a series of damp stairs. Rather throws some suspicion on the recounting of that fell squirrel1 Fluffy that this group managed to defeat the famed Shambler of the Swamp, doesn’t it?

Now, at least, the Circle has departed. Off tilting, it seems. at windmills. Leaving us to our own devices. Which may simply be for the best.

I did foreshadow in a previous missive a discussion of the great beasts, the Aldermane, did I not? I arrived here at Elder Pool for the first time, my friends, young and full of vim, knees still shaking from a journey in the fantastic carriage of the Earl of Eregore, that great noble of this region. I have witnessed for myself the uncanny speed that can be achieved by such an enchanted vehicle pulled by a team of Aldermane upon the legendary High Way. If you ever manage to experience it, Dear Reader, you will have lived a very full life. Let us not, however, delude ourselves. You never will.

The Aldermane were once bred here in Darkmoor, by the Seldan family, under charter of the sixth Lord Grey. Yes, Brannick Seldan, who today toils with more mundane horseflesh at the family farrier trade in Elder Pool is descended from the family who alone possessed the knowlege of breeding these fantastic beasts. At the end of the Great War, however, as with so many once-booming industries in Darkmoor, that enterprise collapsed.

The Aldermane live on, wild, in the Twisty Wood. The King’s horsebreakers, with their cruel magics, impress the great horses of Darkmoor into servitude. They are, I understand, short-lived and temperamental in this forced labor.

The carriages themselves are a wonder, and also, in the bright days, produced here in collaboration with black Anthracite. As well, that business has fled this benighted land.

It is a dismal business, recounting the wonders of a gilded age long past, when our present is one of squalor and our future looks no brighter. And yet that is why you have parted with a hard-earned copper in the cup of that filthy ragamuffin who has carried this letter to you. To escape from these Grey Days and to dream of a time the likes of which none of us shall ever see again.

I salute you, brave reader. Except you, Vellan. May you choke on a brambleberry scone.

  1. Surely, by now, you no longer require this footnote. ↩︎

To Sir Kog

Captain Everett Lassadorn

Some matters have come to my attention about which I though you would urgently want to hear. I apologize for the delay in getting this letter to you; I imagine you will be reading this, at best, two days’ hence. The courier, Yanush Metz is, as you doubtless recall, one of our newer recruits, but I trust in his resourcefulness in locating you.

I was awakened last evening by Bristol Grenville who had been alerted by the swamp-man Lathrop. The swamp-men… I apologize, I have no idea how to write the name by which these people prefer to be called… had captured an individual on the edges of the swamp. He put up quite a fight, it seems, but the… our allies managed to subdue him and brought him to us for questioning. Ralluk turned him promptly over to me, ensuring that we had no qualms with how this person had been treated and also, that they would be given full credit for having done the right thing. I assured him of our gratitude and of our concurrence in how they had gone about this matter.

The man that they turned over was, without a doubt, a member of the cult that you had warned me of ere your departure. He wore modest travel garb but had in his possession dark robes and an ornate mask embroidered with symbols of the four elements. Ralluk indicated that the man had been searching for someone in the swamps when they found him.

The man was already in rough shape by the time we received him, and I must confess that our questioning of him was rather more intense than we might have wished. He expired in the early hours of this morning. Here is everything that we gleaned from this person, incorporating what we also heard from Ralluk and Lathrop:

He was involved with other cultists on a raid of Greensward — known by locals, I gather, as “Harrowfen.” I understand that this is a small community just south of the marshes, or perhaps on the very edge. I admit that I have never seen this village. The cultist invaded the town and killed some number. Their objective, originally, was to capture the young girls of the community. While there, they apparently learned of a hidden shrine of old, underground in Greensward, to the Temple of the Elemental.

They made off, according to this man, in two directions. He and his cohort with three of the young girls, a separate group with three other girls and with nine adults they had also abducted. These nine he said were to be the “walking dead.” He did not have a chance to disclose the meaning of this cryptic phrase.

