TSM Update: Tunnel of Love

IN OUR LAST SESSION…

… our heroes (Tovlakov and Tia, anyway) explored the mysterious, previously hidden,  basement of the Taledo Transport shipping house.  The basement contained a series of now empty boxes, all bearing the mysterious symbol that we now associate with Count Segur.  And a tunnel heading north.  There was also a knot of rats fleeing the approaching heroes, as well as one dog-sized rat with red eyes.

T&T headed north, and after creeping along for a few hours, and discovering latent tracks of a heavy wagon previously pushed along the passage, they found that the tunnel met up with a much larger, smoother subterranean avenue heading generally east-west.  The uniformity of this larger tunnel led the heroes to believe that it had been bored by an ankheg.  The fact that there was wagon tread leading up to the ankheg tunnel and reappearing on the far side, but no such tracks of a wagon in the larger, smoother passage, seemed to indicate that the ankheg tunnel was newer than the last use of the wagon.

Eventually, after growing generally more damp, the passage from the Taledo shipping house led to a stairway that let out into a closet with a concealed door inside the Taledo office and residence.  T&T managed to slip out, unnoticed.

The entire group of heroes met up an their new hideout, an abandoned structure that Tia seemed to recall was some sort of ill-fated, low-reputation business from her youth.  The party members hid a number of the mithril ingot here.  There was a general planning session then, due to the extremely late hour, the heroes retreated to the Watchtower.

The following morning, Dain and Tovlakov headed to the House of Gond and met up with Pearl.  They convinced her that there might be memories, perhaps involving prominent individuals that she had lost due to the involvement of the satyr Lytus and that it might be important to regain.  She eventually committed to taking the memory restorative tea herself.

Dain had previously drawn a card from the Deck of Many Wondrous Things. He drew the Star card, and as a result became more wise.

Tovlakov confirmed, while Garl was sleeping, that his boots were muddied and covered with recent ash.

As the session began to wrap up, the heroes plotting what to do next, with Lord Segur presumably returning to town on the morning, an oddly-rapt rat, redolent with rare rationality, realizing the role-players recognition, fled, following the facility’s fragments to freedom.  Tia attempted an arrow assault and attained anticlimax.

There seemed to be some concern that the rat might be a servant of Ruddiger.

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