IN OUR LAST SESSION….
…. umm, how about a quick recap before we revisit this week’s game?
Our heroes had gone to Fort Midway as a remote spot where Garl Morningmoon could be interrogated, after Eeger had unexpectedly left town, presumably to meet with Marver, the Warden. However, at Fort Midway they were very quickly besieged by two — no three — forces. Mons Millmaster’s mill workers met up with a force of lumberjacks, organized initially by a bald human necromancer, and over the course of several hours assaulted the Fort, intending to capture or kill the heroes.
After the first assault failed, the two groups were joined by a third group of mostly orcs, seemingly led by ogres. The next assault was more coordinated, and grew to include zombies raised by the necromancer. Zombies who had been warriors slain by the heroes in the previous assault.
The heroes fought valiantly, destroying a makeshift siege wagon and slaying an ice dragon, along with many, many foes. Just as the forces of evil began to finally prevail, yet another force arrived on the scene: the dog-to-horse-sized kruthiks, who swept through the battlefield, making short order of those who did not flee.
A tense standoff then took place between the heroes and the kruthiks, who swarmed around the heroes, but seemed, under the mental direction of the largest of them, to be … waiting for something? Trying to communicate something? The standoff seemed poised on a knife’s edge, when someone at the base of the hill began to shout, attracting the kruthik’s attention. As they rushed to eat(?) this new party, the heroes were lured down to an escape hatch in the keep’s kitchen, which led via a muddy tunnel to a ledge halfway between the walls of the Fort and the basin of an old abandoned quarry. Lieber Longshanks, Farley Gleamsilver, Stem Followill and Lex Walters helped the heroes escape via a wagon in the quarry. The distracting figure that had taunted the kruthiks was presumably an illusion created by the sage Dirac, at the insistence of Marg and Lieber.
Our heroes learned, though, that Carly, who had provided them some initial support, had not returned. They were approached by a sullen elven lumberjack who claimed that Marver had Carly, but would free her if “they could work out a deal.” A meeting with Marver and the heroes was scheduled.
IN OUR LAST SESSION…
…. (for real) our heroes met with Marver at the crossroads. Marver was accompanied by Mons Millmaster and two dwarven millmen, two elven lumberjacks and two ogres. They produced Carly, bound, gagged and clearly not well-treated. Marver offered a chest full of thousands of gold that, with the promised release of Carly, was to be given to the heroes if they agreed to leave town and never return. The heroes declined. A fight ensued.
Norm magicked one of the elves, after being hit with a spear. Tia took out the other elf holding Carly. Norm moved in, grabbed Carly and took off, thinking that the plan was focused primarily on freeing her. The other heroes seemed more intent on defeating Marver. Unfortunately, with a mighty blow, one of the ogres took down Tovlakov. Marver, wielding a gleaming scimitar and his allies fell on Tia and Dain in numbers.
Tia used all of her warrior-wise to smash Marver again and again. The foes struggled to penetrate Dain’s armor, but he likewise struggled to make much of an impact on them.
So the fight went. After a few back-and-forth rounds, Norm returned and began to focus his attacks on Marver. Dain eventually fell. Tia and Norm continued to pound on Marver who moved from supremely confident to concerned to frightened to dead.
One of the ogres offered an exchange: “You keep girl, we keep gold!” Mons, realizing that suddenly he and his millmen were now facing the heroes alone, decided to retreat.
The heroes gathered up a wagon and five horses left by Marver, snatched up his corpse and items, and made their way to the Temple of Gond, where Pearl saw to Tovlakov, Dain and Carly.
The citizens of Rankford once again celebrated the heroes’ success. Dirac was brought forward and, reluctantly, conferred upon Tia the title of Warden, and on Norm the title of Sheriff.
Among Marver’s possessions was the magic scimitar (a weapon that Pearl insisted not be brought into her church), and a quite powerful Spellguard Shield. Also, he possessed a ruby ring of office (now worn by Tia) and a large key, presumably to the Warden’s office. As the session ended, the party, having borrowed a pony to go with the three riding horses they’d liberated from Marver, were traveling east on the Starwater Road toward the former demesne of the Warden.