The cult found, it seems, something unexpected in that shrine. He was most evasive on this topic, and drawing this information out of him, ultimately, led to his demise. But it appears that they found ‘some” stone tablets. How many total, I do not know but it appears they made off with one of these tablets.

This cultist had been left by the others to search for one of the young girls who had escaped into the swamps. If she lives, I can not say. I have asked Ralluk to do what he might to attempt to find this girl and bring her — unharmed if at all possible — to me. I hope I have not overstretched my authority in promising him a significant reward if he is successful.

The cultist would only say that he followed “the Wind that Listens.” That whole thing is what he called his leader. I thought he was kidding. The leader of the second cult group which seemed bound for Elder Pool, at least initially, he called “the Stone Beneath.” I thought he was referring to the tablets for the longest time. This cultist fellow I now prefer to think of “Breakfast for Thalgruun,” which Bristol tells me is the name for the great moat beast.

If there is any update, I will do what I can to get it to you. Which brings up a modest request: the Circle have entirely bereft the Moat House of any horses. I might have been able to get this message to more timely if I had been able to dispatch Yanush on horseback. Would it be possible to send back with Yanush one or two of the steeds your allies borrowed so that we might have access to them for patrols, dispatches and the like?

I remain your humble servant,
Captain Lassadorn, Castillian of the Moat House of Darkmoor

2025-05-28 Barony of Darkmoor Session 20

Session Notes

Where does our water come from? There are crumbling ruins of an ancient aqueduct system that stretch across the landscape that carry …not a drop of water. And yet we have fresh water, all of us, available from the fountains (at least those remaining intact) and cisterns wherever one seeks it.

It is I, Dear Reader, your chum and the Greatest Sage Darkmoor has ever known, Buck Headstrong! I return with your much-needed quantum of news, charm and history for your delectation. Don’t forget to tip the ragged wretch of a newsboy from whom you received this gilt-edged missive. Or, at minimum, try not to kick him with the sharp toe of your boot.

I realize that many expect me to recount the (mis-)deeds of the Circle of Darkmoor, in particular given their return to our bedraggled beloved Elder Pool. I sigh, Dear Reader, sip at my sherry and take up this burden entirely for your sake.

We have all seen the Circle in recent days as they tromp through the midst of our outpost village town city, seemingly full of purpose and noble intent and then, hours later, often filthy and forlorn, seemingly having accomplished nothing, back again. They make demands and issue directives out of a sense of authority that clearly they lack. They insult, infuriate and impugn our citizens and those with real purpose and clear authority… and to what end? Has the discord related to those attacks on the Guild been resolved? No. If anything, the Circle have simply sought to bring discredit to the Guilds, who, let us not forget, are the victims of the crimes the Circle and their “Royal Inspector” are assigned to investigate!

The Circle did manage to, so it is claimed, discover the corpse of one of those missing stevedores you may have heard about. Or not. A misplaced porter or two does not lend itself to the kind of report that your favorite Sage is likely to take up. And of the second stevedore supposedly stolen and surreptitiously strong-armed into subterranean subjugation? Were there reports of one of those Dark Cloaks formerly of that criminal band who has now joined the Circle (but I repeat myself) sneaking a figure into the Ragged Moon, a sad fellow in an oversized robe? I do not traffic in gossip, my friends, and thus will not repeat such scurrilous speculations.

The Circle in their perambulations were seen over hill and under dale, particularly at the old stables which have their own history I may come to in the future. And amongst (and within!) the ruins of the aqueducts!

Our bespattered beloved Elder Pool, founded a thousand years ago or more, was so named due to its proximity to that body west of town, fed by the once-mighty Eglantine, roaring out of the mountains and Twisty Wood to the north and west. Who has not, on a summer’s day, rented a raft and splashed joyously in the cool waters of the Pool? I certainly have not, friends, and if you are reading and this and are currently not an eldritch being beyond death, neither have you. The days of pleasant visits to a flourishing water-side attraction are long past us in these grimmer nights of the current regime.

