Addendum 2025-04-29

WOTC released a new Sage Advice document that clarifies a few things about the rules. Some early takeaways:

Magical Darkness: they clarify that magical darkness by itself is not impenetrable by Darkvision. if a spell or magical effect specifies that it blocks Darkvision (as is the case with the spell Darkness); then it does, otherwise it does not.

Multiple Dash actions: I don’t think we’ve been confused about this, but they make it clear that if a character gets, for example, the ability to Dash as a bonus action such as Lucretia’s Cunning Action or Kog’s Adrenaline Rush, you can still use your Action to Dash as well; meaning that a character could Move (up to their Speed), Dash as an Action and Dash as a Bonus action to yield Speed X3 in distance covered. Again, I think we’ve always played this way.

Opportunity attacks with reach weapons; if you are holding a weapon with reach (e.g. glaive or halberd) and a foe attempts to move out of your reach, you can use your reaction to attack; note that if you are using a reach weapon this only triggers if they try to move beyond your reach; a 5 foot move would not trigger your OA (though it would trigger any others adjacent not using reach weapons); good news, bad news. There used to be (in the 4e days, maybe even 3e?) an ability/feat called Threatening Reach that allowed you to make OA with reach; now anyone gets it.

Opportunity attacks and grapple, shove: yes, you can use grapple or shove as your OA rather than make a standard attack

Weapon Masteries
You probably noticed that I gave W.M. to the bad guys in our last fight. As I’ve mentioned, I want to stick to monsters from the 2024 Monster Manual for this campaign rather than tweaking them/making my own.

However I am interested in the W.M. effects. I think they are a pretty cool addition. When it comes to NPCs, especially “named” NPCs, I’ve been using DNDBeyond to create a character sheet (for instance, for Vindurain, the sorceress/warlock/witch). I am actually using an existing Monster Manual entry for The Gauntlet, because it’s good enough, but I gave him W.M. for his two weapons (longsword and javelin).

I guess that’s where I’m at right now; NPCs (versus “monsters”) may get the full character creation treatment; and thus have a full set of abilities, or they may be “monster” entries plus weapon masteries.
I may still explore the possibility of introducing some “monsters,” especially recurring ones, who might get a single W.M. with their “standard” weapon from the Monster Manual.

Addendum to session 14

We discussed Luck Points. Specifically, transferring them from one player to another. We agreed to try out a method for this as follows:

  • The PC must exhaust their current total of any Luck Points on the roll in question. They may then be supplemented by gifts from other players.
  • PCs may gift their own Luck Points to other players using their Reaction. Obviously, a PC who has already used their reaction this round may not thus gift.
  • The use of Luck Points,  including all gifts as well as those from the PC whose roll is pending, may not exceed 5 points.

We’ll try that out and see how it goes.

Session 4 Addendum

Rules notes: we discussed “weapon juggling” and how the rules explicitly support stowing and drawing a weapon as part of the Attack action, plus stowing a weapon as a Free Action, meaning that a PC with 2 weapons drawn could stow both weapons and still draw another as long as they are taking the Attack action.

We also discussed that administering a potion, to oneself or another, is a bonus action.
To discuss: using DNDBeyond for initiative and HP tracking

Each week I’ll provide a “Session Notes” post from Buck Headstrong that will be a narrative recounting of what happened, and a separate “Addendum” such as this one with mechanical/meta-game stuff.

Loot: there is some loot to be gathered after the fight, no big surprise. This won’t come up often, but Arthur is going to take a significant “share” of the take, which leaves the following for the party:

  • 1 heavy ring similar to that taken previously from the catacombs; a Ring of Elemental Evil
  • Among the weapons salvaged and otherwise to be found:
  • 1 masterwork wolf shield ( a Royal Shield)
  • 2 masterwork pikes (Royal Pikes)
  • no money or other items of interest other than what Arthur has claimed

To discuss: Level Objectives