Despite this smallish lake having long out-lived its glory days, it is the pool that, through its artesian meanderings, feeds our fountains, wells and cisterns.

The aqueducts brought water from the Sea in times past, it’s true. The water, though, was not really fit for drinking; and drinking water was not in short supply, even in those days of boom and prosperity. The water brought power. Mills of all sort, throughout the realms were powered by the water brought to them by the aqueducts. As well, the water was used in irrigation, but I find no romance in the spilling of water on the ground. The machines, however, the engines that crafted the goods that made Darkmoor an economic powerhouse, these are something worth contemplating. Contemplating with a sigh and a bit of sherry amidst an oppressive cloud of nostalgia. Those idyllic advancements are gone, Dear Reader, in these Grey Days. We can only huddle indoors and hope that the Circle do not bang on our doors with their threats and accusations.

I remain, as always, your faithful fellow traveler on our shared journey of misery.

2025-05-20 Barony of Darkmoor Session 19

Session Notes

The Guilds of Darkmoor have served the realm nearly as long as there has been one to serve. Of all the institutions of Darkmoor, they have best weathered the period of anarchy and depression, post-War. Much of the continued success of this faction can be attributed to the leadership of the guilds, and in particular to their current High Guildsmaster, Andreas Book. While trade with Darkmoor’s neighbors is only a shadow of its former glory, it, along with the taxes paid by the oppressed nobles, accounts  entirely for the coin that runs through the fingers of Lord Grey, Baron of Darkmoor.

Is it the continued success of the Guilds that has caused so much recent upset and rancor in Elder Pool? Shopkeepers and innocents of the street have run afoul of these new Dark Cloaks who seek to inspire terror and disrupt business in the heart of Darkmoor’s capital, all going about their criminal business with impunity. With no answer from the Circle of Darkmoor, recently returned from their vacation in the marshes.

It is I, Dear Reader, Buck Headstrong! How your eyeballs surely have suffered in the absence of these carefully printed missives! My apologies, friend. Never again shall you have to withstand such a sustained famine of the legendary honey that drips from my mouth and pen, I promise.

And what of that shadowy being, Fluffy? I can say only that you my relationship with that ungrateful rodent is fully exhausted. Good riddance, I say.

Let us turn then to the Circle of Darkmoor and the violence that has become such a commonplace under the rule of this latest Grey. Andreas Book, as well as his close associate met with the Circle. Subsequent to that meeting, the Circle approached one of the victims of the recent Dark Cloak violence, Shen Varle, local cobbler. We all have seen the violence done to poor Shen.

Subsequent to their interrogation of that frail cobbler, already, surely, having suffered enough, the Circle then made their way to the cemetery. Not,  though, I am told, based on anything they learned from poor Shen. As, by now, we have all learned, I suppose, the Circle discovered some sort of hidden temple or shrine beneath the mausoleum of one of the former great families of Darkmoor, where Dark Cloaks were carrying out rites of an unholy nature involving nearly a dozen citizens, recently murdered.

The Circle then made their way to the hut of kindly local herbalist, Salina Tamsen. I am told, Dear Reader, that the Circle asked her to evaluate a number of items, including a powerful, dangerous poison which that suspicious tool of Anthracite — you know the one — having learned of the chemical’s fell nature, tucked into a secret pouch with a foreboding leer.

Word reaches us, Dear Reader, of unspeakable violence in the small village of Greensward. Violence is growing throughout the Barony, it is now clear. Something is simmering, bubbling, festering in Darkmoor. A dark shadow is creeping across the land.

Who amongst you believes that this Baron and his selected Circle are capable of any course other than, as has been their repeated pattern, turning matters towards the worse?

You shall hear more from me soon, loyal reader.

Entry 59

We camped near the water, between Anthracite and the swamps, the wind whipping at our meager fire. Lady Sparrowhawk had joined us, up from Anthracite. She shared with us a story she had gleaned from meeting with the master of that dark tower.

There was a plague, she recounted, even adopting a bit of the sorcerer’s creaking voice, with a glint of humor in her eye, in times past. Generations past, she waved her arms as he is like to do, that afflicted, first, the wheat and barley of the field.

This pestilence (she continued) caused whole crops to fail and a fear of famine swept Darkmoor. Worse, however, was that the bread made from the wheat and the ale from the barley caused those to consume it to be likewise afflicted. Those suffering from this blight could eat their fill, enough for two or three men, and remain starving. They grew gaunt, with their skin hanging from their bones regardless of how they fed. Their eyes seemed to grow huge in their narrow faces. And they hungered.

The only satisfaction they could achieve was in eating the flesh of their fellows; sipping on their blood, cracking their bones to feast on the marrow. And this frenzied feeding made the afflicted powerful and manic. The hair of their heads and bodies fell away and they eschewed clothing; indeed even boots on their feet as they chased after the only herd animal they valued: their neighbors.

“This story, Knight of Darkmoor,” I intervened, “is not the sort I prefer immediately before retiring for the evening. It does not prefigure a full night’s rest.”

They laughed, though I made no jest. Why was she telling us this tale?

“The sorcerer felt there was some lesson in this for us, Brother Pieter.”

“And how does this legend conclude, in the sorcerer’s telling?”

“He states that, in the end, an accord was reached between the living of Darkmoor and these cannibals. There was insufficient food, given the blight, to feed the entirety of the realm. And there were these ravening Glass-eyes, as they were called, who cared not for wheat and barley.”

We stared at each other across the fire.

“I can guess the rest,” Aldmaar was the first to break the silence. “These Glass-eyes, well-fed and satisfied became the noble classes of Darkmoor.”

We laughed again. I thought we had moved on, when, in the waning light, Lady Sparrowhawk spoke up again. In her own voice.

“The Sorcerer says, rather, that they founded their own church. And the children of this church have kept its nature secret for generation after generation. That they built a Temple, under the guise of the church of Zuggtmoy, and until that Temple is discovered and finally brought down, the Glass-eyes will always return.”

Book I Coda — Dixit Sindarin

You say your goodbyes to the Circle. You have borrowed a dun mare from the Moat House. You make your way, guided by Lathrop, whose name you have learned is actually some unpronounceable series of guttural noises and clicks. Lathrop, as you have come to better know him, is both surprisingly gentle and funny. You and he struggle to communicate, but have found yourselves laughing until the tears come at your inability to do so at times. He produces a sachet of dried flower as you arrive, as promised at a trail leading west to the Tradeway which, ultimately, will lead you home. The flower is, he says, known as a medicament even amongst “your people.” “You exchange, you get good back!” He smiles in that wide-mouthed way.

You make your way to Anthracite, down by the coast here, then along the inland Tradeway almost to the Girdle, that great stretch of mountainous terrain that spans Darkmoor, east to west. You take the road eastward again, and there, perched at the foot of the mountains and the gateway to the Sea, is the looming ruin of Anthracite. Dark and imposing and frightening in the waning light.

You produce the appropriate magical sign that allows you through the gates. You feel the eyes of the people of Anthracite on you as the horse carries you toward your modest home. Your room-mate, Bramble, is surprised to see you and quickly moves his possessions back into his half of this ramshackle dwelling. He peppers you with questions. You answer mostly in monosyllables. Your head hits your pillow and you sleep for a long time.

You are roused after noon by Thaira Dewen, your former mistress of Rhetoric and Illusion. “Dixit,” she says, “your attendance is required with the Faculty.” You take the mug of warm tea from her, gratefully. “When?”

“An hour ago,” she replies with a firm look, but a twinkle in her eye. She promises to hold back the tide of growing ire at your tardiness as best she can, but entreaties you to hurry. “And perhaps bathe,” she suggests with a wrinkle of her nose.

The Faculty has gathered, not at the New Schoolhouse, as you expected, but in the lobby/great room of Anthracite itself. Magical light does not function in this space. It’s dimness is held back, barely, by guttering torches. The Learned are gathered around a table that has been assembled, bit by bit, from its recovered remnants. It gleams with an oily perfection, though the patchwork nature of its reconstruction is obvious. It is rather like the face of a beautiful woman, criss-crossed with the scars of brutal punishments.

Imber Corrin speaks first, attempting a conciliatory tone. He explains that a complete accounting of your recent activities in Elder Pool and at the Moat House is required. He bemoans the fact that all that they know of your whereabouts are the farcical musings of that fool Buck Headstrong and some supernatural squirrel named Fluffy.

You sketch out what you have been involved with, withholding details you feel they are better not knowing, which exercise means that you say very little.

Tamsin Wyrmhollow behind those concealing lenses grows angry and declares that you are keeping for yourself information vital to the School. “You are there to represent us, Dixit. Never forget where your loyalties lie.” You see an exchange of expressions between the Faculty at this. You realize that your loyalties have been, in your absence, brought into question.

“Well, just look at yourself,” Thaira says, attempting a kindness but there is an unmistakeable rebuke in her posture, “you do not dress like a sorcerer. You should have advanced more than you have, in the Art. You waste your time and your promise with this skulking and stealing-about business.”

Brother Elandros speaks up for the first time, raising his ancient head, a hint of white hair clinging to his skull like passing clouds.


“You turn your back on Anthracite,” he wheezes.

You sputter, but do not find the words to respond.

You find, to your amazement, that a vote is conducted, in your presence, whether word should be sent to Lord Grey, revoking your special status as representative of Anthracite to his Highness. The vote is unanimous. You may, if you choose to remain, return to your previous work as a junior scribe. Otherwise, you are free to make your way, as a burglar or whatever path you have now chosen for yourself.

Returning to your rooms, Bramble is waiting. “I know you were tired last night, Dixit,” he says. “But tell me all about it!” He is smiling, clearly oblivious as to what has, in a whirlwind of perhaps thirty minutes, just occurred.


You turn your back on Anthracite,” he wheezes.

You sense that you have arrived at a critical junction, if you are to continue to enjoy the support of Anthracite and to advance in your magical career. And perhaps, even, to have the support of Arthur Grey, though you suspect he cares less about the specifics of your professional advancement.

You speak up for yourself. You remind the Learned of the lost books of the ancient Sorcerer which you have reclaimed and provided to Anthracite. “These are not mere philologies or taxonomies, these are important artifacts hand-made, I’m certain, by the great Sorcerer.” You see how your words strike Gregor Hast and you realize that in belittling his pursuits you may have created an enemy. When Hast attempts to angrily cut you off, to your surprise, it is the feeble voice of Elandros who stops him and gestures for you to continue.


What do you say?

Book I Coda — Hammond Lorimer

Ham spends his days at the Moat House helping out, but spending his idle time with Old Pieter’s journal and in brief visits to his apartments. The Silencers and the Gauntlet did not, seemingly, have a passion for history or for the finer things. You and Kog and Lucretia unearth dishes and silverware, artful tapestries and expensive rugs discarded or unused by the most recent inhabitants of the fortress of the fens. Restored, just these small touches, combined with good food and the tireless cleaning of the Caretakers has made in a mere pair of days, some difference in pushing away the dark.

Ralluk visits rather more frequently than expected. He has arrived with increasingly contrived justifications for his attendance.  He has brought Lucretia swamp flowers, which she accepts with grace. And a bit of grimace. She, clearly, has some unpleasant history with the Murgathen.

Ralluk, if he notices this, is undeterred. He speaks enthusiastically to Kog about his people’s willingness to help guide those Kog has summoned to the House unmolested. He brings food for the Thalgruun, a grisly collection of grey and purple organs and gallons of red-purple blood. You do not possess the tact to even begin to question the source of this fodder.

But, most of all, Ralluk wants to meet with you. You sense that he lives a lonely life, one where his intelligence is wasted on his Murgathen cohort. He is an excellent mimic. He uses his skill to mock the Gauntlet. His impersonation is perfect, including his ability, bulging his throat grotesquely like a great swamp toad, to amplify his words. Ralluk has a rich internal life, you feel, deprived of much opportunity to share it. In a more perfect world, one such as Ralluk would entertain at court, rather than parlay with monsters such as the Gauntlet.

Ralluk has brought you an item you could not, at first, even fathom. It is a fine mace, well-turned and of finest materials. Certainly one hundred years old, perhaps twice that. Pressed into the sturdy ironwood of the handle: a circle of steel. Embossed, it only dawns after a moment, with the family crest of the Lorimers. How has he come into possession of such an item?

“Many crusades have entered the swamp,” he retorts with what you have grown to recognize as a sly smile on his wide mouth, “only to disappear into the mire.”

Seeing your expression, he says with a hint of recrimination, but also of compassion, “Do not judge us, Hammond of San Nicholas, differently than you would judge the manner your people would respond against invaders of any foreign power. We Murgathen are a sovereign people. Your Lords of Darkmoor have never invited us to join their table.”

As a result of  the many visits of Ralluk,  you have began to determine that he is not the master of the Thalgruun. If anything, he views the great moat beast as a ruler might view a dragon who, for its own reason, deters invaders. Or a fierce wolf pack that helps keep the frontier free of threat.

Furthermore, you have begun to wonder whether Ralluk actually leads these Murgathen. He certainly commands, within a certain scope. But you have witnessed discussions between Ralluk and other Murgathen, where they have evidenced an obvious lack of deference. Either Ralluk is a monumentally open-minded leader, or he does not rule with absolute authority. If he rules at all.

And, of course, you have fidgeted, worked at and harassed the lock that secures Old Pieter’s lockbox. And finally, somehow, without realizing how you have done it, the lock gives way and the box springs open.

Inside you found a molded bit of wood, velvet-lined. Some sort of ward — not intended for a cleric of San Nicholas, the hope, perhaps of a generation– diffuses around you. Harmless. Nestled inside is an amulet at the end of a brass and steel and bronze chain. The amulet is sizable. Silver. And empty. It emanates mystic power. You feel something shimmer inside you. A heat spreads in your being as you behold this artifact.

But nothing else, because the heart of the amulet is empty. And then, for a second, you see the blinding gem that should reside there. It is not missing. It has not been stolen. You have not yet earned it. For Pieter, you can only assume, the gem would not be so shy. When San Nicholas wills it, this item, which some voice whispers to you is known as as a relic of the Vigilant Flame, will appear to you, here, entwined with this chain and amulet. Why would Pieter have abandoned this relic in a box at the Moat House? You know, or at least were taught, that Old Pieter served out his days at the ruin of the cathedral, teaching the children and spreading what meager joy was available to him in the aftermath of the great war. And yet this magnificent artifact awarded him by San Nicholas was left here, in a simple box, in the fens on the far edge of Darkmoor.

You stare in awe at this item. It is, in its current form, worthless to you. But there is the promise of some greater power, and perhaps, some greater truth. If only you can accrue to San Nicholas the glory and the promise that Pieter of old managed to accrue.

You give Kog and Lucretia your farewell. Lucretia, startling you and Kog both, gives you a gentle hug. You had not thought her capable of such a thing, as reserved and bitter as she has often seemed to you.

Ralluk walks with you and makes the path through the swamp as effortless as walking the streets of Elder Pool. He asks you about Gwinned, which you must have let slip you had visited. About the great hurtling carriages of the nobles on the High Way. About the fine clothing shops. He sighs and is wistful at your response. He waves, with those long, webbed fingers as you leave the fen behind.

You have borrowed a gentle roan from the Moat House and astride it you make your way to the ruins of the cathedral, far across the Barony, stopping only as you and the horse require. You are recognized at the gate and you see your brethren gathering as word of your return spreads. In the ruins of the temple nave you meet with Elder Conrad and Elder Revilar. They ask you of your exploits and the state of affairs at the Moat House. Conrad beams and Revilar glowers as you answer them. You discuss the discovery of Pieter’s apartments. They spy the mace of your ancestor at your belt. At the sight of the Stillbag, Revilar scoffs. Something about the moment — and the audience — holds your tongue regarding Pieter’s journal and the relic of the Vigilant Flame, both hidden in your bags.

You speak well into the night about events here at the cathedral. Revilar is eager to see Old Pieter’s apartment for himself, at the Moat House. You do not encourage him. As the twinkling of the stars turns to velvet and the golden sunrise announces its arrival, long after Revilar has limped to his home, Conrad looks you hard in the face. “You have changed, son,” he says, inspecting you as if looking for a hidden seam, or a trap on a door. “You are changing.”

You have no idea what he sees. You collapse into your old tent, the horse snorting nearby, your possessions close about you as the cathedral awakens around you and you sleep as if dead.

Book I Coda — Sir Kog of Darkmoor

You and Hammond, Lucretia and Henrik settle in at the Moat House. Dixit departs, taking a horse from the stable, escorted by the Murgathen Lathrop, who returns the following day.

Ralluk of the Hundred/Thousand Tongues appears daily. His name, he suggests, doesn’t have a direct translation. The notion of a numbering system amongst the Murgathen does not extend beyond a dozen or so. When asked how many Murgathen live in the swamps of Darkmoor, he smiles that broad-lipped smile and says, invariably, “a dozen.”

Henrik keeps mostly to himself. He is eager to help out with any form of physical labor and works tirelessly when put to a task. It has become clear, however, that he is extremely uncomfortable down in the catacombs, away from the open sky and the fresh air, such as it exists, in the swamp. He says nothing about this claustrophobia, but when Lucretia points it out, you can’t fail to notice. Still, Henrik has been loyal and you see nothing within him but a spirit of service and sacrifice. He will do that which must be done.

Hammond lingers for a pair of days, helping out, cleaning, repairing. You expected him, perhaps, to lay his head in the apartment of Old Pieter of San Nicholas. Instead, he sleeps on a hard cot in the garrison space. You have seen him poke his head, warily, into the room of that lion of his faith. He does not linger, and other than the items you know he has removed: a journal and that locked box, he seems to leave that space as a museum, a tribute to what you can only assume is his hero.

Hammond spends some time, here and there, with the journal, reading it slowly, perhaps a single page at a time. He tucks it carefully away, then, and keeps it always close to hand.

Ralluk spends much time with Hammond. They speak frequently and seem to enjoy one another’s company. Lucretia, clearly, feels otherwise. Whatever her history with the Murgathen, about which she refuses to speak, it has left her unwilling to spend more than a few minutes in Ralluk’s presence, despite the niceties, flowers and compliments he would shower her with.

You offered Lucretia use of Vindurain’s rooms, which she vehemently refused. You offered her use of the Officer’s rooms. She demurred. “I sleep where you sleep,” she insisted.

Your plan to sleep in the cots of the garrison lasted all of one evening. Since then, she and you have taken up residency in the first room you and the Circle ever encountered, the room in which, until it was freed, the cleaning Caretaker was imprisoned. You have dragged cots into this room, after removing the bones within to be interred in the great Sea. Lucretia threw them into the water with no ceremony whatsoever.

She lies on your cot, with you. She wears only a narrow shift. You do not feel that she lies with you because she loves or covets you, but because she only knows that it is her duty to lie with the master of the Moat House. You have tried to explain to her that she is free to do as she wishes; she owes you nothing. She nods as if she is listening.

You will not force yourself on her. Despite her obvious willingness to satisfy your animal cravings, you lie chastely at her side, trying not to breath in the intoxicant of her scent, to brush up against her soft flesh on this narrow cot.

You drag in a larger bed, explaining that if you are to share blankets, at least let it be on a space that can accommodate the two of you. That night is no better. The following night you drag in the Gauntlet’s great bed. She balks at this, and the two of you return to the smaller bed.

Henrik and Hammond make no notice of this arrangement. Hammond makes his farewell, leaving you and Henrik and Lucretia. Ralluk’s appearances diminish. During the day, Henrik and Lathrop speak together up in the ruin, the Ranger hurling rocks into the Sea.

On the fourth evening, despite all of your promises to your self, your determination not to do so, in the night you reach out to her and she immediately sighs and rolls to meet you. From that point on, you couple frequently. She never removes that narrow shift in your presence. You feel, across her back, tracks of scars, and on her hip. She does not mind that you touch them but will not allow them to be seen.

She is a hard women, this Lucretia. She says she thinks she was nine years old when taken by the Silencers, and thus has likely lived amongst them fully half her life. She does not take your hand, except in bed. She bathes alone, with the door locked. She always, always, keeps a blade concealed. Within reach.

The Peoples of the South begin to arrive, led through the dangerous swamps by the Murgathen. Four at first, then a second group of four, men and women. Hard like Lucretia, and ready to work and to learn and to fight if they must. You and Henrik and Lucretia drill these newcomers in what they must learn to defend the Moat House. How to work as a unified force. The hidden entrances and the measures that must be repaired and reinforced to safeguard them. Henrik takes to this work and they begin to call him “Captain,” to his dismay. You they call Sir Kog, with a wet-eyed reverence.

One among them, though he strives as hard as any, and curses himself at his own lack of progress you appoint, with a high-minded bit of pageantry, as Ambassador to the Murgathen. You introduce him to Lathrop and the two immediately bond. Rarely one is seen without the other. His name is Bristol Grenville.

Bristol approaches you a week after the taking of the House, Lathrop shadowing him. “Look, Sir Kog, I’ve learned how to introduce someone new in Murgathen!” He turns to Lathrop, produces a series of guttural consonants and clicks of his tongue, while gesturing, bowing. You recognize your own name being spoken. You look to Lathrop, once Bristol turns to face you, beaming at this show. Lathrop, slowly, only so you can see, shakes his head.

“Excellent work, Bristol,” you say, with an encouraging hand on his shoulder that staggers the young man. “Keep it up!”

It is only on the fourth day of the arrival of the cohort that included Bristol Grenville, shortly before you and Lucretia are scheduled to head out for Elder Pool, that you, in a flash of recognition, realize why this enthusiastic youth seems so familiar to you. The young brigand, the first Silencer captive you took, as the Circle, who was in turn murdered by the Silencer squad that included Lucretia, his name was Norwich Grenville. Your newly-appointed Ambassador is surely the younger brother of that brigand.

“Do you recognize him?” You ask Lucretia. She replies immediately, with a shrug, “he must be kin of that Norwich, that we killed back at the Ragged Moon.”

You think to ask if she was the one who did the slaying, but you do not want to ask nor to hear the answer. She would be honest, you think. She would not blanch from the question.

That the Silencers drew from your People is not a new idea for you, but here is proof that the evil that resides throughout Darkmoor resides also with your people. Its grasping fingers reach every corner of the realm. If Arthur Grey and his sworn supporters are to make of this barony a place safe from such darkness, much work and dire sacrifice must be carried out.

We must all be hard, you think to yourself. Like Lucretia.